SALT LAKE CITY INTERNATIONAL AIRPORT for FS2002

Version 1.0 12/29/01

Copyright (c) 2001 Gary Widup
Casper, Wyoming
email: widup2@attbi.com
scenery homepage - http://www.SurClaro.com/hangar/utils/gwidup/

TURN ON WORD WRAP TO SEE THIS!

This scenery is freeware, and as such may be distributed for FREE, so long as all files, including this one, are distributed. This scenery MAY NOT be distributed for a charge or profit, including any CD-ROM distribution. If this scenery is ever distributed for profit, I reserve the right to charge the distributor a royalty of $25 per copy distributed!

This scenery is my first release of Salt Lake City International Airport for FS2002. This scenery has been created for FS2002 and will NOT work properly with earlier versions. The airport is quite detailed and may have slow frame rates on slower machines. Performance will probably be poor on any machine with less than a 700 Mhz processor and 32MB in the graphics card.

I had to make a choice between realism and frame rates, and I compromised. The buildings are close to real, but some of the possible detail has been omitted in favor of better frame rates. This scenery features taxiway signage, gate signage, static aircraft and full night effects. Debuting in this scenery is my new macro for flashing hold short lights, which are visible only at night, dusk and dawn.

FILES INCLUDED:

slc2002bgl.zip - the airport files
slc2002tex.zip - the texture files
slc2002.jpg - a picture of the airport
slc2002.txt (This file)
file_id.diz

INSTALLATION:
Create a subdirectory named "Salt Lake" or "Utah" in your main FS scenery directory. Then create two subdirectories named "scenery" and "texture" under that directory. The files in slc2002bgl.zip should be placed in the \utah\scenery directory. The files contained in slc2002tex.zip should be unzipped into the ..\utah\texture directory.

In FS, create a scenery layer for this scenery, and point the layer to the ..\utah\scenery\*.bgl files. The layer should be prioritized above any default and/or conflicting add-on scenery. No exclude or flatten entries in the scenery.cfg file are necessary.

USE THIS SCENERY AT YOUR OWN RISK. There is absolutely NO warranty or guarantee of any kind, express or implied, for any problems arising from the use of this scenery. This includes, but is not limited to, any hardware and/or software problems. Use this scenery and its related files at your own risk.

OTHER SCENERY:
I'll be updating and/or creating several other major western airports for FS2002 in the future. As of this date, Natrona County International (KCPR) is the only other released scenery for FS2002. For FS2000, I have released Denver International, Salt Lake City International, Ontario International, Portland International, Billings Logan International, Natrona County International and Cheyenne Municipal. All of these are found on my website. Also watch my website for news and new postings. Most updates will generally be posted there only.


CREDITS:
This scenery was created using Airport 2.60, WordPad, SCASM, and NOVA.

Thank you's go to:
Pascal Meziat, Brian McWilliams, Tim Hiscox and the array of contributors for Airport.
Manfred Moldenhauer for SCASM, without which none of this would be possible.
Rafael Sanchez for NOVA and his SCASM macros.
Bill Alderson, Tony Bolton, Marty Baclawski and Larry Haines for their aircraft designs.
Trevor de Stigter for his M98ToBgl program to create static aircraft.
Gary Anderson, who originally authored some of the gates used in this scenery.
Robert Waszkiewicz, for his HQ series of macros.
Yosuke Taga, for his object macros and textures

A major thank you goes to AVSIM, who has generously donated web space for my scenery creations. If you haven't found them yet, you're really missing something. Their page is http://www.SurClaro.com

Also, special thank yous for this Salt Lake City scenery go to my alpha testers, who provided feedback and found problems as it was developed. They include Verne Cotton, Chad Nichols, Stan Winke, Pat Tucker, Tony Radmilovich and Greg Schmidtz.

Finally, I'd also like to thank all the hundreds of people who spend countless hours designing freeware add-ons, whether it be scenery, panels, utilities, textures or all the other things that make our flight sim experience more enjoyable. You all truly deserve a pat on the back!