CFS Scenery Add-On "Woensdretch"
for Combat Flight Simulator 1
The "Woensdretch" scenery shows the default CFS airfield with the enlargement and upgrading developed during German occupation in the Second World War, and attempt to be approximated to the reality showing the airport like it (may) have looked like in WWII days. Also, I have included the Fokker maintenance facilities (located at south west of airforce base), the Bergen's channel system, and the nearby airstrips Midden-Zeeland and Seppe.
Woensdrecht Air Base is a military airport near the town of Woensdrecht, about 10 km south of the city of Bergen op Zoom in the the Netherlands. It is located near the border with Belgium.
After the occupation of the Netherlands by Germany in 1940, the Luftwaffe took the control of the field, significantly expanding and upgrading the base with a asphalt runway. (I don't 100% sure of this, but it is seen better than the empty CFS/default Woensdretch).
This scenery places asphalt Runway, not showed on the default CFS scenery, NDB beacon antenna, buildings, fields, trees, ground vehicles, static planes, searchlights and more to the default CFS scenery of Woensdretch, Midden-Zeeland and Seppe.
The default CFS scenery supply the AFD menu entry for Woensdretch (now the ramp), but you can start from new asphalt runway choosing Woensdrecht Rwy7 on the menu entry. You need have installed the CFSAIRP.ZIP of Pieter van Wyk, to capture the Woensdretch's NDB frequency (272 khz) through the Bendix ADF.
In the Midden-Zeeland area, I must trace new coastal line, more realistic, through polygons and stock CFS/textures.
For this scenery, you need have installed the objects library of James Elwood, (included on this zip). Copy objlib.bgl file to main CFS/scenery folder.
This kind of scenery would not be possible with the utilities-tools and support of Pascal Meziat, Tom Hiscox, Brian McWilliams, Trevor de Stigter, Rafael Garcia Sanchez, Martin "Wizard" Wright, Mike Rennie, Ralf Triebel and Manfred Moldenhauer. Thank you very much!
Special thanks to Charly Verboven and Frans Nobel, creators of Woensdrecht FS98 Scenery. I took the main information from his scenery.
Also to James Elwood, creator of objlib.bgl, "CFS Russian Vehicle object library". I took the russian trucks from this library and convert them on api macros, to show them as "dutch trucks" placed near Fokker workshops.
My scenery don't shows Luftwaffe static planes on Woensdretch airfield, due to that the scenery is too complex. If you want to erase the dutch planes parked on Fokker Services area, simply delete the file Woensdretch-dutch.bgl, and the dutch planes will disappear.
In Midden-Zeeland, you can erase both, dutch and german planes, deleting the file Midden_planes.bgl.
(In Seppe, the planes are included on the main scenery, but is only one Storch.)
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Installation:
First, copy objlib.bgl file to main CFS/scenery folder.
Go to the CFS main scenery folder and make a folder named Woensdretch.
Unzip the files directly to a Woensdretch folder, all subfolders will be created automatically!
After unzipping the structure of that folders has to look exactly like this:
Go to CFS and start in freeflight. Add the scenery to the scenery-library
(World / Scenery Library) - Add Scenery.
The BGL path to enter is exactly:
=:\=\scenery\Woensdretch\SCENERY\*.BGL
You may copy and paste the line above!
Name the scenery "Woensdretch" and don't forget to _activate_ it by checking the box!
You can access the initial points by clicking GOTO Airport, the airfields Woensdrecht Rwy7, Midden-Zeeland and Seppe are added to the CFS airfields list.
Do not drop the ground vehicles texture files to your main CFS texture folder, otherwise they will eventually overwrite some of your other CFS textures!
The scenery was designed with Pascal Meziat, Tom Hiscox and Brian McWilliams utility program Airport 2.6; Martin Wright's MkAFD and Scasm 2.88 by Manfred Moldenhauer.
Thanks to Mike Rennie, Rafael García Sanchez, Jorn Kudla, Robert Waszkiewicz, Martin Wright, Dan Geis, and Ralf Triebel, creators of the main api macros and textures used on this scenery. (and me, of course, as creator of some macros as the old control tower and some buildings using Ralf Triebel's textures).