This model can now be repainted. If you just want to do simple colours then use the white or yellow ones as a guide. The blue one, with its larger textures is more suited to complex textures.

All textures are DXT3 format and you will need a utility like DXTBMP to alter them.

The following textures are associated with these parts:

ETCowl_t.bmp
The engine cowling.

Fabric_t.bmp
The rear fuselage.

Fins_t.bmp
The little fins on the tailplane.

Mudguard_t.bmp
The stripe on the floats.

Panels3_t.bmp
The forward fuselage.

Parts_t.bmp
The fuselage step, the headrest fairing, the elevators, the skeg and the rear float struts.

Polished_t.bmp
The float bottoms and the clamps at the rotor roots.

Struts_t.bmp
The rotor mast and fairings plus the lugs at the base of the windscreen.

FinL_t.bmp
The central fin, left side.

FinR_t.bmp
The central fin, right side.

UC_t.bmp
The landing gear struts.

Tailplane_t.bmp
The tailplane.

Rudder_t.bmp
The rudder.

Floats_t.bmp
The float body.

The other textures aren't too difficult to figure out.

Note that the fuselage and U/C textures are mapped cylindrically whilst the rest are simple planar maps.

Have fun. I look forward to seeing your work.

Kevin Bryan