Valparaiso FL/Elgin AFB (KVPS)
By: Art Poole


Description:

The Northwest Florida Regional Airport operates on a lease agreement with Elgin AFB at Valparaiso FL. Microsoft's default KVPS treats this facility only as a military base with no airline gates or aircraft parking, so addon AI airline traffic only had one fuel parking spot to utilize. This is a complete redo of the default FSX airport; surrounding landclass changes; a new model of the terminal with jetways and gate parking; updated taxiways, aprons and hangers. Also includes library objects and a library of new airport buildings.

Installation:

Extract the zip file and either (1) move the Valparaiso FL-Elgin AFB folder to the "Flight Simulator X\Addon Scenery" folder and then add this folder to the scenery list in FSX, or (2) move the files from the Valparaiso FL-Elgin AFB\Scenery folder to the Microsoft "Flight Simulator X\Addon Scenery\Scenery" folder.

Next, move the parking.dds file from the Texture folder to the "Flight Simulator X\Texture" folder and move the Scenery_Global_Scenery file (Airport_Buildings_AP.bgl) to the "Microsoft Flight Simulator X\Scenery\Global\Scenery" folder. If you already have these files, overwrite them with the new ones unless the existing files are newer.

For all scenery objects to display, the Scenery Complexity slider in Scenery settings must be set to "Very Dense". The layout of scenery is optimized for use with Ultimate Terrain X-USA. This airport can be further modified by the user with Airport Design Editor v1.37 (freeware) from the AVSIM library.

To revert back to FSX default, uncheck Valparaiso FL-Elgin AFB in the AddOn Scenery list or remove the added KVPS files from the Addon Scenery\Scenery folder, according to how it was installed. The Airport_Buildings_AP.bgl is a library of objects which can be used by any object placement tool and does not need to be removed to deactivate the KVPS airport scenery.

The Thumbs folder contains thumbnail images of included library objects for users of Airport Design Editor and other object placement software.

Legal, and Contact:

This scenery is freeware, and may not be reproduced in whole, or any part for profit. There is no warranty. It was tested using FSX Deluxe edition, UTX-USA, Acceleration and WOAI.

Airport modification, landclass changes and object placement were accomplished using Airport Design Editor v1.37 by ScruffyDuck Software. The object library was assembled using LibraryCreatorXML.

If there are any problems, questions or comments, contact:

Art Poole
apoole209@yahoo.com