[fltsim.0]
title=F4U-1A Corsair
sim=F4U1A_Corsair
model=
panel=
sound=
texture=
KB_checklists=f4u1a_corsair_check
kb_reference=
atc_id=N700MS


ui_manufacturer=Vought
ui_type=Corsair
ui_variation=U.S. Navy
visual_damage=1
description=Big, tough, and fast, the gull-winged Vought F4U-1A Corsair was a formidable fighter against any opposition it encountered in WWII. Climb into the cockpit of this bonus aircraft from Microsoft Combat Flight Simulator 2, and get a taste of the action. When you're ready for combat, Combat Flight Simulator 2 puts you behind the controls of six more Japanese and American player-flyable aircraft, as you wage war over the Pacific. Visit our web site at www.microsoft.com/games/combatfs. To learn about importing aircraft into Flight Simulator 2002, type "aircraft, importing" into the index in Help.

[General]
editable=0
atc_type=
atc_model=
performance=Max speed\n417 mph          671 km\/h      @ 19,900 ft\n\nEngine\nPratt & Whitney R-2800-8 Double Wasp 18-cyl. radial air-cooled, 2,000 hp\n\nMax Weight\n14,000 lb          6,350 kg\n\nCeiling\n36,900 ft          11,247 m\n\nInitial climb rate\n2,890 ft\/min     881 m\/min\n\nRange\n1,596 mi            2,568 km\n2,215 mi            3,565 km     with drop tanks

[forcefeedback]
gear_bump_nose_magnitude=6000           ; 0 - 10000
gear_bump_nose_direction=18000          ; 0 - 35999 degrees
gear_bump_nose_duration=250000          ; in microseconds
gear_bump_left_magnitude=6000           ; 0 - 10000
gear_bump_left_direction=35500          ; 0 - 35999 degrees
gear_bump_left_duration=250000          ; in microseconds
gear_bump_right_magnitude=6000          ; 0 - 10000
gear_bump_right_direction=00500         ; 0 - 35999 degrees
gear_bump_right_duration=250000         ; in microseconds
ground_bumps_magnitude1=3250            ; 0 - 10000
ground_bumps_angle1=8900                ; 0 - 35999 degrees
ground_bumps_intercept1=5.0
ground_bumps_slope1=0.48
ground_bumps_magnitude2=750             ; 0 - 10000
ground_bumps_angle2=9100                ; 0 - 35999 degrees
ground_bumps_intercept2=0.075
ground_bumps_slope2=1.0
crash_magnitude1=10000                  ; 0 - 10000
crash_direction1=01000                  ; 0 - 35999 degrees
crash_magnitude2=10000                  ; 0 - 10000
crash_direction2=9000                   ; 0 - 35999 degrees
crash_period2=75000                     ; in microseconds
crash_duration2=2500000                 ; in microseconds

[WEIGHT_AND_BALANCE]
empty_weight = 8873                           // (pounds)

reference_datum_position     =  0, 0, 0       // (feet) distance from FlightSim Reference position: (1/4 chord, centerline, waterline)
empty_weight_CG_position     =  0, 0, 0       // (feet) longitudinal, lateral, vertical distance from specified datum

max_number_of_stations = 50

station_load.0 = 170, -3.0, 0.0, 3.0           //Pilot           Weight (lbs), longitudinal, lateral, vertical positions from datum (feet)

;Moments of Inertia
empty_weight_pitch_MOI  = 11059.0
empty_weight_roll_MOI   = 7243.0
empty_weight_yaw_MOI    = 14484.0
empty_weight_coupled_MOI= 0.0


[flight_tuning]
cruise_lift_scalar     = 1.0
parasite_drag_scalar   = 1.0
induced_drag_scalar    = 1.0
elevator_effectiveness = 1.0
aileron_effectiveness  = 1.0
rudder_effectiveness   = 1.0
pitch_stability        = 1.0
roll_stability         = 1.0
yaw_stability          = 1.0
elevator_trim_effectiveness = 1.0
aileron_trim_effectiveness  = 1.0
rudder_trim_effectiveness   = 1.0

[piston_engine]
power_scalar = 1.0

[propeller]
thrust_scalar = 1.0

[folding_wings]
wing_fold_system_type = 4                       ;0=None
fold_rates = 0.12,0.11                          ;Percent per second

[exits]
number_of_exits = 1
exit_rate.0 = 0.4                               ;Percent per second

[electrical]
max_battery_voltage = 24.0
generator_alternator_voltage = 28.0
max_generator_alternator_amps = 60.0

[TailHook]
tailhook_length=4                               ;(feet)
tailhook_position = -15.0, 0.0, -1.0            ;(feet) longitudinal, lateral, vertical positions from datum
cable_force_adjust = 1.0


[contact_points]
        //0  Class
        //1  Longitudinal Position        (feet)
        //2  Lateral Position             (feet)
        //3  Vertical Position            (feet)
        //4  Impact Damage Threshold      (Feet Per Minute)
        //5  Brake Map                   (0=None, 1=Left, 2=Right)
        //6  Wheel Radius                (feet)
        //7  Steer Angle                         (degrees)
        //8  Static Compression           (feet)  (0 if rigid)
        //9  Max/Static Compression Ratio
        //10 Damping Ratio               (0=Undamped, 1=Critically Damped)
        //11 Extension Time              (seconds)
        //12 Retraction Time             (seconds)
        //13 Sound Type
        //14 Airspeed limit for retraction (KIAS)
        //15 Airspeed that gear gets damage at (KIAS)
point.0= 1, -18.00,   0.00, -3.35, 3200.0, 0, 0.50,180.0, 0.25, 2.5, 0.90, 1.0, 4.00, 0, 0, 200         //tail wheel
point.1= 1,   1.80,  -5.93, -7.65, 2200.0, 1, 1.35,  0.0, 0.54, 2.5, 0.76, 5.5, 4.50, 2, 0, 200     //left wheel
point.2= 1,   1.80,   5.93, -7.65, 2200.0, 2, 1.35,  0.0, 0.54, 2.5, 0.76, 5.5, 4.50, 3, 0, 200     //right wheel
point.3= 2,   0.00, -20.00, -1.25, 1200.0, 0, 0.00,  0.0, 0.00, 0.0, 0.00, 0.0, 0.00, 5                 //left wing
point.4= 2,   0.00,  20.00, -1.25, 1200.0, 0, 0.00,  0.0, 0.00, 0.0, 0.00, 0.0, 0.00, 6                 //Right wing
point.5= 2, -20.25,   0.00, -1.66, 2400.0, 0, 0.00,  0.0, 0.00, 0.0, 0.00, 0.0, 0.00, 9                 //tail
point.6= 2,   5.41,   0.00, -3.50, 1200.0, 0, 0.00,  0.0, 0.00, 0.0, 0.00, 0.0, 0.00, 4                 //belly
point.7= 2,   0.00,  -5.43, -3.75, 1200.0, 0, 0.00,  0.0, 0.00, 0.0, 0.00, 0.0, 0.00, 5                 //left gull
point.8= 2,   0.00,   5.43, -3.75, 1200.0, 0, 0.00,  0.0, 0.00, 0.0, 0.00, 0.0, 0.00, 6                 //right gull

static_cg_height = 6.60         //(feet) altitude of CG when at rest (altitude when loaded on ground)
static_pitch     = 11.9         //degrees (pitch when loaded on ground)

[Views]
eyepoint= -6.2, 0.00, 3.55      //(feet) longitudinal, lateral, vertical distance from reference datum

[flaps.0]
type=1                                                          // 1 - tail, 2 - lead
span-outboard=0.125                                     // 0.0 .. 1.0
extending-time=5                                        // seconds
flaps-position.0=0                                      // degrees, KIAS
flaps-position.1=16                                     // degrees, KIAS
flaps-position.2=32                                     // degrees, KIAS
flaps-position.3=48                                     // degrees, KIAS
flaps-position.4=64                                     // degrees, KIAS
flaps-position.5=80                                     // degrees, KIAS
damaging-speed=201                                      // KIAS
blowout-speed=305                                       // KIAS

[LSO]
LSOAdjustSpeed=1.2

[LIGHTS]
panel=0.00, 0.45, -2.00, fx_vclight