CALIFORNIA CENTRAL COAST SCENERY
FOR MICROSOFT'S FLIGHT SIMULATOR 2004

CCCOASTM.ZIP 3/31/04
Revised for use with 38.2m mesh terrain
By Al Wheeler adwheeler@comcast.net

This is a complete and revised version of CCCOAST4.ZIP that was released on
12/27/03 and also includes the changes incorporated by CCC4REV1 and CCC4REV2
to CCCOAST4.ZIP. It has been tweaked to improve compatibility with 38.2m
LOD10 mesh terrain. Justin Tyme's FSGenesis US Westcoast 38.2m mesh terrain,
now freeware, with a Terrain Max Vertex Level of 21 was used to test and/or
adjust this scenery (see Notes). This scenery version will not work satis-
factorily with default mesh terrain or the default vertex level (19).

Lighthouses are not included in this version of the CCC scenery. They are
available by downloading and installing Larry Silsbee's excellent California
lighthouse scenery CA_LIGHTHOUSE.ZIP available at Avsim and SurClaro.

Additional Changes included in this version:

* Visual scenery at ROM VOR and RCAG, PRB ARSR, MQO VORTAC, SBP RCAG, GVO
VORTAC and RZS VORTAC has been added to this version.

* Night lighting has been improved overall.

* Morro Bay, San Luis Obispo Bay and the Santa Barbara Marina have been
improved.

* A proper dam has been constructed at Lake Cachuma.

* Many other minor changes to numerous to mention.

For this scenery to display properly you should also have: Matt Fox's
Landclass scenery (LC_CAV2.ZIP) available at SurClaro and SurClaro.com and
Gerrish Gray's TREES304.ZIP available at http://devtas.net/fs04/trees304.zip.
You may have the Genesis US Landclass installed on your system as I have but I
found that having Matt Fox's landclass also installed and prioritized as des-
cribed in Installation below greatly improves the detail of towns and cities
in the CCCoast area.

FILES INCLUDED in CCCOASTM.ZIP:

FILES DESCRIPTION
README.TXT ASCII text Description
README.DOC Description in Word format
LICENSE.TXT Conditions of use
CCCMAP4.GIF Simple map of the CCCoast area
CCCOASTM.GIF Thumbnail pic
MARINA.GIF SBA Marina pic
Effects Files 6 Effects FX's
Scenery files 131 Scenery BGL's
Texture files 260 Textures
LandClass files 6 Landclass BGL's
AFCAD2 files 8 AF BGL's
FLIGHTPLANSCCC4.TXT Ttools flightplans for the area
AIRPORTSCCC4.TXT Ttools missing airports file

This scenery is freeware and may be freely circulated except for profit.

INSTALLATION:

If you had previously installed CCCOAST4, there is no need to remove it.
CCCOASTM will add and/or overwrite the necessary files if installed as
follows:

There are several ways to install the required files. Shown below is the way
I believe is the easiest. Your FS2004 drive and path is probably different
than mine so I do not show the entire path below. If you used the default
FS2004 installation path, where I indicate "FS2004" you would use the "Flight
Simulator 9" directory.

1. Unzip all the files from CCCOASTM.ZIP into a temporary directory. Be sure
to allow extraction of pathnames (directories). You will see that three
directories EFFECTS, ADDON SCENERY and SCENERY have been created in the
temporary directory.

2. Open Windows Explorer and drag each of the three directories into your
FS2004 directory. You will be warned that any same-named files will be
replaced. That's OK.

NOTE: Skip to item 7 if you had previously installed CCCOAST4, TREES304.ZIP
and LC_CAV2.ZIP.

3. Install Gerrish Gray's trees if you don't already have them. If you are
using the self install .EXE file in TREES304.ZIP, all textures should be
automatically installed where they belong by following Gray's instructions.
Be sure that the file TREES_0.BGL (in SCENERY.ZIP within TREES304.ZIP) is
placed in the FS2004\SCENERY\BASE\SCENERY directory also.

4. Install Matt Fox's LC_CAV2.ZIP landclass scenery. Create a directory and
move his BGL's into it as follows: FS2004\SCENERY\LC_CAV2\SCENERY. Note
that there should be NO texture directory created here.

5. Open FS2004 and from the Settings screen select Scenery Library.
a. Select Add Area and add the CCCOAST4 scenery.
b. Select Add Area and add the CCCLANDC scenery.
c. Select Add Area and add Fox's landclass LC_CAV2 scenery.

6. Now, move Fox's landclass LC_CAV2 scenery DOWN to below "San Francisco
Aerial Photo" AND "Los Angeles Aerial Photo" AND "CCCLANDC". LC_CAV2 must
have a lower priority (larger number) than the San Francisco, LA, and
CCCLANDC scenery.

7. Install US West Coast 38.2m mesh terrain and edit the FS9.CFG file
Terrain_Max_Vertex_Level to 21 (See Note below) if you have not already
done so.

8. Restart FS2004 and when you return to it you should have the revised
CCCoast4 scenery present and working properly.

AI FLIGHTS (OPTIONAL):

I've included some flightplans and an addition of the two missing airports
recognized by AI traffic for this scenery. Without them there will be little
or no AI traffic at some of the airports (L52, VBG) covered by this scenery.
You will need Ttools by Lee Swordy (TTOOLS202.ZIP available at SurClaro
and SurClaro.com) to append these changes to your traffic BGL. These additions
are in the files FLIGHTPLANSCCC4.TXT and AIRPORTSCCC4.TXT included in
CCCOASTM.ZIP that you unzipped into the temporary directory. The flightplans
are VFR with half set to 1% and half to 2%. These were created for testing
purposes. With them you'll get lots of traffic starting at 10AM local with
various amounts throughout the day and night.

NOTES:

* Terrain Max Vertex Level: When using 38.2m mesh you must have the FS9.CFG
Terrain_Max_Vertex_Level set to at least 20 (default is 19). A setting of
21 works best with this scenery and mesh resolution. If you're not familiar
with it, the FS9.CFG file is in the following directory:
C:\Documents and Settings\Your Name\Application Data\Microsoft\FS9

* I don't like the default black beaches MS used. On my system I have re-
placed them by doing the following:
In the FS2004\SCENERY\WORLD\TEXTURE directory:
Copy o_tansand_ls.bmp to o_blacksand_ls_hw.bmp and o_blacksand_ls.bmp
Copy o_tansand_ns.bmp to o_blacksand_ns_hw.bmp and o_blacksand_ns.bmp

Those leading characters are oh's, not zeros. Of course, backup the
original four files you would be overwriting by doing this.

* Frame Rates: My goal with this scenery was to have frame rates near 20 FPS
on approach to the most detailed areas (ie.SBP/SBA) with display sliders
maxed except for having Scenery Complexity set to "Dense" to disable most
static aircraft. This is on my mid-level P4-2400/nVidia TI4200-8 system.
Setting Scenery Complexity to "Extremely Dense" turns on the static aircraft
and causes FPS to drop to the mid to low teens on approach with my system.
You probably will want static aircraft turned off for approaches at SBP and
SBA unless you have a reasonably fast computer. I noticed no significant
reduction in FPS using the 38.2m mesh terrain.

* I used lots of freeware utilities and API objects to construct this scenery.
Please see "Credits and Thanks" below for names of their creators.

GENERAL DESCRIPTION:

Paso Robles PRB (836' MSL):
The field has two uncontrolled runways. There is a VORTAC on the field
between the runways. AM Radio KPRL, (actually 1230 kHz) can be used for ADF
by tuning in 230 kHz.
PRB Area NavAids/Comm:
UNICOM 123.00 mHz
ASOS 132.17 mHz
Paso Robles VORTAC 114.30 mHz PRB On the field
Priest VOR 110.00 mHz ROM 342 Deg. 28 NM
AM Radio 230 kHz KPRL

Atascadero Lake (951' MSL):
You can fly a float plane off Atascadero Lake at your own risk. To get there
you can click on World, Go To Airport, Select Search Add-On Scenery, and
select Atascadero Lake.

Morro Bay (0' MSL):
Includes the old volcanic plug dome Morro Rock, the Duke steam power plant,
golf course, waterfront and several boats in the bay. No NavAids or airport
but the bay is great for float plane operations (for FlightSim only). You can
place your float plane on the bay by selecting it in the Search Add-On Scenery
feature.

Hearst Castle (1,200' MSL) and San Simeon Light:
You can put a chopper on the parking lot at the castle by selecting Hearst
Castle. The Castle doesn't work out very well with 38.2m mesh. I had to do a
lot of work with the D9 Cat here and I'm not especially proud of the results.
Up the coast a short ways is the San Simeon Lighthouse. For this lighthouse
to be present, you must download and install CA_LIGHTHOUSE.ZIP by Larry
Silsbee.

San Luis Obispo SBP (212' MSL):
SBP has two tower controlled runways with an ILS system on runway 11 with an
outer marker. AM radio station KVEC can be used with your ADF. Northwest of
the field you'll see Laguna Lake. You can put a float plane on the lake by
using the Search Add-On Scenery feature as above.
SBP Area NavAids/Comm:
ILS 11 109.70 mHz I-SBP
CT 124.00 mHz San Luis Tower
Ground Control 121.60 mHz San Luis Ground
ATIS 120.60 mHz San Luis Obispo
AM Radio 920 kHz KVEC
Morro Bay VORTAC 112.40 mHz MQO 263 Deg. 6 NM

Oceano L52 (14'MSL) and San Luis Obispo Bay:
Oceano is an uncontrolled single runway field. There are no NavAids available.
Following the coast to the north of the field you fly over Avila Beach, Port
San Luis, San Luis Obispo lighthouse at Point San Luis and the Diablo Canyon
nuclear power plant. For the lighthouse to be present, you must download and
install CA_LIGHTHOUSE.ZIP by Larry Silsbee.
L52 Comm:
UNICOM 122.70 mHz

Santa Maria SMX (261' MSL):
Santa Maria is 55 NM south of San Luis Obispo. The airport at Santa Maria has
two controlled runways and an ILS system on runway 12 with an outer marker.
Guadalupe VOR is located about 5 NM off the approach end of the ILS runway.
SMX NavAids/Comm:
ILS 12 108.90 mHz I-SMX
CT 118.30 mHz Santa Maria Tower
Ground Control 121.90 mHz Santa Maria Ground
ATIS 121.15 mHz Santa Maria
Guadalupe VOR 111.00 mHz GLJ 298 Deg. 5 NM

Lompoc LPC (88' MSL):
About 14 NM south of Santa Maria is the town and airport of Lompoc. The
single runway is uncontrolled.
LPC NavAids/Comm:
UNICOM 122.70 mHz
AWOS 133.87 mHz Lompoc

Vandenberg Air Force Base VBG (367' MSL):
VBG is located about 6 NM northwest of Lompoc. VBG has an ILS on both ends of
the single 10,000 foot controlled concrete runway with middle markers only.
There is a TACAN adjacent to the runway. Only the DME portion of the TACAN is
available in FS2K4. Tuning a VOR receiver to 112.25 mHz will tune the TACAN
to channel 59y and make the DME available.
VBG NavAids/Comm:
ILS 12 110.10 mHz I-BVD
ILS 30 110.10 mHz I-VBG
CT 124.95 mHz Vandenberg Tower
Ground Control 121.75 mHz Vandenberg Ground
Arrivals 121.40 mHz Vandenberg Approach
Vandenberg TACAN Ch59y 112.25 mHz VBG On the field

Santa Ynez IZA (671' MSL):
Santa Ynez has a single uncontrolled runway. It is 26 NM east of Vandenberg
AFB, NW of Santa Barbara and west of Lake Cachuma. The lake is OK for float
planes (in FS only). Use Search Add-On Scenery to get there.
IZA NavAids/Comm:
UNICOM 122.80 mHz

Santa Barbara SBA (10' MSL):
Santa Barbara is about 16 NM, southeast over the mountains from Santa Ynez.
The Santa Barbara Airport (actually in Goleta) has three controlled runways
with an ILS system on runway 7 with middle marker only. Offshore there is an
oil platform and drilling ship. Both have landable helicopter pads and
fictional NDB's. About 18 NM down the coast (East actually) is the Santa
Barbara Marina. Search Add-On Scenery will put you in the water adjacent to
Stearns Wharf or on the helipad at SBA Airport. You'll have to fly to the
offshore oil rigs but the NDB's will help you find them.
SBA NavAids/Comm:
ILS 07 110.30 mHz I-SBA
CT 119.70 mHz Santa Barbara Tower
Ground Control 121.70 mHz Santa Barbara Ground
Arrival/Depart. 120.55/125.40 mHz Santa Barbara Approach
ATIS 132.65 mHz Santa Barbara
Gaviota VORTAC 113.80 mHz GVO 281 Deg. 14 NM
San Marcus VORTAC 114.90 mHz RZS 20 Deg. 6 NM
Platform NDB 221 kHz MAUI
Ship NDB 222 kHz FPSO

Paso Robles Air Route Surveillance Radar (ARSR):
This ARSR is located at the intersection of the PRB VOR 127 Deg. Radial
(28 NM) and MQO VOR 52 Deg. radial (22 NM). This facility supplies area
enroute radar coverage for Oakland and Los Angeles Air Route Traffic Control
Centers (ARTCC).

San Luis Obispo Remote Controlled Air Ground (RCAG):
This facility provides area enroute communications for Los Angeles and Oakland
Air Route Traffic Control Centers (ARTCC). It is located on the ridge NE of
SBP airport at the intersection of the PRB VOR 162 Deg. radial (21 NM) and MQO
VOR 45 Deg. radial (9 NM)

Priest Remote Controlled Air Ground (RCAG):
This facility provides area enroute communications for Oakland Air Route
Traffic Control Center (ARTCC). It is located adjacent to the Priest(ROM) VOR.

The scenery for the mountaintop VORTAC's at Morro Bay (MQO), Gaviota (GVO) and
San Marcus (RZS) and the VOR at Priest (ROM) was done to reflect their actual
configurations. This type of site is constructed by slicing off the top of a
mountain or hill for use as a counterpoise for the antenna system. Search
Add-On Scenery will put you at these sites.

CREDITS AND THANKS:

* This scenery was constructed using:
Airport 2.60 Build 165 by Tom Hiscox, Pascal Meziat and Brian McWilliams
SCASM Scenery Assembler V2.90 by Manfred Moldenhauer
FS Design Studio V2.24 by Abacus.
Ground2K4 and DefArea by Christian Fumey
ExcBuilder version 2.0 for FS2004 by Paavo Pihelgas
CellGrid by Richard Ludowise
LinkCLM V1.1 by Dietmar Frenzl
EZ-Landclass Version 2 by Russel Dirks
Coastline-maker by Iain Murry Version 2.0
Nova V1.6 and Visual Object Designer V3.0a by Rafael G. Sanchez
* AFCAD2 V2.11 and Ttools 202 by Lee Swordy were used to modify AF files and
add AI traffic for this area.
* Objects created by others in this scenery are:
Gerrish Gray's Trees (TREES_V3.ZIP, TREES304.ZIP).
Wave spray FX files created by Larry Silsbee of Lighthouse scenery fame.
Yunjin Lee's Taxiway lighting (TAXI_EDGE.ZIP).
Arno Gerretsen's FS9 Autogen macro conversions (agmac2k4.zip).
Roberto Furlan's FS9 Autogen macro conversions (autogenmacros2k4.zip)
Thomas Lin's Taxiway Signs using his on-line sign creation utilities.
Frank Betts' 15' light poles (SBA Harbor), AWOS structure and GS, LOC,
and Radar Site textures.
Robert Waszkiewicz's lamp standards and various hangars and buildings.
Danny Levin's helipads.
Rich Nagel's animated U.S. Flag.
Jerry Arzdorf's riverboat and firetruck.
Frank Forman's fire stations.
Doc George's buildings.
Andreas Klisch's power towers and automobiles.
Christian Friedrich's buses (Hearst Castle).
Frederik Neeb's buses (Morro Rock).
Richard Powell's palm trees (Hearst Castle, SBA).
Michael Rodriquez's chainlink fences.
Tom Dicken's various Airport API's.
Steve Chase's offshore oil rig and drilling ship. See his FS2004
version of these New Zealand gas/oil platforms MAUI2004.ZIP.
* Most aircraft listed were converted using M98toBGL by Trever de Stigter.
* Static Aircraft:
Lear by Shigeru Tanaka http://www.flightsimnetwork.com/shigeru/
(Note: this is an early creation of his that was convertible)
Several low overhead A/C by John de Langristin
C-150 by David W. Griffin
C-172 by Bob Wening
Citabria by Jerry Arzdorf
EMB120 by Chris Bawden
L188 Firefighter by Kevin Trinkle/Bob Tremblay
C17 Staggerwing by Tom Miller
CDF Grumman S2F Tracker by Ken Greenwood/Bob Tremblay
B52G by Acle Kahney (This A/C was converted by Acle Kahney)
C-130 by J.Crous & J. Cooper
T-38 by Paul Hartl

Many thanks to all of the above and to the many that offered suggestions and
help in creating this scenery. If I overlooked someone, I apologize. Let me
know and I'll correct the error with the next version.