FS2004/FSX Spitfire Mk XIX
==========================================
Type info:
==========
The Spitfire Pr XIX was the last Spitfire to be used in operational service.
it was the first of the Griffon-Engined photo reccoversions to enter large scale production. Based on the Mk XIV airframe and the 2,375hp Rolls Royce Griffon 65 or 66 engine with a Rotol 5 bladed Propellor giving it a maximum speed of 723km/h (452mph) at 6,242m (20,500ft).
It was an unarmed Photo Recco machine. This is a model of a Spitfire PR XIX,
PPS888 No.81 Sqdrn as flown in Singapore 1954. The Griffon engine improved the performance of the Spitfire at all heights. Tests in early 1944 found it to be faster than the Mk IX at every altitude, with the best rate of climb yet seen. The only area not to see any improvement was manoeuvrability, which did not rely on the engine but on the airframe. The only problem posed by the Griffon was that it turned in the opposite direction to the Merlin. Merlin powered Spitfires had tended to veer left on takeoff. The Mk XIV veered to the right instead.
The superior performance of the Mk XIX allowed it to escape to most German fighters. By the end of WW2 however German jets became a serious danger.

Effects
--------
-On startup there is automatic engine smoke.
-Then follow the exhaust flames with smoke.
-Wing vortex effect appears by default at 2.5g or quick roll rate.
-Continuous blue flames with smoke if engine is running.
-At 20,000ft condensation trails appear.
-War Emergency Power is controlled by the WEP.gau (Tick 1 or 0).
-Standard key opens canopy.
-Cockpit door is triggererd by the spoiler key.

Installation:
==============
-Unzip " Spit19" into a temporary file and move the "Spit19" folder into the main Aircraft directory.
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
-Read instructions carefully when installing the gauges , say YES...when asked if the gauges sources should be trusted. If you say no....most of the gauges are not going to work !
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
-Leave the fighters.cab in your panel folder.
-Paste the WEP.gau into your flightsim\gauges folder.
-Copy the effects into the Microsoft Games\Flight Simulator X\effects folder.
ATTENTION :

If having trouble with the cockpit transparencies in FSX acceleration, copy the glass.bmp and 5bladeprop. bmp files from the Acceleration.texture into the Spit19 texture folder.


Tips for flying the Spitfire
=============================
The 1% airfile provided by Jerry Beckwith is a very credible attempt to create true to life handling, so far as a sim can. That means torque - and lots of it.

Real late model Spitfires (post Mk IX) were hugely powerful and known to be difficult to fly, especially on takeoff and landing. Further, the Griffon engine rotates counter clockwise; the opposite direction to the Merlin. So the torque pull on this aircraft is to the right, requiring left rudder to compensate. Why would anyone deliberately design an engine that works backwards? Well, it's British :-).

Takeoff:
---------
Taxi slowly to avoid a groundloop. Start slightly left of centreline.
Apply only 50% power - _no_ more. Use left rudder and left brake if needed to maintain a track along the centreline. If you still cant track straight, back off the throttle. At about 100mph, the tail will rise. At 110mph, pull back gently. Once airborne, retract gear & flaps & ease power on for climb out. Adjust mixture as necessary during climb.

Level Flight:
--------------
An economical cruising speed is about 300mph near sea level, just off boost.
Wind the pitch control back 3-4 notches to bring rpm down and set mixture. Elevator trim is speed dependent. So if you change your speed, re-trim.
With that much torque you'll find the need to fly hands on to maintain straight & level flight. Trimmed properly, only minor adjustment is required, but you cant let the stick go & wander off like in the Cessna. There's no autopilot. At Full WEP, hold on!

Landing:
---------
Enter circuit at 1200' at 125mph, lower gear, then as speed drops, select full flaps.
Maintain 115mph min, 120 max in turns. Forward visibility is an issue, so approach in an arc from downwind to final, all the time watching the runway. (Activecamera's great for this)
Use rudder to check your alignment (a light crosswind is helpful).
On final, maintain exactly 100mph on descent.
This is where you reverse what you usually do.
Use pitch to control speed (too fast pull back/too slow, nose down) and throttle to control descent rate (Dropping short, more power/too high, less power). This takes practice!
You should aim for a point about 20' behind the runway edge and aim to reach that point at 100mph, about 25' agl.
Now (throttles should be closed) pull back to LEVEL FLIGHT about a foot off the runway. Maintain level flight by continuing to pull back (you're now flaring the aircraft) and use rudder to correct any crosswind deviation. CRITICAL: KEEP THE WINGS LEVEL.
The aircraft will settle onto the ground at about 65mph (it stalls at 63), all three points simultaneously. Use brakes gently although she shouldnt groundloop. Avoid big swings on the ground as the track is narrow & the Spitfire is easy to tip over.

CREDITS
=======
Special thanks to :
-GMAX for the drawing program and Microsoft for their makmdls.mdk.
-Grant mcLean whose textures served as a base for these new ones.

LEGAL:
======
The project is released as freeware. You may modify it and repaint it. You may upload this file to another website as long as it is not for profit.
You need the written permission of the original authors to use any of these files for commercial purposes, otherwise a simple credit would be nice. Non commercial repaints-remakes are welcome but I would appreciate very much receiving a copy of your model.
This file should not cause any problems with your computer, but I accept no responsibility if you think it does. Comments and hints are welcome.


Happy Landings!

A.F.Scrub
October 2009
Email: af_scrubbypc@hotmail.com