RAMPLIGHTS SET for FS2004 (FS9) V2
by Marco Ruggieri, for South Italy Scenery Desing Project (SIADP)
Copyright 2009 by Marco Ruggieri
marco.ruggieri.ufs@gmail.com

DESCRIPTION
This library contains a set of seven ramp lights that can be inserted in FS2004 sceneries by programs lize EZ-Scenery. They include:
.) one tall ramp light with eigth lights model and eight, four or zero bulbs
.) one tall ramp light with nine lights model and four or zero bulbs
.) one short ramp light with one light model and one or zero bulbs
There are seven models in total.

NEW IN THIS VERSION
.) Properly textured guards around the light poles
.) English named models



JUST A NOTE: in the library, models that do not have working lights are included. This is done for designers that wish to add a ramp light model to their scenery, but they do not wish to impact the framerate with light bulbs. For example, if in an airport there are 30 ramp lights, but they are so close to each other that the lights of one of them makes light also for its nearest neighbor, it is not necessary to add bulb lights for all of the ramp lights, and a 3D model is enough for the scope.

COPYRIGHT and USE
This product is released as freeware, and it cannot be included in any payware project. However, it can be included in any freeware project. People that wish to include the objects of this library into their freeware projects DO NOT NEED to ask for my written permission. However, if inclusion happens, then the proper credit must be given to the author (i.e., to me) in the project's readme file, and THIS readme must be included also in the package. Any infringement of this rules will be considered as a violation of the copyright.


ACKNOWLEDGEMENTS
I must acknowledge the people that gave me important hints in order to draw working ramp lights by gmax. These are:
Sidney Schwartz, for his enlightning tutorial;
Bill Leaming and Arno Gerretsen, for their precious comments both at FSDeveloper.com and via email.
A special acknowledgement has to be done to Sidney:
In the previous version, the guards of the light poles were not textured so their visual appearance was not good. Sidney has brought this problem to my attention, and teached me the way to solve this in Gmax. In this version the guards around the poles are properly textured.

NOTE FOR FSX
As Sidney states in his tutorial, the gmax procedure we use for creating these lights should work for FSX also. However, at the moment I have no way to test if this library objects can be inserted into a FSX scenery also.

CONTACTS
I am available at my email address:
marco.ruggieri.ufs@gmail.com