uco|dlavC[W[¥}EeEr_[ Ver.2,0,0,7 24th. Nov. 2000
==============================================================================
uco|dlavC[W[¥}EeEr_[ÍAMS FS2000 ÌV[i[¥IuW
FNg̤¿A¨àÉRâÈÇð쬷é½ßÌc[Å·B
oͳêét@CÍAMr.Manfred Moldenhauer Ì쬵½Arb`rlÅAZu
Å«é`oh`®Å·ÌÅArb`rlÌðª êÎ\[XÌü¢àÂ\Å·B
à¿ëñARâÈOÌIuWFNgì¬ÉàpÅ«Ü·B
ܽAo͵½rb`rltH[}bgEt@CÍAuco|RcuvV[i[I
uWFNgERcr
[AÅñ]³¹ÈªçmF·é±ÆªÅ«Ü·B
==============================================================================
<< ²Ó >>
±ÌvOÍú{êWindowspÅÍ èܹñB
Ú×ÍAºLz[y[WÅÄࢽµÜ·B
http://www.apk.ne.jp/~dpc/index.html
==============================================================================
"DpEmb2.zip"Ìt@Càe
"DpEmb2.exe" vO{Ì
"Sample.emb" TvEf[^
"Sample.bmp" ÔpTvEeNX`Et@C
"Sample_LM.bmp" éÔpTvEeNX`Et@C
"Sample.bgl" AZuÏÝÌafkt@C
"Sample.sca" `ohðgp·é½ßÌet@C
"Sample.bat" AZuÀspÌob`t@C
"dpemb2.jpg" ±ÌvOÌXN[Vbg
"emb2d.jpg" 쬵½ËóÌÌXN[VbgiÔj
"emb2n.jpg" 쬵½ËóÌÌXN[VbgiéÔj
"ReadmeE.txt" pêÅ}j
A
"ReadmeJ.txt" ±Ìt@C
gpÉÛµÄÌKvÈ«
{vOÍA`oh`®ÌV[i[EvOE\[XðoÍ·é
±ÆðÚIƵĢܷB
µ½ªÁÄAÅIIÉÍA"Scasm.exe"iAZuEvOjªKvÉ
ÈèÜ·ÌÅAlbgãÌe©çüèµÄ¨¢Ä¾³¢B
gpÉÛµÄ̲Ó
PDú{àÅÍA¤æèCZX^³ê½ûÈOÌgpðFßĢܹñB
QD±Ì\tgEGAðgpµÄ쬵½}CN\tg»tCgV~
[^pÌ
V[i[Et@CÌLñÍFßĢܹñB
ñ^öJ³êéêÍAK¸t[EGAƵÄñµÄ¾³¢B
RD±Ì\tgEGAðgpµÄ쬵½AV[i[Et@Cðñ·éêAh
L
gÉÍK¸Agpµ½|Ì\LðµÄ¾³¢B
SD¢©ÈéRÅ ÁÄàAæRÒÖÌ÷nA¤pàµÍ»êÉÞ·é½ßÌgp
͵ܹñB
TDWindows-NT,Windows2000ÅÍA®ìmFµÄ¢Ü¹ñBä©gÌÓCŲp¾
³¢B
UD±Ì\tgEGAðgpµ½ÊÉ«ܵÄÌA¢©ÈéÓCà¤ÉͶݵ
ܹñB
VDàeÉ¢ÄÍA©Èð͵½àÌÅ·ÌÅA\¦Éâèª é©àmêܹñB
WD ÜÅàQciQ³jb`cÅ·ÌÅA¼ÊAI[o[nOÍÅ«Ü
¹ñB
XD»o[WÅÍArb`rļÀ̽ßAZuÅ«éOp`ÌÍAñ
TOOÂ`UOOÂÅ·B
i»êÈã`¯Ü·ªArb`rlÅÌAZuEG[ªo½êÍAOp`
ð¸ç·©AèìÆÅ\[Xðü¢µÄÝľ³¢Bj
10DeNX`\¦ð³K»·é½ßA|SÍ·×ÄOp`Å\»µÄ¢Ü·B
11DNbV
E`FbNiÕËF¯jÍgÝÝÏÝÅ·B
13DêUÛ¶µ½u*.embv`®Ìf[^Et@CÉÍAeNX`Et@C
âApbgEt@CÌpXÍAâÎpXª«ÜêÜ·B
µ½ªÁÄA¼ÌtH_ÉÈ~µ½êÉÍAÄxeNX`Et@C
âApbgEt@CðÇÝݼ·Kvª èÜ·B
14Dalot@CÍA24rbgJ[ÌàÌàæÊãÅ\¦Å«Ü·ªAFS2000ÅÍ
T|[g³êĢܹñÌŲӾ³¢B
ܽA»Ì¼ÌàÌÅàA³û`ÈOÌàÌÍT|[gµÄ¢Ü¹ñB
15D_ðêU§
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±ÌêÍAÖA·éOp`ðêUíµAVKÉOp`ð£ê½ÊuÉ쬵Ä
¾³¢B
16.eOp`ÌdÈèG[`FbNÍsÁĢܷªA®SÈàÌÅÍ èܹñÌÅA
²Ó¾³¢B
W@\
PDOp`|SÉæéA¡GÈRâÌ\»B
e|CgÌy²ierɨ¯éjÅÌxÝèÉæéA½ÊÌÌ\»ðsÁ
ĢܷB
QD쬵½f[^ÍAêptH[}bgÉæéÛ¶ÅÄpªÂ\B
êpt@CÍAg£qªudlavÅÛ¶³êAÈãÌÄpªÅ«Ü·B
RDrb`rlÅpÅ«é`ohtH[}bgÉæéf[^ÌoÍB
쬵½f[^ÍAe\[XvOðrb`rlÅAZuµÄgp
Å«é\[X`®Å·B
ܽAOqÌ"Airport"ÅA`oh}NƵÄàpÂ\Å·B
CXg[
PDðµ½t@CQðA¨D«ÈtH_ÖRs[µÜ·B
QDÉAuDpEmb2.exevð_uENbNµÜ·B
RDuco|dlaQvªN®µÜ·B
ACXg[
ãLÌtH_ÌSt@CðíµÄ¾³¢B
Tvf[^Ìgpû@
t®ÌTvf[^ÍAVJSÌCOXó`ierÌñN®É¢éó`
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ºLÌgpèÉ]ÁÄAV½Éafkð쬵Äà\Å·ªA{vO
ðgp·éOÉAÆè ¦¸ì¬ÏÝÌV[i[ðºLÌtH_ÉRs[µ
ÄAêx²çñ¾³¢B
"Sample.bgl" ÍA
C:\Program Files\Microsoft Games\FS2000\scenedb\cities\chicago\scenery
"Sample.bmp", "Sample_LM.bmp" ÌQÂÌt@CÍA
C:\Program Files\Microsoft Games\FS2000\scenedb\cities\chicago\texture
ÉRs[µÜ·B
FS2000ðN®µAó`ÌIðÅA"Meigs airport in Chicago U.S." ÉsÆA
ó`̤Éå«Èª©¦éÆv¢Ü·B
iÔðéÔÉÝèµAéià²çñ¾³¢Bj
gpè
eNX`Et@CÍK{ÅÍ èܹñB
½¾µAwiƵÄÇÝñŨÆA`oht@Cɵ½êA»ê¼êÌ
|SÌæÊãÌÀWÉε½eNX`ª\çêÜ·B
àµAeNX`ª³¢êÍAPÈé|SƵÄ쬳êÜ·B
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QDàµAKvÅ êÎAeNX`Et@CÉηépbg¥t@C
ðÇÝÝÜ·B
RDuPolygon ModevðnmɵܷB
SDKvÈçAuKiss ModevðnmɵܷB
TD¯lÉKvÈçAuRender ModevðnmɵܷB
UDKÈÊuÉ}EXðÚ®µA¶NbNµÄOp`ÌPÂÚÌ|Cgð
ÝèµÜ·B
VD}EXðÚ®µA¶NbNÅQÂßÌ|CgðÝèµÜ·B
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XD쬵½Op`ªsvÈçAuPolygon ModevðneeµA}EXJ[\
ðíµ½¢Op`ÌãÉÚ®µAE{^ðNbNµÜ·B
iv_Ej
[©çAOp`ÌíðIðµÜ·Bj
10DãLÌU^V^WðJèÔµASÌÌ`ð®¦Ä¢«Ü·B
11D®¬µ½ÈçAuPolygon ModevðneeɵܷB
12DOp`Ì|CgÌPÂÌßÅENbN·éÆA»Ì|CgÌÀWð
ÏX·é_COª\¦³êÜ·B
13DãL11Ì_ÅAENbNµ½êÍA»ÌOp`ÌíÌmFÌ_C
Oª\¦³êÜ·B
14D®`ªI¹·êÎAuSave As..vÅAæÊãÌf[^ðêxÛ¶µÄ¨«Ü
·B
15DÈãÅìÆÍI¹µAuOutput API FilevðIðµA`oh`®t@Cð
"Sample.api" Æ¢¤t@C¼Åo͵ܷB
16DàµAKvÈçãLÌ`oh`®t@CðAuco|RcuvÈÇÅmF
µÄ¨«Ü·B
17. "Sample.sca" ðA"Sample.api" ƯêÌtH_ÉRs[µÜ·B
i¯É "Scasm.exe" àA»ÌtH_ÉRs[µÄ¨«Ü·Bj
18. ãLÌ誳µ¯êÎA"Sample.bat" ð_uNbN·éÆA"Sample.bgl"
ªoãªÁĢܷB
19DFS2000Ìó]ÌV[i[EtH_ÉRs[µÜ·B
uco|dlavÌæÊ
||||||||
|j
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||||||||
File
----
PDuClear Texturev
ÇÏÝÌeNX`ª êÎAwiðNAµÜ·B
QDuOpen Bitmap texture Filev
wiÉgp·éArbg}bvi"*.bmp"j`®ÌeNX`[t@CðI
ðµÜ·B
wèµÈ¯êÎAPFÌ|SEIuWFNgð쬵ܷB
RDuOpen FS5 Texture Filev
`®iFS98ÜÅjÌeNX`^pbgt@CðIðµÜ·B
gpÍÂ\Å·ªAFS2000ÈãÍT|[g³êÈ¢ÌÅAvÓÅ·B
SDuNewv
æÊãÌ|S^eNX`Ef[^ðNAµÜ·B
TDuOpenv
uco|dlavÌêpt@Cig£qª"emb"jðÇÝÝÜ·B
UDuSavev
ùÉÇÝñÅ¢éf[^ª êÎA»ÝÌf[^ðdË«µÜ·B
VDuSave As..v
uco|dlavÌêp`®ig£qª"emb"jÅ»ÝÌf[^ðÛ¶µ
Ü·B
WDuOutput API Filev
æÊãÉf[^ª éêA»Ìf[^ð`oh`®t@CÅoÍ
µÜ·B
XDuAPI File Propertyv
`oh`®Ìt@CoÍÌÛÉKvÈp[^ðÝèµÜ·B
===================
= Texture command =
===================
uTextute Commandv
eNX`ðwèµÄ¢éêA"Shaded" É·é©APÈé\èt
©ðIðÅ«Ü·B
uSurface Colorv
eNX`ðwèµÄ¢È¢êÍAPF|SEIuWFNgÅ
·ªA»ÌÛÌÊÌFðÝèµÜ·B
10DuExitv
±ÌvOðI¹µÜ·B
Help
----
PDuAbout DP-EMB 2v
±ÌvOÌo[Wðmé±ÆªÅ«Ü·B
|||||||
|c[o[|
|||||||
New
---
ãLj
[o[ÌuNewvƯ¶Å·B
Open
----
ãLj
[o[ÌuOpenvƯ¶Å·B
Save as
-------
ãLj
[o[ÌuSave asvƯ¶Å·B
Output API File
---------------
ãLj
[o[ÌuOutput API FilevƯ¶Å·B
API File Property
-----------------
ãLj
[o[ÌuAPI File PropertyvƯ¶Å·B
Open Texture File
-----------------
ãLj
[o[ÌuOpen Texture FilevƯ¶Å·B
Clear Texture
-------------
ãLj
[o[ÌuClear TexturevƯ¶Å·B
Zoom In
-------
}EXÅNbN·éÆ\¦ðgåµÜ·B
Zoom Out
--------
}EXÅNbN·éÆ\¦ðk¬µÜ·B
Display Point Height
--------------------
·ÅÉæÊãÉf[^ª êÎAe_ÌWð\¦·é[hÅ·B
Polygon Mode
------------
|Cgf[^ÒW[hÆAOp`ì¬[hðØè֦ܷB
Kiss Mode
---------
Polygon Mode Å éêAOp`Ì|CgüÍÉAßÉ|Cgª
êÎA»Ì|Cgɧ
³¹Ü·B
Render Mode
-----------
Op`f[^ÌðhèÂÔµÄ\¦µAhècµªÈ¢©Ì`FbNðµÜ
·B
Refpoint move mode
------------------
"RefPoint" ðÚ®µÜ·B
±Ì[hÅA}EX̶{^ðNbN·éÆA"RefPoint" ª»ÌÊuÉÚ®µÜ·B
||||||||||
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||||||||||
RefPoint=
---------
»ÝÌA"RefPoint" ÌÀWð\¦µÜ·B
X=
--
}EXÌwÀWð\¦µÜ·B
Y=
--
}EXÌxÀWð\¦µÜ·B
Triangles=
----------
ì¬ÏÝÌOp`Ìð\¦µÜ·B
iOp`ªPOOÂÈãÉÈéÆ̶Éuv}[NªÂ«Ü·ÌÅA
vÓÅ·Bj
Points=
-------
ì¬ÏÝÌ|CgÌð\¦µÜ·B
v_Ej
[
}EXÌE{^NbNÅAºLÌv_Ej
[ª»êÜ·B
1) Point property
_²ÆÌÀWªÝèÅ«Ü·BiyͳŷBj
2) Triangle property
Ið³ê½ÊÉACÓ̶ñðÝèÅ«Ü·B
±Ì¶ñÍA`oht@CÉLƵÄ\¦³êÜ·ÌÅAã©ç
\[XÌü¢ªµâ·ÈèÜ·B
3) Select Triangle
Op`ðPÂAIðµÜ·B
¡I𵽢ƫÍAVtgL[ƹpµÜ·B
5) Cansel Selection
IðððµÜ·B
6) Delete triangle
Ið³ê½Op`ðíµÜ·B
¡Ið³êÄ¢éêÍAêÅíµÜ·B
ÖAvO
ºLvOQð¹p·éÆAæèø¦IÉV[i[ð쬷é±ÆªÅ«Ü·B
PDco|i`liRc|b`cj
R³ÌIuWFNgð쬷é½ßÌb`cvOÅA`ohtH[
}bgðo͵ܷB
dlaƹpµ½¨àµë¢IuWFNgàHvæÅì¬Å«Ü·B
QDco|bkdiCÝüGfB^j
FS2000 ÌCÝüð¼ÚC³·é±ÆªÅ«Ü·Bܽ"flatten data"àÒW
·é±ÆªÅ«Ü·B
RDco|RcuiRcr
[Aj
쬵½`ohðerÉgÝÞOÉA§ÌƵÄmF·é±ÆªÅ«Ü·B
}EXÅñ]³¹é±ÆàÅ«Ü·ÌÅAeûü©ç©½óÔàmFÅ«Ü·B
SDco|swuieNX`[r
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erÅgp³êéeíÌtH[}bgðT|[gµ½AeNX`[ðê
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èªÆ¤²´¢Üµ½B
ìº êv : VFF06643@nifty.ne.jp
fobOeXg¨æÑANbV
oOîñ
Ø "Kassy" Ö F
fobOeXg¨æÑANbV
oOîñ
WEB : http://plaza28.mbm.or.jp/~kassy
Scasm :
Mr. Manfred Moldenhauer ÉæéV[i[vORpC
yÑt®·éhL
gB
Airport(Ver.2.10) :
Mr. Pascal Meziat ÉæéAV[i[ì¬vOyÑñ³êé
API}NvOQB
Zpîñ
PDIuWFNgÌFÂ\£É¢Ä
R³Ì§ÌƵÄafkàÉ éIuWFNgÍAerQOOOÌÌÀèÅ
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iRefpoint©çA»êÈã£êéÆÁ¦ÄµÜ¤Æ¢¤±ÆÅ·Bj
±ÌÉÖµÄÍAãLÌ ìºêviVFF06643@nifty.ne.jpjªVµ¢\bh
ðJ³êĢܷB
±Ì\bhðgp·éÆAx[XeNX`[ÉØèÖíéAÙÚÀEÜÅF
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ܽA±ÌÏXÌ©®»Ì½ßÉvO»³êĢܷÌÅA²s¾ÌêÍ
R^Ngð¨ÆèÉÈé±Æð¨©ßµÜ·B
QDuSCASMvV[i[IuWFNgAZu
Mr.Manfred Moldenhauer Ìñ·éV[i[ì¬pÌAZuÅ·B
erÌV[i[Égp·éAu*.bglv`®Ìt@Cð쬵Äêé
RpCiAZuEvOjÅ·B
t[EGAÅAvdaãÌe©çüèÅ«Ü·B
RDFS2000 V[i[ SDK
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ȨAoO|[gÌêͺLÌÚð²Lü¾³¢Biî{IÉÈܯàÌ̽ß
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E»ÝÌnrio[WA¾êj
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dpc@apk.ne.jp
z[Ey[WF
http://www.apk.ne.jp/~dpc/index.html
i[U[Ìû©çñµÄ¢½¾¢½f[^Et@CâÅVîñðñj
Copyright...........
The components of DP-EMB carry of the following copyrights:
Copyright (C) 1995-2000 by Masakazu Irie All rights reserved.
Airport : Copyright(C) 1996-2000, Pascal Meziat, All Rights Reserved
Scasm : Copyright by Manfred Moldenhauer, All Rights Reserved
Microsoft and MS is a registered trademark of Microsoft Corporation.
Windows NT, Windows2000 are a trademark of Microsoft Corporation.
Flight Simulator is a trademark of Microsoft Corporation.