----------------------------------

[CameraDefinition.0]
Title = "Upper reargun_Gunner Shift 6"
Guid = {275BDBF0-F129-44df-AA5D-F03D2504AE4E}
Description = Frontturret rear view
Origin = Center
SnapPbhAdjust = Swivel
SnapPbhReturn = FALSE
PanPbhAdjust = Swivel
PanPbhReturn = FALSE
Track = None
ShowAxis = FALSE
AllowZoom = TRUE
InitialZoom = 0.3
ShowWeather = Yes
InitialXyz=-0.1, 2.1,  3.5
InitialPbh= 5.0, 0.0,180.0 //qu,lä,ho
XyzAdjust = TRUE
Category=Aircraft
MomentumEffect=TRUE
ClipMode=Minimum

[CameraDefinition.1]
Title = "Lower reargun_Door Shift E"
Guid = {B9EC0805-43B8-430f-9BEB-5C68A45C33EC}
Description = Rear downwards view
Origin = Center
SnapPbhAdjust = Swivel
SnapPbhReturn = FALSE
PanPbhAdjust = Swivel
PanPbhReturn = FALSE
Track = None
ShowAxis = FALSE
AllowZoom = TRUE
InitialZoom = 0.6
ShowWeather = Yes
InitialXyz= 0.2, 0.8,  1.5
InitialPbh= 9.0, 0.0,190.0 //qu,lä,ho
XyzAdjust = TRUE
Category=Aircraft
MomentumEffect=TRUE
ClipMode=Minimum

[CameraDefinition.2]
Title = "Torpedo Operator Window"
Guid = {91957279-5317-45be-BAB1-73492A44A33B}
Description=Lower reargun
Origin=Center
SnapPbhAdjust=Swivel
SnapPbhReturn=FALSE
PanPbhAdjust=Swivel
PanPbhReturn=FALSE
Track=None
ShowAxis=FALSE
AllowZoom=TRUE
InitialZoom=0.6
ShowWeather=Yes
InitialXyz= 0.0,0.0,-2.5
InitialPbh=17.0,0.0, 0.0 //qu,lä,ho
XyzAdjust=TRUE
Category=Aircraft
MomentumEffect=TRUE
ClipMode=Minimum


[CameraDefinition.3]
Title = "Front"
Guid={5D9AC711-EC3E-4e47-AF27-820DE14AF3E1}
Description=Lower reargun
Origin=Center
SnapPbhAdjust=Swivel
SnapPbhReturn=FALSE
PanPbhAdjust=Swivel
PanPbhReturn=FALSE
Track=None
ShowAxis=FALSE
AllowZoom=TRUE
InitialZoom=0.33
ShowWeather=Yes
InitialXyz=-5.4, 0.0, 16.0
InitialPbh= 5.0, 0.0,166.0 //qu,lä,ho
XyzAdjust=TRUE
Category=Aircraft
MomentumEffect=TRUE
ClipMode=Minimum


[CameraDefinition.4]
Title = "Right Wing"
Guid = {C690EAFD-223A-42d0-99E0-681ADF93BB59}
Description = External view to the right side
Origin = Center
SnapPbhAdjust = Swivel
SnapPbhReturn = FALSE
PanPbhAdjust = Swivel
PanPbhReturn = FALSE
Track = None
ShowAxis = FALSE
AllowZoom = TRUE
InitialZoom = 0.4
ShowWeather = Yes
InitialXyz = 15, 6,   7
InitialPbh = 30, 0, 250
XyzAdjust = TRUE
Category=Aircraft
ClipMode=Minimum

[CameraDefinition.5]
Title = "Right Engine"
Guid = {B0CA7E72-F3D9-F748-8BF5-108D197B2469}
Description = "Outside view to the right wing engine"
Origin = Center
SnapPbhAdjust = Swivel
SnapPbhReturn = FALSE
PanPbhAdjust = Swivel
PanPbhReturn = FALSE
Track = None
ShowAxis = FALSE
AllowZoom = TRUE
InitialZoom = 0.44
ShowWeather = Yes
InitialXyz = 3.5,1.2,-14
InitialPbh = 4.0,0.0,-10
XyzAdjust = TRUE
Category=Aircraft
MomentumEffect=TRUE
ClipMode=Minimum


[CameraDefinition.6]
Title = "Left Wing"
Guid = {3A09FD6C-D406-4d8f-A5CD-FA4F5E0C12ED}
Description = External view to the left side
Origin = Center
SnapPbhAdjust = Swivel
SnapPbhReturn = FALSE
PanPbhAdjust = Swivel
PanPbhReturn = FALSE
Track = None
ShowAxis = FALSE
AllowZoom = TRUE
InitialZoom = 0.3
ShowWeather = Yes
InitialXyz =-14,-3,-7.0
InitialPbh =-13, 0,58.0
XyzAdjust = TRUE
Category=Aircraft
ClipMode=Minimum


----------------------




[LIGHTS]
//Types: 1=beacon, 2=strobe, 3=navigation, 4=cockpit, 5=landing
//6=taxi light, 7=recognition light, 8=wing light, 9=logo light
//Position Order: Z, X, Y (v-h,l-r,o-u)

light.0 = 3,   12.73,-33.2,  -0.15, fx_navredm ,
light.1 = 3,   12.73, 33.2,  -0.15, fx_navgrem ,
light.2 = 3,  -22.50,  0.0,   7.90, fx_navwhi ,

light.3 = 4,  12.00,   0.00,  4.00, fx_vclight,
light.4 = 4,   9.00,   0.00,  5.00, fx_vclighth,

;---weapons
light.5 = 2,  -920,  100,  -110,    fx_smkpuff_m // flackpuffs defending
light.6 = 2, -1220,   40,   -90,    fx_smkpuff_m // flackpuffs defending
light.7 = 2, -1620, -240,  -150,    fx_smkpuff_m // flackpuffs defending

light.8 = 6,  -720,  220,   190,    fx_airexpl_s // flackclouds from ground-AA
light.9 = 6, -1120, -100,   150,    fx_airexpl_s // flackclouds from ground-AA
light.10= 6, -2120,  370,   350,    fx_explosion // flackclouds from ground-AA
light.11= 6,  -520, -150,   220,    fx_explosion // flackclouds from ground-AA
light.12= 6, -1520, -250,   120,    fx_airexpl_s // flackclouds from ground-AA
light.13= 2,     3,    0.0,   5.5,  fx_Wing_Guns


[SMOKESYSTEM]
;Press "I" to activate  
         (v-h,   l-r,  o-u)
                 
smoke.0=-2550,     0,  500,  fx_ShellHit
smoke.1=-4900,     0, -300,  fx_ShellHit
smoke.2=   -3,     2,    0,  fx_bomborion
smoke.3=   -4,    -2,    0,  fx_bomborion1
smoke.4=   -6,     9,  -10,  rcs_smoke_gry
smoke.5=   -6,    -9,  -10,  rcs_smoke_gry
smoke.6=   15,     0,    4.5,fx_Wing_Guns // gunner sound


//FS2004
[SMOKESYSTEM]
//ob-unt, vorn-hint,li-re  ABACUS-Org    Effect
smoke.0=0.00, 12.5,-1.0,  Maraud_1.fx // gunner sound
smoke.1=1.00, 35.5, 1.0,  Maraud_4.fx //Bowgunner
smoke.2=0.00,-21.5, 0.00, Maraud_5.fx //Turret r rear
smoke.3=0.00,-0.00, 0.00, Maraud_6.fx //twin Reargunner
smoke.4=0.00, 5.00,-2.00, fx_bomborion1