Naval Air Station North Island (KNZY) for FSX

This airport was originally designed for FS9 by John Stinstrom. He did all the original photo tiles, buildings, placements, etc. I supported by doing the photoreal stuff. Unfortunately, FS9's version of resample only resampled to 4.75 meters per pixel, and you were on your own as far as geo-referencing the resampled source. It looks pretty good in FS9...it looks amazingly good in FSX.

The resample and resulting .bgl's are done in 1 meter per pixel resolution.I resampled at 1/2 that but a single.bgl was 123MB. Not good for framerates. The original aerial photograph was from the Nov 2005 USGS .5m/pixel Orthimage of urban San Diego obtained from USGS's seamless data distribution website.

As in the original, there are certain .bgl's you can remove to help out with framerates.

The carrier is removable with carrier.bgl.

The Static Aircraft is removable with the North_Island_Static_Aircraft.bgl file.

The AFX_KNZY_JD.BGL file is the equivalent of an AFCAD file for FSX. It was developed from the original by John Stinstrom and modified with Airport Design Editor by Jon Masterson (AKA: Scruffyduck). I did no new coding for parking nor did I change the parking space size from the original. If tou want to run FSX AI, you'll need to change the spaces to the right size(s) and code them properly...and ADE can do that.

FSX KML was used for terrain manipulation.
SBuilder X was used for replacement shorelines.

There are a couple of new things in the mix like the emergency arresting gear, but overall, this is John's airport, and all I did was move stuff around to match the new photoreal textures.

Thanks to Bill Mackay and José Bourgoignie for their help and many thanks to John stinson for his help...and the original airport!

Just place the North Island NAS (KNZY) folder in your FSX/Addon Scenery folder and activate it.

Enjoy!

Jim Dhaenens
jdhaenens@sbcglobal.net.