[fltsim.0] title=Boeing 737-400 Royal Air Maroc sim=Boeing737-400 model= panel= sound= texture= kb_checklists=Boeing737-400_check kb_reference=Boeing737-400_ref atc_id=CN-RNP atc_airline=MOROC AIR atc_flight_number=AT571 ui_manufacturer=Boeing ui_type=737-400 ui_variation=Royal Air MAroc description=© MOULINE YACIR 2002\nIl n'est pas surprenant d'appendre que le premier fabricant mondial d'appareils commerciaux est à l'origine de l'avion de ligne le plus populaire au monde. Le 737 est devenu l'avion de ligne le plus vendu au monde lorsque son nombre de commandes a atteint 1 831 en juin 1987 (dépassant le record de vente précédemment établi par le Boeing 727). Toutefois, il n'en a pas toujours été ainsi. En effet, durant les premières années de production, le nombre de commandes était si faible que Boeing a considéré l'annulation du programme. Le fabricant a poursuivi ce dernier et l'avion a largement fait ses preuves pendant plus de trentes années de service. atc_heavy=0 visual_damage=1 [General] atc_type=BOEING AIRCRAFT atc_model=B734 performance=Vitesse de croisière \n477 nds 550 mph 885 km\/h\n\nMotorisation \nCFM56-3C1\n\nRayon d'action maximal \n2,059 nm 2,370 nautiques 3,810 km\n\nPlafond pratique \n36, 089 pieds 11,000 m\n\nCapacité en carburant \n5,311 gal 20,104 L\n\nMasse à vide \n76,180 livres 34,550 kg\n\nMasse maximale au décollage\n138,500 livres 62,800 kg\n\nLongueur \n120 pieds 36.45 m\n\nHauteur \n94 pieds, 9 pouces 25.9 m\n\nHauteur \n36.5 pieds 11.13 m\n\nNombres de places \nde 147 à 168\n\nCapacité de fret \n1,373 pieds cube 38.93 m3\n\n [pitot_static] vertical_speed_time_constant = 1 //Increasing this value will cause a more instantaneous reaction in the VSI [WEIGHT_AND_BALANCE] max_gross_weight = 138500.000 empty_weight = 100792.000 reference_datum_position = 0.000, 0.000, 0.000 empty_weight_CG_position = 0.000, 0.000, 0.000 max_number_of_stations =50 station_load.0 =0.000000,0.000000,0.000000,0.000000 ;Moments of Inertia empty_weight_pitch_MOI = 3172439.000 empty_weight_roll_MOI = 2262183.000 empty_weight_yaw_MOI = 3337024.000 empty_weight_coupled_MOI = 0.000 CG_forward_limit= 0.000 CG_aft_limit= 1.000 [flight_tuning] cruise_lift_scalar = 1.0 parasite_drag_scalar = 1.0 induced_drag_scalar = 1.0 elevator_effectiveness = 1.0 aileron_effectiveness = 1.0 rudder_effectiveness = 1.0 pitch_stability = 1.0 roll_stability = 1.0 yaw_stability = 1.0 elevator_trim_effectiveness = 1.0 aileron_trim_effectiveness = 1.0 rudder_trim_effectiveness = 1.0 [GeneralEngineData] engine_type = 1 Engine.0 = 4.750, -16.100, -2.500 Engine.1 = 4.750, 16.100, -2.500 fuel_flow_scalar = 1.000 [TurbineEngineData] fuel_flow_gain = 0.002 inlet_area = 19.600 rated_N2_rpm = 29920.000 static_thrust = 23500.000 afterburner_available = 0 reverser_available = 1 [jet_engine] thrust_scalar = 1.0 [electrical] ;BusType, MaxAmpLoad, MinVoltage BusTypes:0=MainBus,1=AvionicsBus,2=BatteryBus,3=HotBatteryBus,4-7=Generator/AlternatorBus(1-4) flap_motor = 0, 5 , 17.0 gear_motor = 0, 5 , 17.0 autopilot = 0, 5 , 17.0 avionics_bus = 0, 10, 17.0 avionics = 1, 5 , 17.0 pitot_heat = 0, 2 , 17.0 additional_system = 0, 20, 17.0 marker_beacon = 1, 2 , 17.0 gear_warning = 0, 2 , 17.0 fuel_pump = 0, 5 , 17.0 starter1 = 0, 20, 17.0 light_nav = 0, 5 , 17.0 light_beacon = 0, 5 , 17.0 light_landing = 0, 5 , 17.0 light_taxi = 0, 5 , 17.0 light_strobe = 0, 5 , 17.0 light_panel = 0, 5 , 17.0 //0 Class <0=none,1=wheel, 2=scrape, 3=float> //1 Longitudinal Position (feet) //2 Lateral Position (feet) //3 Vertical Position (feet) //4 Impact Damage Threshold (Feet Per Minute) //5 Brake Map (0=None, 1=Left, 2=Right) //6 Wheel Radius (feet) //7 Steer Angle (degrees) //8 Static Compression (feet) (0 if rigid) //9 Max/Static Compression Ratio //10 Damping Ratio (0=Undamped, 1=Critically Damped) //11 Extension Time (seconds) //12 Retraction Time (seconds) //13 Sound Type //14 Airspeed limit for retraction (KIAS) //15 Airspeed that gear gets damage at (KIAS) [contact_points] point.0= 1.000, 40.000, 0.000, -8.100, 1181.100, 0.000, 1.442, 55.920, 0.800, 2.500, 0.900, 4.000, 4.000, 0.000, 0.000, 0.000 point.1= 1.000, -7.750, -8.580, -8.680, 1574.800, 1.000, 1.442, 0.000, 1.000, 2.500, 0.900, 6.900, 6.900, 2.000, 0.000, 0.000 point.2= 1.000, -7.750, 8.580, -8.680, 1574.800, 2.000, 1.442, 0.000, 1.000, 2.500, 0.900, 7.100, 7.100, 3.000, 0.000, 0.000 point.3= 2.000, -14.170, -47.330, 0.000, 787.400, 0.000, 0.000, 0.000, 0.000, 0.000, 0.000, 0.000, 0.000, 5.000, 0.000, 0.000 point.4= 2.000, -14.170, 47.330, 0.000, 787.400, 0.000, 0.000, 0.000, 0.000, 0.000, 0.000, 0.000, 0.000, 6.000, 0.000, 0.000 point.5= 2.000, -54.000, 0.000, 2.830, 787.400, 0.000, 0.000, 0.000, 0.000, 0.000, 0.000, 0.000, 0.000, 9.000, 0.000, 0.000 point.6= 2.000, 42.670, 0.000, -3.750, 787.400, 0.000, 0.000, 0.000, 0.000, 0.000, 0.000, 0.000, 0.000, 4.000, 0.000, 0.000 max_number_of_points = 21 static_pitch= 0.620 static_cg_height= 7.660 [Views] eyepoint=43.7, -1.31, 3.55 //(feet) longitudinal, lateral, vertical distance from reference datum [Radios] // Radio Type = availiable, standby frequency, has glide slope Audio.1 = 1 Com.1 = 1, 1 Com.2 = 1, 1 Nav.1 = 1, 1, 1 Nav.2 = 1, 1, 0 Adf.1 = 1 Transponder.1 = 1 Marker.1 = 1 [LIGHTS] //Types: 1=beacon, 2=strobe, 3=navigation, 4=cockpit, 5=landing light.0 = 3, -19.14, -47.24, 1.38, fx_navredm , light.1 = 3, -19.14, 47.24, 1.38, fx_navgrem , light.2 = 3, -64.32, 0.00, 4.92, fx_navwhih , light.3 = 2, -18.22, -47.08, 1.38, fx_strobeh , light.4 = 2, -18.22, 47.08, 1.38, fx_strobeh , light.5 = 2, -2.65, 0.00, -4.60, fx_beaconb , light.6 = 1, 2.20, 0.00, 8.30, fx_beaconh , light.7 = 4, 44.41, 0.00, 3.50, fx_vclight , [keyboard_response] //Breakpoint speeds (knots) on the keyboard increments of control surfaces. //Speed at which the incremenet is reduced to 1/2 and 1/8 respectively. elevator = 150, 250 aileron = 150, 250 rudder = 150, 250 [direction_indicators] //1 Type: 0=None, 1=Vacuum Gyro, 2=Electric Gyro, 3=Electro-Mag Slaved Compass, 4=Slaved to another //2 Indicator number of slaving indicator if Type = 4 direction_indicator.0=3,0 [exits] number_of_exits = 2 exit_rate.0 = 0.4 ;Percent per second exit_rate.1 = 0.4 ;Percent per second [EFFECTS] wake=fx_wake water=fx_spray dirt=fx_tchdrt concrete=fx_sparks touchdown=fx_tchdwn, 1 [autopilot] autopilot_available=1 flight_director_available=1 default_vertical_speed=1800 autothrottle_available=1 autothrottle_arming_required=1 autothrottle_max_rpm = 90 autothrottle_takeoff_ga=1 pitch_takeoff_ga = 8; [fuel] Center1 = 0.000, 0.000, 0.000, 2313.000, 0.000 LeftMain = -3.000, -19.000, 0.000, 1499.000, 0.000 RightMain = -3.000, 19.000, 0.000, 1499.000, 0.000 fuel_type = 2 //Fuel type: 1 = Avgas, 2 = JetA number_of_tank_selectors = 1 [airplane_geometry] wing_area = 1137.000 wing_span = 94.750 wing_root_chord = 18.000 wing_dihedral = 6.200 wing_incidence = 1.000 wing_twist = -0.500 oswald_efficiency_factor= 0.750 wing_winglets_flag = 0 wing_sweep = 25.000 wing_pos_apex_lon = 8.000 wing_pos_apex_vert = 0.000 htail_area = 338.000 htail_span = 41.700 htail_pos_lon = -35.000 htail_pos_vert = 0.000 htail_incidence = 0.000 htail_sweep = 30.000 vtail_area = 224.000 vtail_span = 20.000 vtail_sweep = 35.000 vtail_pos_lon = -35.800 vtail_pos_vert = 5.800 elevator_area = 70.500 aileron_area = 26.900 rudder_area = 56.200 elevator_up_limit = 22.500 elevator_down_limit = 19.500 aileron_up_limit = 20.000 aileron_down_limit = 20.000 rudder_limit = 26.000 elevator_trim_limit = 20.000 spoiler_limit = 60.000 spoilerons_available = 1 aileron_to_spoileron_gain = 3.000 min_ailerons_for_spoilerons = 10.000 min_flaps_for_spoilerons = 0.000 [Reference Speeds] flaps_up_stall_speed = 142.000 full_flaps_stall_speed = 113.000 cruise_speed = 477.000 [forcefeedback] gear_bump_nose_magnitude=3000 ; 0 - 10000 gear_bump_nose_direction=18000 ; 0 - 35999 degrees gear_bump_nose_duration=250000 ; in microseconds gear_bump_left_magnitude=2700 ; 0 - 10000 gear_bump_left_direction=35500 ; 0 - 35999 degrees gear_bump_left_duration=250000 ; in microseconds gear_bump_right_magnitude=2700 ; 0 - 10000 gear_bump_right_direction=00500 ; 0 - 35999 degrees gear_bump_right_duration=250000 ; in microseconds ground_bumps_magnitude1=1300 ; 0 - 10000 ground_bumps_angle1=08900 ; 0 - 35999 degrees ground_bumps_intercept1=3.0 ground_bumps_slope1=0.20 ground_bumps_magnitude2=200 ; 0 - 10000 ground_bumps_angle2=09100 ; 0 - 35999 degrees ground_bumps_intercept2=1.075 ground_bumps_slope2=0.035 crash_magnitude1=10000 ; 0 - 10000 crash_direction1=01000 ; 0 - 35999 degrees crash_magnitude2=10000 ; 0 - 10000 crash_direction2=9000 ; 0 - 35999 degrees crash_period2=75000 ; in microseconds crash_duration2=2500000 ; in microseconds [SMOKESYSTEM] smoke.0=-8.50, 0.00, 26.00, fx_engfire_m.fx smoke.1=-8.50, 0.00, 27.00, fx_sparks.fx smoke.2=-8.50, 0.00, 27.00, fx_shootstar1.fx smoke.3=-8.50, 0.00, 27.00, explosion2.fx smoke.4=-8.50, 0.00, 27.00, explosion2.fx smoke.5=-8.50, 0.00, 27.00, fx_explosion.fx smoke.6=-8.50, 0.00, 27.00, fx_explosion.fx smoke.7=-8.50, 0.00, 27.00, fx_explosion.fx smoke.8=-8.50, 0.00, 27.00, fx_explosion.fx smoke.9=-8.50, 0.00, 27.00, fx_explosion.fx smoke.10=-8.50, 0.00, 27.00, fx_explosion.fx smoke.11=-8.50, 0.00, 27.00, fx_explosion.fx smoke.12=-8.50, 0.00, 27.00, fx_explosion.fx smoke.13=-8.50, 0.00, 27.00, fx_explosion.fx smoke.14=-8.50, 0.00, 27.00, fx_explosion.fx smoke.15=-8.50, 0.00, 27.00, fx_explosion.fx smoke.16=-8.50, 0.00, 27.00, fx_explosion.fx smoke.17=-8.50, 0.00, 27.00, fx_explosion.fx smoke.18=-8.50, 0.00, 27.00, fx_explosion.fx smoke.19=-8.50, 0.00, 27.00, fx_explosion.fx smoke.20=-8.50, 0.00, 27.00, fx_explosion.fx smoke.21=-8.50, 0.00, 27.00, fx_explosion.fx smoke.22=-8.50, 0.00, 27.00, fx_explosion.fx smoke.23=-8.50, 0.00, 27.00, fx_explosion.fx smoke.24=-8.50, 0.00, 27.00, fx_explosion.fx smoke.25=-8.50, 0.00, 27.00, fx_explosion.fx smoke.26=-8.50, 0.00, 27.00, fx_explosion.fx smoke.27=-8.50, 0.00, 27.00, fx_explosion.fx smoke.28=-8.50, 0.00, 27.00, fx_explosion.fx smoke.29=-8.50, 0.00, 27.00, fx_explosion.fx smoke.30=-8.50, 0.00, 27.00, fx_explosion.fx smoke.31=-8.50, 0.00, 27.00, fx_explosion.fx smoke.32=-8.50, 0.00, 27.00, fx_explosion.fx smoke.33=-8.50, 0.00, 27.00, fx_explosion.fx smoke.34=-8.50, 0.00, 27.00, fx_explosion.fx smoke.35=-8.50, 0.00, 27.00, fx_explosion.fx smoke.36=-8.50, 0.00, 27.00, fx_explosion.fx smoke.37=-8.50, 0.00, 27.00, fx_explosion.fx smoke.38=-8.50, 0.00, 27.00, fx_explosion.fx smoke.39=-8.50, 0.00, 27.00, fx_explosion.fx smoke.40=-8.50, 0.00, 27.00, fx_explosion.fx smoke.41=-8.50, 0.00, 27.00, fx_explosion.fx smoke.42=-8.50, 0.00, 27.00, fx_explosion.fx smoke.43=-8.50, 0.00, 27.00, fx_explosion.fx smoke.44=-8.50, 0.00, 27.00, fx_explosion.fx smoke.45=-8.50, 0.00, 27.00, fx_explosion.fx smoke.46=-8.50, 0.00, 27.00, fx_explosion.fx smoke.47=-8.50, 0.00, 27.00, fx_explosion.fx smoke.48=-8.50, 0.00, 27.00, fx_explosion.fx smoke.45=-8.50, 0.00, 27.00, fx_explosion.fx smoke.46=-8.50, 0.00, 27.00, fx_explosion.fx smoke.47=-8.50, 0.00, 27.00, fx_explosion.fx smoke.48=-8.50, 0.00, 27.00, fx_explosion.fx smoke.49=-8.50, 0.00, 27.00, fx_explosion.fx smoke.50=-8.50, 0.00, 27.00, fx_explosion.fx smoke.51=-8.50, 0.00, 27.00, fx_explosion.fx smoke.52=-8.50, 0.00, 27.00, fx_explosion.fx smoke.53=-8.50, 0.00, 27.00, fx_explosion.fx smoke.54=-8.50, 0.00, 27.00, fx_explosion.fx smoke.55=-8.50, 0.00, 27.00, fx_explosion.fx smoke.56=-8.50, 0.00, 27.00, fx_explosion.fx smoke.57=-8.50, 0.00, 27.00, fx_explosion.fx smoke.58=-8.50, 0.00, 27.00, fx_explosion.fx smoke.59=-8.50, 0.00, 27.00, fx_explosion.fx smoke.60=-8.50, 0.00, 27.00, fx_explosion.fx smoke.61=-8.50, 0.00, 27.00, fx_explosion.fx smoke.62=-8.50, 0.00, 27.00, fx_explosion.fx smoke.63=-8.50, 0.00, 27.00, fx_explosion.fx smoke.64=-8.50, 0.00, 27.00, fx_explosion.fx smoke.65=-8.50, 0.00, 27.00, fx_explosion.fx smoke.66=-8.50, 0.00, 27.00, fx_explosion.fx smoke.67=-8.50, 0.00, 27.00, fx_explosion.fx smoke.68=-8.50, 0.00, 27.00, fx_explosion.fx smoke.69=-8.50, 0.00, 27.00, fx_explosion.fx smoke.70=-8.50, 0.00, 27.00, fx_explosion.fx [Flaps.0] type= 1 span-outboard= 0.800 extending-time= 20.000 system_type= 1 damaging-speed= 250.000 blowout-speed= 300.000 lift_scalar= 1.000 drag_scalar= 1.000 pitch_scalar= 1.000 flaps-position.0= 0.000, 0.000 flaps-position.1= 1.000, 0.000 flaps-position.2= 2.000, 0.000 flaps-position.3= 5.000, 0.000 flaps-position.4= 10.000, 0.000 flaps-position.5= 15.000, 0.000 flaps-position.6= 25.000, 0.000 flaps-position.7= 30.000, 0.000 flaps-position.8= 40.000, 0.000 [Flaps.1] type= 2 span-outboard= 0.800 extending-time= 2.000 system_type= 1 damaging-speed= 250.000 blowout-speed= 300.000 lift_scalar= 1.000 drag_scalar= 1.000 pitch_scalar= 1.000 flaps-position.0= 0.000, 0.000 flaps-position.1= 1.000, 0.000 [Flaps.2] type= 2 span-outboard= 0.800 extending-time= 3.000 system_type= 1 damaging-speed= 250.000 blowout-speed= 300.000 lift_scalar= 1.000 drag_scalar= 1.000 pitch_scalar= 1.000 flaps-position.0= 0.000, 0.000 flaps-position.1= 0.500, 0.000 flaps-position.2= 1.000, 0.000