This model can now be repainted. If you just want to do simple colours then use the white or yellow ones as a guide. The blue one, with its larger textures is more suited to complex textures.
All textures are DXT3 format and you will need a utility like DXTBMP to alter them.
The following textures are associated with these parts:
ETCowl_t.bmp
The engine cowling.
Fabric_t.bmp
The rear fuselage.
Fins_t.bmp
The little fins on the tailplane.
Mudguard_t.bmp
The stripe on the floats.
Panels3_t.bmp
The forward fuselage.
Parts_t.bmp
The fuselage step, the headrest fairing, the elevators, the skeg and the rear float struts.
Polished_t.bmp
The float bottoms and the clamps at the rotor roots.
Struts_t.bmp
The rotor mast and fairings plus the lugs at the base of the windscreen.
FinL_t.bmp
The central fin, left side.
FinR_t.bmp
The central fin, right side.
UC_t.bmp
The landing gear struts.
Tailplane_t.bmp
The tailplane.
Rudder_t.bmp
The rudder.
Floats_t.bmp
The float body.
The other textures aren't too difficult to figure out.
Note that the fuselage and U/C textures are mapped cylindrically whilst the rest are simple planar maps.