12 FS98 Macros for Abacus Airport and Scenery Designer v 2.1
Russian-style buildings and facilities for MSFS98 scenery design.

(C) Victor Laktousheen "Sheen", June 2000 Victor_Sheen@excite.com

FREEWARE

This is one of ASD macro packages published by Virtual Flight Academy (VFA)

http://fscc.dux.ru/

You can visit VFA online library to download sim-related e-books: http://fscc.dux.ru/lancelot/


INSTALLATION:

1. Extract all files from TEXTURE01.zip to main "Texture" folder of MSFS98
2. Extract all files from MACROS01.zip to .../ASDesigner/Macros folder of your Abacus ASD 2.1 installation

USAGE:

1. Start ASD and find new objects in 3-D objects library under "Buildings", "Parking Lot" and "Terminals" tabs.
2. Use scale 1.00 when inserting these objects.

System Requirements: Win95/98/NT, MSFS98, Abacus ASD 2.1

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DESCRIPTION
Classic Russian buildings widespread in every airport area of former USSR

New entries in ASD 3-D Objects library menu (all objects with night effects)

Antenna-Beacon tab:
- Kung (Airport structure. Small red-white coloured building which houses radio-equipment and workspace for personnel. Can be placed anywhere at airport near radio facilities like RSBN, DPRM, VOR-DME, Radar, etc.)

Buildings tab:
- 5etajka (City structure. Classic and most often seen in former USSR building. 5 Floors. Night effects. Can be placed near airports where populated areas available right near the apron)
- Contora (Airport structure. 2 Floors. Classic russian building for airport's technical personnel. Usually located at the edge of aprons both from city-side and from RWy side or near airport's vehicles parking lot)
- Hotel-4 (Airport/City structure. 4 Floors. Classic russian hotel for small-medium airports . Also can be used as house for airport personnel and flight crews. Place it not far from the terminal at the city side. Usually they are located in 5-10 minutes of walk from main terminal. Can bee seen in the city also in areas of institutes, factories, etc where cheap hotels or houses are required)
- Vysotka (City structure. Cheap 9 Floor construction for appartment-building in downtown or airport areas)
- Zd10 (Panoramic view of city from distance. "Wall-class" object. Looks very realistic from 1-5 km)

Parking Lot tab:
- Ikarus AFL (City/Airport bus. Yellow color bus with AEROFLOT logo in russian. Such buses can be seen at any russian or former USSR airport area. Services both city-2-airport routes and passengers boarding to aircraft at apron)
- Ikarus Tur (City/Airport bus. Red color bus. Such buses can be seen at any russian or former USSR airport area. Services city-2-airport routes and passengers boarding to aircraft at apron of medium-large airports)
- Liaz blu (City/Airport bus. Blue color. Such buses can be seen at any russian or former USSR airport area. Services both city-2-airport routes and passengers boarding to aircraft at apron of small-medium airports)
- Liaz red (City/Airport bus. Red color. Such buses can be seen at any russian or former USSR airport area. Services both city-2-airport routes and passengers boarding to aircraft at apron of small-medium airports)
- Man Plk (Pulkovo Airport bus. Blue color and Pulkovo logo. Services both city-2-airport routes and passengers boarding to aircraft in Pulkovo, Saint Petersburg ULLL)

Terminals tab:
- SDP12 (ATC structure. "START" - type 12. Can be seen almost at every russian or former USSR airport. Houses workspace for controller who monitors take-offs/landings near the runway. Place it parallel to RWy near both thresholds at 30-50 m from RWy's edge. It should be clearly seen aircraft which is lined up for take-off from the windows of this building)

Hangars tab:
- Hangar-86 (All-metal large structure. Hangar for large aircraft such as Ilyushin IL-86. Several such a hangars are located at Pulkovo but can be seen at other medium-large airports)

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Good luck in your ASD projects and don't forget to note in your DOCs that you've used some our macros:

Virtual Flight Academy (VFA) http://fscc.dux.ru/

Saint Petersburg, Russia 2000