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AI-AARDVARK Zoom 767-328er
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For MS Flightsim 2004
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Textured By Shane Strong
Maple Leaf Imaging
http://strong.eastlink.ca
Email: strong@bwr.eastlink.ca

Original By:
Model by: Craig Crawley
Paintkit by: Boback Shahsafdari & Peter
Pavlin

Desription:versions for the AI Aardvark
This aircraft was designed specifically for use as an AI aircraft. As such, the primary design criteria were that it look good sitting at the gate, or as seen when landing from an aircraft waiting to take off.
This plane also uses 6 different LOD (levels of detail) models, which means that as the plane gets visually smaller, the model displayed becomes simpler and simpler, thus reducing the drag on your computer.




See Mapleleaf Readme

Original Readme:
all air canada textures here are are hand done by myself i appreciate that you do not use them and call them your own many hours work go into them the air canada trade mark is owned and copyrighted by them.

Thanks for downloading the AI-AARDVARK 767-300
Model by: Craig Crawley
Paintkit by: Boback Shahsafdari and Peter Pavlin


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TURN ON WORD WRAP
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IMPORTANT NOTICE:


THESE FILES MAY ONLY BE UPLOADED TO AVSIM or SurClaro.

THESE FILES MAY NOT BE UPLOADED TO ANY OTHER SITE WITHOUT THE AUTHOR'S WRITTEN PERMISSION. THESE REPAINTS ARE FREEWARE AND MAY NOT BE SOLD, OR PUT ON ANY SITE THAT CHARGES FOR DOWNLOADING FREE FILES. THE FILES FOUND IN THIS ARCHIVE MAY NOT BE DISTRIBUTED ON CD OR ANY MEDIUM FOR ANY KIND OF FEE, INCLUDING THE COST OF PRODUCTION, MATERIALS OR POSTAGE.


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INSTALLATION:

Just drop the "AIA_767_300_GE_Alitalia" folder into your FS2k/4k aircraft folder. Then assign the aircraft to some flightplans and you're on your way.

If you're not sure how to assign an aircraft to a flightplan, please visit our website at www.ai-aardvark.com and look in the FAQ/ Help section.

FS2002 FDE INSTALLATION:

By default this aircraft is using FS2004 FDE. To use the FS2002 FDE (aircraft.cfg and *.air files), simply back up the FS2004 FDE and put them in a safe place for future FS2004 use; then copy the FS2002 FDE from the supplied zip folder and overwrite the FS2004 FDE in the main aircraft folder. Special thanks goes to Koji (Mr Hiro) Tanaka for the FS2002 FDE.


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REFLECTIVE MODEL

By default this aircraft is using a non-reflective model. If you wish to use the optional reflective model, you will have to change the line in the aircraft.cfg file that reads: "model=no_refl" to "model=reflective"

This will enable the use of a reflective texture, though the texture included with this package does not have a reflective channel, so it will look exactly the same, regardless of which .mdl you are using.

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NOTES

This aircraft was designed specifically for use as an AI aircraft. As such, the primary design criteria were that it look good sitting at the gate, or as seen when landing from an aircraft waiting to take off.

This plane also uses 6 different LOD (levels of detail) models, which means that as the plane gets visually smaller, the model displayed becomes simpler and simpler, thus reducing the drag on your computer.

If you download a GMAX aircraft that is just gorgeous, but really chews up your frame rates when used as AI if several of them appear on the screen at once, the designer probably did not use the LOD feature, so the model is always 20,000 polygons no matter how far away from you it is.

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AI FLIGHT DYNAMICS

FDE's for AI aircraft are somewhat of a compromise. Dynamics that allow beautiful takeoffs often result in planes that will not land or land very badly. AIA fde's are also designed with traffic flow in mind. This means an AIA aircraft is going to touch down very near the end of the runway and quickly exit to make room for the next aircraft. If you want more "float" on landing, you can adjust the cruise lift, parasite drag and induced drag parameters in the aircraft.cfg file.

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REPAINTS

Ai Aardvark hopes that you will want to repaint our planes and we have blank paintkit versions of our aircraft available. The paintkit includes uncompressed .bmps of both the texture and light maps. It also comes with a layered photoshop file that includes windows, doors, details, panel lines, shadows and weathering.

DO NOT USE SOMEONE ELSES REPAINT AS A BASIS FOR YOUR REPAINT WITHOUT FIRST OBTAINING PERMISSION FROM THE ORIGINAL PAINTER!!!
THIS INCLUDES AARDVARK REPAINTS.

We place no restrictions on where repaints are uploaded to, but we would like this readme to be included with all repaints. If you would like your repaint listed on our website, please email us and let us know the name of the repaint and where it may be downloaded.
Email: ai_aardvark@earthlink.net




IMPORTANT
Not affiliated with, or endorsed by Boeing Aircraft. Not for commercial sale.

THIS AIRCRAFT IS FREEWARE.

*** IMPORTANT!!! ****
THIS MODEL (*.MDL) MAY NOT BE DECOMPILED AND EDITED/MODIFIED IN ANY WAY WITHOUT THE EXPRESS PERMISSION OF THE DESIGNER!!!

*** VISIT THE UNRELIABLE AI AARDVARK WEBSITE www.ai-aardvark.com ***

enjoy!

Craig Crawley
David Rawlins
David Carter
Boback Shahsafdari
Daniel DiBacco
Peter Pavlin

Oct. 15, 2003

Comments or suggestions:
ai_aardvark@earthlink.net

















AirCraft config: