CFS Scenery Add-On "Volkel"
for Combat Flight Simulator 1
© Edmundo Abad, 04/08/2010

The "Volkel" scenery attempt to be approximated to the reality showing the airport like it (may) have looked like in WWII days, under Luftwaffe occupation. Shows the wartime airfield layer took from the real maps and actual "air" photos from the WWII time period.

Volkel Air Base is now a dutch military airbase used by the Royal Netherlands Air Force, and is located near the town of Uden, Noord-Brabant, in the Netherlands.

After the occupation of the Netherlands by Germany in 1940, the Luftwaffe constructed a diversion airfield for fighter aircraft called Nachtlandeplatz Volkel. Later during the war, in 1943, the airfield was turned into an operational Luftwaffe base, and renamed Fliegerhorst Volkel. It was home to the "5e Zerstörer Gruppe" operating the Junkers Ju 88, and the "3e Gruppe Jagdgeschwader 7" operating the Messerschmitt Me 262 jet fighter aircraft. A second jet engined aircraft, the Arado Ar 234 Bomber, landed in the morning of August 30, 1944, and flew bombing missions out of Volkel for about a week. V-1 flying bombs were also fired from Volkel. To defend the base against aerial attacks, the Germans had installed flak guns, but it was still bombed extensively. Attacks in 1944 in relation to Operation Market Garden caused such extensive damage to the airport that it could no longer be used by the Luftwaffe.

When later that year the south of the Netherlands was liberated, the Royal Air Force took control of the airfield. Though the Germans had destroyed most of the remaining airport facilities, the RAF continued to use the airport for the remainder of the war, operating Hawker Typhoon and Hawker Tempest aircraft from Volkel in support of the allied advance into Germany. French ace Pierre Clostermann, at the time a flight commander in No 122 Wing, provides a detailed description of operations from Volkel in early 1945 in his book The Big Show.

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This scenery places Runway, AFD menu entry, NDB beacon frequency, buildings, fields, trees, ground vehicles, static planes, searchlights and more to the airfield of Volkel.

Whatever you do, have fun with this. This kind of scenery would not be possible with the utilities-tools and support of Pascal Meziat, Tom Hiscox, Brian McWilliams, Trevor de Stigter, Rafael Garcia Sanchez, Martin "Wizard" Wright, Mike Rennie, Ralf Triebel and Manfred Moldenhauer. Thank you very much!

Special thanks to Carl Olof, creator of CFS Scenery, Volkel 1945 era (as allied airbase). I took the main information from his scenery. (both sceneries have the same latitude and longitude, therefore they are not compatible).

My scenery shows the airfield as Luftwaffe airbase. If you want to use it as allied base simply delete the file VOLKEL-PLANES.bgl, and the german planes, vehicles and flags will disappear.
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Installation:

Go to the CFS main scenery folder and make a folder named Volkel.

Unzip the files directly to a Volkel folder, all subfolders will be created automatically!

After unzipping the structure of that folders has to look exactly like this:

CFS ----
scenery
----- Volkel
-------- scenery
-------- texture

Go to CFS and start in freeflight. Add the scenery to the scenery-library
(World / Scenery Library) - Add Scenery.

The BGL path to enter is exactly:

=:\=\scenery\Volkel\SCENERY\*.BGL

You may copy and paste the line above!

Name the scenery "Volkel" and don't forget to _activate_ it by checking the box!

You can access the initial points by clicking GOTO Airport, the airfield is added to the CFS airfields list.

Do not drop the ground vehicles texture files to your main CFS texture folder, otherwise they will eventually overwrite some of your other CFS textures!

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Runways: 13/31 and 8/26

ADF is set to:

Volkel NDB = 338Khz (VOL)/200 km.

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Credits:
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The scenery was designed with Pascal Meziat, Tom Hiscox and Brian McWilliams utility program Airport 2.6; Martin Wright's MkAFD and Scasm 2.88 by Manfred Moldenhauer.

Thanks to Mike Rennie, Rafael García Sanchez, Jorn Kudla, Robert Waszkiewicz, Martin Wright, Dan Geis, and Ralf Triebel, creators of the main api macros and textures used on this scenery. (and me, of course, as creator of some macros as old control tower).

The German static planes macros was designed with MDL to BGL utility program by Trevor de Stigter (Copyright © 1998/2001 ), and Convert R8 by Martin Wright (Copyright © 1999 ).

Also special thanks to my son Fernando and my girlfriend Ximena by them great support in the development of this scenery.

Thanks too to the Microsoft Corporation for developing the CFS.


Copyright and Distribution
--------------------------

As freeware you are permitted to use and distribute this
archive subject to the following conditions:

- The archive must be distributed without modification to the contents of the archive.

- No charge may be made for this archive!

- You have no right to include this scenery to a CD without written permission of the author

- You have no right to include this scenery in a commercial pack in any way.

- You have no right to change this scenery whithout written permission
of the author.

- All authors' rights and wishes concerning this archives must be respected.

© Edmundo Abad, 04/08/2010
Santiago- Chile
eabad5@live.cl

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