Black Rock Scenery Information for Microsoft Flight Simulator 98
(may also be used in FS2000)
Authors: Iain Murray
Austin Tate and

Date: 31-May-2000
Web: http://www.aiai.ed.ac.uk/~bat/GA/thrust-msfs.html
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This scenery has been built as part of a project to create scenery for the Black
Rock Desert Area, Nevada, USA. This is centred around N41* 00.00 W119* 00.00
just north of the town of Gerlach. This area principally features the track and
base camp used by Thrust SSC for the world land speed record in 1997.
This version is for FS98, but most elements may also be used in FS2000.

Thrust SSC achieved the world's first Supersonic Land Speed Record at an average
of Mach 1.02 (763.035 m.p.h.) on a two way run within the hour on 15-Oct-1997.
Congratulations to project director Richard Noble, driver Andy Green and all
those associated with the project.

The following scenery components are included:

Thrust Dynamic Scenery (Thrust model by Austin Tate, dynamics by Iain Murray).
Files: Scenery\tsscdyna.bgl tsscdynb.bgl
Texture\tssc____.af* *=0..5)

Thrust Base Camp and Vehicles (by Iain Murray).
Files: Scenery\tsscbase.bgl tsscflag.bgl tssccars.bgl
Texture\semitruk.*af (*=0..4)
Also required: VOD 3.0 Textures (VOD00.PAT, VOD01.PAT, VOD02.PAT) and
Airport 2.10 Textures (FLAG.OAV). See NOTE.

Thrust Tracks and Course (by Iain Murray) (separate versions for FS98 and FS2000).
Files: Scenery\tssctr98.bgl (for FS98) tssctr2k.bgl (for FS2000)
Also required: VOD 3.0 Textures (VOD00.PAT). See NOTE.

NOTE: The base camp scenery was built using Visual Object Designer (VOD) 3.0
and Airport 2.10 and requires the freely available textures for VOD
and Airport to be available to Flight Simulator. Get these in file
VODTEX30.ZIP and AIP210TX.ZIP from http://www.SurClaro (for example).
The scenery will work without these textures, but the buildings and flag
will have a uniform colour.

It is possible to select just the scenery components you wish to have present by
altering the contents of the Black Rock\Scenery and Black Rock\Texture directory
you use in Flight Simulator. Use the correct track/course marker file for either
FS98 or FS2000.

1. Place the Black Rock folder into the Flight Simulator\Scenery Folder.

2. Delete one of the Track/Course Marker files leaving tssctr98.bgl for FS98
or tssctr2k.bgl for FS2000.

3. For FS98 move the contents of the Black Rock\Texture Directory to the
main FS98\Texture directory. This is not necessary under FS2000.

4. Place the VOD and Airport support textures into Flight Simulator\Texture
folder (if you wish to have the base camp fully textured). See NOTE above.

5. Activate the Black Rock scenery area.
In FS98 under World -> Scenery Library -> Files
add FS98\Scenery\Black Rock\*.BGL
In FS2000 under World -> Scenery Library add the folder Black Rock and
name it Black Rock.

This is most easily done by using the Search button, moving to the
first .BGL file in your FS98\Scenery\Black Rock\ directory and selecting
add "all files in path" at that directory. After that Edit the scenery
entry to add the scenery name as Black Rock and give the type as "local".

6. Ensure that Dynamic Scenery is enabled.
In FS98 this is done via menu World -> Dynamic Scenery and checking
"show aircraft service traffic" and perhaps select a density of "normal".
In FS2000 use Options -> Settings -> Display and then to subscreen Image
Quality and check Dynamic Scenery. Selecting density "normal" is appropriate.

8. In FS2000, the Black Rock Desert area is not level. You can fix this by
flattening the scenery area. Edit the FS2000\Scenery.cfg file (see URL
http://www.microsoft.com/games/fs2000/articles_sceneryobjects.asp
for more full details of area flattening). Find the entry for the
Black Rock scenery and add the flatten line given below.
Note the ".0" on the end of flatten lines indicating this is
the first (zero based) flatten entries for the Black Rock
scenery area (you can have up to 10 indexed 0..9).

[Area.073] <-- example only - your number may differ
Title=Black Rock
Local=SCENERY\Black Rock
Active=TRUE
Layer=73 <-- example only - your number may differ
Flatten.0=3871,n40 54.5,w119 9.5,n40 52,w119 3,n40 40,w119 11.5,n40 43.5,w119 19

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Construction Information

DynKit Dynamic Scenery Builder
Thrust SSC was created in Aircraft Factory 99. This was used for building
the Dynamic Scenery with DynKit and DOD. Related files are in the
Build\DynKit directory.

Thrust Base Camp and Course Markers
The Thrust base camp, course markers and timine gear is made of custom
objects and some macros (the semi-articulated truck is an "aircraft"
converted to a macro). The base camp is located at N40* 44.00 W119* 16.50.
The base camp was created in Airport from APIs made in Visual Object Designer
(VOD).

Thrust Tracks
There are tracks marked by Thrust on its runs. The tracks are around 13 miles
long and run roughly at a heading of 14 degrees from N40* 42.24 W119* 13.37
to N40* 51.88 W119* 6.03. The return run is, of course, at a heading of
approximately 194 degrees. The tracks were created in VOD.

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Usage Statement and Acknowledgements

This model is for your enjoyment. Commercial use is not permitted. This text
file must remain attached to the distribution. The Thrust SSC FS vehicle was
developed by Austin Tate. Thanks to:
- Jerry Arzdorf for permission to use his semi-articulated truck models and
textures within the scenery
- Konstantin Kushukin for DynKit
- Rafael Sanchez for Visual Object Designer and Dynamic Object Designer