FS2004/FSX SE5 WW1 fighter
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Regarded as one of the great fighter aircraft of WW1, the SE5a had a reputation for strength and as a stable gun platform. Originally powered by a Hispano Suiza 200 hp 8 cylinder engine, production and quality control issues with this power plant forced a later change to Wolsey Viper engines.
The third prototype of the S.E.5 flew at Farnborough on 12 January 1917 powered by a 200hp geared Hispano- Suiza 8B water-cooled eight-cylinder V-type engine, but otherwise similar to the 150hp-engined earlier prototypes. While production deliveries of the 200hp engine were awaited, airframe modifications were introduced in the light of early experience with the first production batch of S.E.5s. In particular, the wing rear spars were shortened at the tips to provide greater strength, this serving to blunt the previously raked tips and reduce overall span by 39.4cm. At the same time, lateral control was improved by shortening the levers on the ailerons. With a small Avro-type windscreen in place of the S.E.5's voluminous structure, a small fabric-covered head fairing behind the cockpit, the blunt wings and the standard Vickers + Lewis gun armament, the version with 200hp engine became the subject of large-scale production as the S.E.5a, starting with part of the second batch S.E.5s already ordered from the RAF. Two hundred more were built at Farnborough itself and, in addition, by the time the war came to an end in November 1918, some 5125 S.E.5a's had been built by five companies in less than 18 months: Austin (1,550), Bleriot & Spad (560), Martinsyde (400), Vickers (2,215) and Wolseley (400). Production of the 200hp Hispano (in several sub-variants, and including licence-production by Wolseley as the W.4B Adder I, II and III) failed to keep pace with this prodigious output, and numerous operational difficulties with the engine enhanced the problem. Consequently, many S.E.5a's were fitted (without change of designation) with the 200hp direct-drive Wolseley W.4A Viper, a derivative of the French engine. At least six S.E.5a's were flown with the 200hp Sunbeam Arab I (geared) or Arab II (direct drive) water-cooled eight-cylinder engine in trials at Farnborough, and some production aircraft received high-compression versions of the French-built Hispano-Suiza engine, increasing maximum" output to 220hp. Twenty-two squadrons of the RFC and the US Air Service were flying the S.E.5a by the time of the Armistice, but this brought an end to planned largescale production by Curtiss in the US when only one of 1,000 on order had been completed (in addition to 56 assembled from British components). Service use continued on a small scale for only a short time after the end of the war, in Australia, Canada and South Africa as well as with the RAF.

The model depicted here is SE5a B189 No. 40 Squadron Spring 1918, a Hispano Suiza powered one. From the factory the SE5a came with a headrest for the pilot but these were often removed, as in this model, to give better visibility.

Specification
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Length: 20ft. 11in.
Wing span: 26ft. 4in.
Weight: 1,400lbs. (empty)
Power: 1x 220 h.p Wolsely Viper
Max speed: 126 mph
Ceiling: 17000 ft
Armament: 2x 0.303in. Machine Guns
Designer: Royal Aircraft Factory
Date: May 1917



Effects
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-On startup there is automatic engine smoke.
-Then follow the exhaust flames with smoke.
-Continuous blue flames with smoke if engine is running .
-Guns with flash, smoke and falling cartridges can be triggered with the standard Strobe key (O).
It is much nicer however if you put the FS2004 standard Strobe key (O) to the trigger from your joystick.You can change this in the Key menu.
It is a good idea if you replace the standard (L) key for lights by the L+CTRL, (normaly activating the landing lights only). This avoids you having to have all lights on when pulling the trigger.

Installation:
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-Unzip " SE5" into a temporary file and move the "SE5" folder into the main Aircraft directory.
-With slight mods the plane flies in FS2002 and CFS2 (Use MDLC program)

-Leave the PW-9.cab in your panelfolder.

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-Read instructions carefully when installing the gauges , say YES...when asked if the gauges sources should be trusted. If you say no....most of the gauges are not going to work !
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-Copy the effects into the Microsoft Games\Flight Simulator X\effects folder.
-Add the 20can.wav in your Microsoft Games\Flight Simulator X\sound folder.
ATTENTION :
-For FS2004, change the FS9_Wing_Guns.fx into fx_Wing_Guns.fx
-For FSX change the FSX_Wing_Guns.fx into fx_Wing_Guns.fx

Flying the plane:
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Remember...this is an early fighter biplane! Manoeuvrability is good, but the plane has to be flown with care and good coordination between aileron/rudder and elevator. It rolls fine with aileron/rudder combination and is responsive to elevator. Nice flying aerobatics close to the tower !
Go to about 130 knots for a loop. Wing over, knife edge, segment rolls are all possible.
- Hold up elevator to start the engine, you have no brakes and the tailskid must firmly be on the ground to stop the plane.
- Take off at about 60, correct with left rudder
- Climb at 70, level at altitude, speed slowly builds up to 125 kts.
- Landing approach at 80, over the fence at 65, touchdown at 60. You need some up trim for a threepointer.
- Hold up elevator for the tailskid to brake the plane when taxying.



CREDITS
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Special thanks to :
-GMAX for the drawing program and Microsoft for their makmdls.mdk.
-To Stuart Green who made the original 3D model.

LEGAL:
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The project is released as freeware. You may modify it and repaint it. You may upload this file to another website as long as it is not for profit.
You need the written permission of the original authors to use any of these files for commercial purposes, otherwise a simple credit would be nice. Non commercial repaints-remakes from the original file are welcome but I would appreciate very much receiving a copy of your model.
This file should not cause any problems with your computer, but I accept no responsibility if you think it does.


Happy Landings!!

A.F.Scrub
May 2008
Email: af_scrubbypc@hotmail.com