===============================
= =
= Lockheed Hercules =
= HC-130H =
= =
= =
= =
= Pilot's Handling Book =
= ********************* =
= Rev #1 =
= December2000 =
= by =
= David Gillespie =
===============================

Hello fellow simmers :o)

Not meant to be a complete POH ( Pilots Operating Handbook ),
but hopefully enough info and hints, told in a not too compli-
cated language.
Below you will find relevant info on how to handle and what
to expect when flying this Hercules HC130 Kodiak 1706 - based
on real life data and my and Herc Pilot, Tony Cortes' extensive
testflying of Barry Blaisdell's MSFS model - in FS98 and in FS2K,
with the air files created by Jens Borgstroem.

Must say, for starters, that during my said test flights we found
this Flightsim aircraft meets almost every spec and performance data
from it's real life counterpart.

As for flying procedures, approaches in general, how to make
flight plans and use of VORs, NDBs, ILS aso. that is *not* the
purpose of this Handling Book - I point you to other sources.

Also I point you to the onboard Checklist, opened by use of
+C in FS98 and via pull down menu 'Knee board' in FS2K, should
help you aswell.


NOTE:
Neither the Pilot's Handling Book, nor the included Checklist are
intended for real life flying.
The Handling Book and Checklist are interpretations, so to speak, and
not at all close to any real life ditto, but mainly meant as a kind
of help to the sim pilot, even though most of the features and issues
are found in real life counterparts too.


++++++++++++++++++++++++++++++++++++++++++++++++++++++++


Aircraft Data for this Lockheed HC-130H Aircraft
( may vary from diff. sources and real life due to FS
Flight Dynamics always having to be a compromise !):
=====================================================

IMPORTANT NOTE:
In FS2K The aircraft tends to load up in the Flightsim with fuel tanks full
and an aircraft Gross weight of 143,000 lbs.
You will need to defuel(remove) fuel if you desire to fly at a lighter
gross weight.
Fuel state is dependent on the individual situation / startup files.
Jens Borgstroem has created two for the FS98 version and one for FS2000,
and the last mentioned is even set up at Kodiak, Alaska :o)
Both sets of Startup files sets fuel to half and proper 'all off' but
well trimmed.

The more fuel loaded, the more tendency to nose pitch up attitude.

The standard aircraft configuration weight is 126000 lbs.
That is basic aircraft weight plus 45000 lbs. of fuel. This configuration
is used about 80% of the time.
It is used on training flights as well as most logistic flights( allows us
to carry more cargo).
The exception to this would be of course long range Search and rescue,
long range logistics and all Law enforcement missions. In those cases the
aircraft config is basic weight plus 62000 pounds of fuel plus any
cargo required putting aircraft total weight up to 155 K


Max Takeoff Weight: 143,000 lbs
Max Landing Weight: 143,200 lbs

Cruising Speed: 230 KIAS
Maximum Speed : 250 KIAS
Max (never-exceed) speed: 300 KIAS

ROTATION SPEED (dry runway, flaps 50)

Standard temperature, sea level pressure altitude
110 KIAS (155,000 lbs.)
95 KIAS (100,000 lbs.)
Standard temperature, 5,000' pressure altitude
112 KIAS (155,000 lbs.)
100 KIAS (100,000 lbs.)


TAKEOFF SPEED (dry runway, flaps 50)
Standard temperature, sea level pressure altitude
114 KIAS (155,000 lbs.)
100 KIAS (100,000 lbs.)
Standard temperature, 5,000' pressure altitude
116 KIAS (155,000 lbs.)
105 KIAS (100,000 lbs.)

LANDING SPEEDS

Landing Approach Speed (flaps 50, gear down)
156 KIAS (155,000 lbs.)
117 KIAS ( 90,000 lbs.)

Touchdown Speed (flaps 100, gear down)
118 KIAS (155,000 lbs.)
97 KIAS ( 90,000 lbs.) STALL SPEEDS Poweroff Stall speed (Flaps 100, gear down)
99 KIAS (155,000 lbs.)
70 KIAS ( 80,000 LBS.)
Poweroff stall speed (Flaps up, gear up)
130 KIAS (155,000 lbs.)
93 KIAS ( 80,000 lbs.)
Landing Gear Down at no more than 165 KIAS
Landing Gear Down Max speed is 165 KIAS

Maximum Flap (Placard) Speeds
Flaps 0 250 KIAS
10 220
20 210
30 200
40 190
50 180
60 165
70 155
80 150
90 145
100 145


Rate of Climb: 1500 FPM at MSL. ( real life )
( FS model - see below )

Ceiling : Approx. 25,000 ft


++++++++++++++++++++++++++++++++++++++++++++++++++++++++


Operating the Lockheed C-130 in FS
===================================

First a few essentials:
-----------------------
You should *not* have the 'auto coordination' turned on if you want to
fly and handle this aircraft like we do in real life!

When turned off you operate the rudder/ steering by e.g. use of pedals,
twist of joystick ( if you have one with that feature ) or Num keyboard
( Num Lock off !):
' 0 ' = left
' 5 ' = center
' enter ' = right

Realism and aircraft settings:
------------------------------
In the FS98 and FS2K /Aircraft/Aircraft-Settings Menu choose these, highly
recommended:
"Most realistic" - far right on the slide bar.


Climb rate in FT/min:
---------------------
Standard Climbout speeds

180 kias to 10000 ft
170 kias to 15000 ft
160 kias to 25000 ft
Climbout to 10000 ft= 1820 FPM with 10 degrees nose up
Climbout From 10000 ft and above= 1000 to 1200 FPM with 10 degrees nose up
This bird is in fact able to climb all the way to the top, the
service ceiling. As always a compromise in FS, so you might feel her a bit
too powerfull at low altitudes.

Re. Key strokes - see the online manual in FS98 !
***************


ON THE GROUND:
==============
Taxiing
--------------------------------------------------------------------------
You will find that it will not take much power to taxi the C-130 and that
the pilots view gives you a pretty good perspective of the taxing environment.
Backing is another story, because say having a full load, the Herc simply
cannot move backwards on it's own by means of 'reverse thrust' !
Note that the cargo ramp aft is open as default, close with spoiler key
before taxiing and take off.


Steering:
---------
The C-130 turns rather sharply and can be over-steered if not careful. It will
make a 180 degree turn within the confines of a normal width runway


GETTING AIR BORNE AND IN THE AIR:
=================================
Run-Up, Shut-Down engines and emergency procedures are not included in this file !


TAKE OFF (lined up on Rwy):
---------------------------
Check your flaps are at 50 percent and the trim is set to two notches up.
Advance throttles ensuring all throttles are matched then release brakes.
At approx. 100 KIAS Pull back on the yoke and the aircraft nose will begin
its upward pitch.
As the aircraft climbs into the air retract the landing gear while accelerating
to 150 kts. After gear retraction, Fully retract flaps and set 1800 to 2000 FPM
(Aprox 190 KIAS) climb rate to 10000 feet.
After 10000 feet set 1000 to 1500 FPM climb (Aprox 170 KIAS) to desired
altitude (Based on Gross weight).


CRUISE:
-------
Once leveled off at desired altitude, you can
set speed to desired cruising speed ( normal: 230 -250 Kts. - pull back
throttle to not continue the acceleration).
For this FS model:
Cruise speed up to approx. 18.000 ft: 250 KIAS
Cruise speed approx. 18.000 - 23.000 ft: 225 KIAS

Please remember that at higher altitudes Kts shown on speedometer drops
even if you in fact fly faster - due to the thinner air up there the
influence on the pitot tubes that measure speed is smaller.

By the way - remember to have pitot heat activated.

Normal operating altitudes varies - but 1500 - 23000 ft ASL would be normal
on maratime patrol routes.

This FS model operates best up to approx. 23.000 ft.

Visually, with *not* full load of fuel ( but say 1/3 - 1/2 ) this bird is
balanced correctly fore - aft, namely about 5 degrees nose pitch up.
More fuel ( cargo ) loaded - more pitch up - now you know.

TURNS:
------
Be careful not to lose altitude on turns, pull back on yoke / joystick
slightly and co-ordinate rudders with your turn ( see above on auto coord.),
it should be steady and making a nice but wide arc. Slow, and steady rudder-yoke
co-ordination should make it a pleasant turn.

And on the Artifical Direction Indicator ( ADI), look at the 'horizon ball'
(= Turn coordinator) - and try to keep it as close to the middle as possible.
Some slight deflection is to be expected, though. Looking at the aeroplane
from the outside, spot view behind, you can see it lifting it's
tail to match the curve / arc flown when you activate rudder as stated.


GETTING DOWN AGAIN:
===================

DESCENDING:
-----------
This can be done in several ways, I find descending at 1000 - 1500 ft per
minute with Throttles retarded works great. Remember to watch you speed
and adjust Descent rate as required.
Flaps do affect the balance Fore-Aft so take care not to fly too
fast with flaps activated - looks silly to fly 'nose down'.
Speaking of Flaps - remember max speed for any is 220 kts !

APPROACH and LANDING:
---------------------
As you begin your airport environment approach set flaps to 50 percent and notice a
slight nose down pitch change (180 KIAS Speed limit) and Lower the landing gear
as required (165 KIAS Speed Limit) The approach speed is 10 kts above threshold
speed noted below. When landing is assured and your target speed is threshold
speed lower flaps to 100 percent and again notice about a 5 degree nose down
pitch change ( 145 KIAS Speed Limit). This will set you up for your final approach
configuration.

TOUCH DOWN:
Just prior to touchdown raise the nose for a slight flair and speed reduction.
When you are firmly on the ground use reverse to slow you as required and raise
flaps when able.


++++++++++++++++++++++++++++++++++++++++++++++++++++++++
The following preformance tables are based on aircraft gross The gross weights
run across the top and the different aircraft configuration speeds that are based
on that particular gross weight run vertical under that weight.

Takeoff/landing data

TAKEOFF SPEEDS

Gross weight== 80k 85 90 95 100 105 110 115 120 125 130 135 140 145 150 155

Take-off speed= 83 86 88 91 93 95 97 99 101 103 105 107 110 112 114 115

obstacle clear= 92 96 99 102 105 108 110 113 115 117 119 121 123 125 127 129

Max Effort===== 75 77 79 80 82 84 86 87 89 91 92 94 95 97 99 100

100% FLAPS-LANDING SPEEDS

Threshold===== 107 107 107 107 110 112 115 118 120 123 125 127 130 132 134 136

touchdown===== 97 97 97 97 97 98 100 102 104 106 107 110 113 115 116 118

50% FLAPS-LANDING SPEEDS

Threshold=====107 108 110 114 117 120 122 125 128 131 133 136 138 141 143 146

touchdown=====97 97 97 98 100 103 106 108 111 113 116 118 120 123 125 128

FLAPS UP LANDING

Threshold=====119 123 127 130 134 137 141 144 147 150 153 156 159 162 165 168

Touchdown=====102 106 110 113 117 120 124 127 131 134 138 141 144 147 150 152

Poweroff
Stall========= 91 93 96 99 102 105 107 110 113 115 118 120 122 124 126 128


*****************************************************************************

This POH is based upon layout by Jens Borgstroem, Duckling Air, with permission.

Information provided, this POH compiled and aircraft testflown by Aviation Maintenance Technician
First Class (AMT1) David Gillespie.
Dave is an Active Duty Coast Guardmans with 3400 flight hours as an HC-130H Flight Engineer
assigned to Coast Guard Airstation Kodiak.

Kodiak, Dec 2000

Have a nice flight

Dave Gillespie


*****************************************************************************