FS2004 FX: Nicks LightFix VERSION 2 This is version 2 of my sparkle FX release. It adds an all new xenon landing spark outcome and addresses the chase issues from version one: 1. Reduces the size of it of aircraft lights to the proper scale of measurement once the aircraft producer uses the airport lights (halo.bmp) texture for aircraft lights.(Many Opensky planes use that method) 2: The aircraft beacons and strobe lights own been redesigned so every aircraft organism rendered in the sim does not show off the lights at the equivalent time. This greatly enhances the phantasy of apiece skim running mortal lights and makes the simulation to a greater extent realistic. 3: Provides two optional flashing loom lights (large and small for another showing distance) 4: Reduces and amend defines airport lights. approximately airports were displaying the lights out of scale of measurement (too large) this is fastened in this release. equivalent the original Nicks LightFix, this release will automatically replace ALL the Flight Simulator aircraft and airport lights with more realistic ones along with better distance visuals of slower flashing radio tower/smoke stack and ground beacons. It also includes replacement lights in scale for the PMDG 737, 747 and for all Project Opensky aircraft offered on their site. It works automatically with Ultimate Traffic and other AI add-ons which use the msfs default Microsoft aircraft lights. A restore bundle is included allowing to you to revert back to msfs default textures and FX files. You DO NOT need my original Nicks LightFix bundle to install this one. ENJOY! From Nick Needham Klondikekit_at_yahoo.com
Fantastic, its nice to be able to turn on the landing lights and not have the massive white triangle washout that you normaly get with FS9. the strobes and beacons look really good, well worth the down load, makes the night environment much better.