CFS Scenery Add-On "Tangmere"
for Combat Flight Simulator 1
The "Tangmere" scenery attempt to be approximated to the reality showing the airport like it (may) have looked like in WWII days, as RAF station in the 1940's, Battle of Britain period. Shows the wartime airfield layer took from the real maps and actual "air" photos from the WWII time period.
RAF Tangmere was a Royal Air Force station famous for its role in the Battle of Britain, located at Tangmere village about 3 miles (5 km) east of Chichester in West Sussex, United Kingdom.
The aerodrome was founded in 1917 for use by the Royal Flying Corps as a training base. In 1918 it was turned over to the American Air Force as a training ground, and continued as such until the end of the Great War in November of that year, after which the airfield was mothballed.
In 1939 the airfield was enlarged to defend the south coast against attack by the Luftwaffe, with Tangmere's only hotel and some houses being demolished in the process. The RAF commandeered the majority of houses in the centre of the village, with only six to eight families being allowed to stay. It was only in 1966 that the village resumed its status as a civilian community.
In August 1940 the first squadron (602) of Supermarine Spitfires was based at the satellite airfield at nearby Westhampnett, as the Battle of Britain began. By now the villagers had mainly been evacuated, and extensive ranges of RAF buildings had sprung up.
The first and worst enemy raid on the station came on 16 August 1940 when 100 Junkers Stuka dive bombers and fighters crossed the coast and most headed for Tangmere. There was extensive damage to buildings and aircraft on the ground. 14 service people and six civilians were killed, but the station was kept in service and brought back into full operation.
Throughout the war, the station was also a secret base for the Special Operations Executive (with Westland Lysander) who flew agents in and out of occupied France to strengthen the Resistance.
Later in the war, as the RAF turned from defence to attack, the legendary Group Captain Douglas Bader the legless fighter ace commanded the Tangmere wing of Fighter Command in 1941, but late, Bader was shot-down over France, and was imprisoned in the Colditz Castle near Leipzig, until the end of the war, receiving a gentlemen treatment from his Luftwaffe custodies.
Many of those killed at the base, from both sides in conflict, are buried in the cemetery at St Andrews Church, Tangmere, today tended by the Commonwealth War Graves Commission.
After the war, the RAF High Speed Flight was based at Tangmere as part of Central Fighter Establishment. In September 1953, Squadron Leader Neville Duke flew a Hawker Hunter at 727 mph (1,170 km/h) over Tangmere the 50th anniversary of this event was commemorated in 2003.
The station finally closed on 16 October 1970; a single Spitfire flew over the airfield as the RAF ensign was hauled down.
Source: Wikipedia on line, and "The first and the Last", Adolf Galland's book.
This scenery places an additional concrete Runway, not showed on the default CFS scenery, buildings, fields, trees, ground vehicles, static planes, searchlights and more to the default CFS scenery of Tangmere.
I maintained the original CFS default grass-runway, but his length is not real.
On this scenery, I show some old static trucks (API macros) created by me, a few months ago, the Bedford OL (with and without tent) and the Austin K2 ambulance.
The default CFS scenery supply the AFD menu entry, but you need have installed the CFSAIRP.ZIP of Pieter van Wyk, to capture the Tangmere's NDB frequency (262.0 khz) through the Bendix ADF.
This scenery is not compatible with other Tangmere sceneries for CFS1, if you have installed another, disable it.
Whatever you do, have fun with this. This kind of scenery would not be possible with the utilities-tools and support of Pascal Meziat, Tom Hiscox, Brian McWilliams, Trevor de Stigter, Rafael Garcia Sanchez, Martin "Wizard" Wright, Mike Rennie, Ralf Triebel and Manfred Moldenhauer. Thank you very much!
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Installation:
Go to the CFS main scenery folder and make a folder named Tangmere.
Unzip the files directly to a Tangmere folder, all subfolders will be created automatically!
After unzipping the structure of that folders has to look exactly like this:
Go to CFS and start in freeflight. Add the scenery to the scenery-library
(World / Scenery Library) - Add Scenery.
The BGL path to enter is exactly:
=:\=\scenery\Tangmere\SCENERY\*.BGL
You may copy and paste the line above!
Name the scenery "Tangmere" and don't forget to _activate_ it by checking the box!
You can access the initial points by clicking GOTO Airport, the airfield is added to the CFS airfields list.
Do not drop the ground vehicles texture files to your main CFS texture folder, otherwise they will eventually overwrite some of your other CFS textures!
The scenery was designed with Pascal Meziat, Tom Hiscox and Brian McWilliams utility program Airport 2.6; Martin Wright's MkAFD and Scasm 2.88 by Manfred Moldenhauer.
Thanks to Mike Rennie, Rafael García Sanchez, Jorn Kudla, Robert Waszkiewicz, Martin Wright, Dan Geis, and Ralf Triebel, creators of the main api macros and textures used on this scenery. (and me, of course, as creator of some macros as the old control tower and some buildings using Ralf Triebel's textures).