1. Overview
A.I. Traffic tool is created to provide a way for the average flight simulator players to be able to utilize the Traffic Builder SDK included with Microsoft® Flight Simutor X. The tool’s main functionality is to create A.I. Traffic that uses all aircraft textures present in the user’s FSX directory.

2. Requirements
Hardware requirement of this software should be same or lower than what the Microsoft® Flight Simulator® required. As for the software requirements, Microsoft® Flight Simulator® X and SDK are required.

3. Main Window
[Configure Aircraft Types] – Loads the Configuring Aircraft Types window. This function allows the user to edit the default properties of an aircraft.
[New AI Traffic] –Create new A.I. Traffic file.
[Load AI Traffic] –Load existing A.I. Traffic file.
[Donate] –In case you like this software and decided to help us by donating some cash, you may do so here.
[Read Me] –Shows this help file.
[Exit] – Closes the application

4. Configuring Aircraft Types
In Main Window click [Configure Aircraft Types] button to open this window.

The list shows all aircraft textures found from the MS FSX Aircraft folder. A user may edit the aircraft information by double clicking any item from the list.
[Update] – Saves the aircraft list. When a user edit an aircraft, the user should perform update or the changes will be lost on exit.
[Restore] –When updating the aircraft list a backup file is generated. In case the user want to restore to the previous version, the backup file may be loaded here.

4.1 Editing Aircraft Types
When an item is double-clicked from the list of aircraft, the following window is shown.

5. Creating A.I. Traffic\
The list displays all aircraft scheduled in the current A.I. Traffic workspace. Normally, the list contains no duplicate aircraft schedule.
[Add Aircraft] – Add a new aircraft flight schedule.
[Edit Aircraft] – Edit an aircraft flight schedule.
[Delete Aircraft] – Delete an aircraft flight schedule.
[Save] – Saves current A.I. Traffic workspace to a file.
[Generate] –Generate the *.bgl file traffic file needed by MS FSX.

5.1 Aircraft Schedules
Aircraft schedules are created in the Aircraft Schedules window. This window represents the schedules of one aircraft.
All scheduled flights for this aircraft is shown in the schedule list. Note that this tool is currently unable to check any schedule conflicts. All schedules set here will be checked by the FSX traffic builder.
[Select] –Select the aircraft texture.
Registration –Specify the registration of the aircraft.
Traffic Density – Specify the FSX traffic density that must be set before this aircraft schedule can be seen in FSX
Repeat Every – Specify the time before the simulator execute again this schedule.
Flight Rules –Specify the flight rules of this schedule.
Time Zone –Specify the time zone where this schedule is to be executed. This means the user may use local time and the tool will do the conversion to GMT+0 time.
[Add Schedule] –Add a new schedule for this aircraft.
[Edit Schedule] –Edit an existing schedule.
[Delete Schedule] –Delete an existing schedule.

5.2 Aircraft Schedules
Departure Time –Specify the departure time of this flight schedule. The second field is unused. This field also specifies the frequency of this flight.
Destination Airport –Specify the destination airport of this flight. Destination airport format follows the ICAO airport code format. Please note that the tool does not check if the ICAO code is correct.
Flight Level- Specify the flight level of this flight. The format follows the FLxxx format where xxx is the value inputted in this field. Note that the FSX Traffic tool may change this value if it deemed the flight level is too low for the route.
Flight Number (Optional): Flight number of this flight.

6. Support
For bug reports and suggestions, please email us: thoffie@ispx.com.ph

7. Disclaimer
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
8. Copyrights
©2010 Christopher Flordeliza. All rights are reserved.
Microsoft is a trademark of the Microsoft group of companies.