README
ronpokatiloff@hotmail.com

First, here are the contents of the TWA2000 zip file:



Scenery folder Has the scenery BGL files, including the plane hangar and
dynamic paths files, this scenery folder into TWA2000
Texture folder the scenery textures for the Commander, Apollo, signal man,
and the airplanes, this texture folder into TWA2000

OTHER FILES:

FILE_ID.DIZ The internet description file
INTRO An intro to the airport, relates more towards building a
real airport.
GPS-DISPLAY The GPS picture for the airport, using FSNAVIGATOR program
TWA-SKYSHOT Looking at the airport from above, with this photo
TWA1.TXT Part one, explaining the airport, with specs and intro
TWA2.TXT Part two, writing about ATC, safety, runway and ground
operations
README.TXT This file /


Read the INTRO, look at the bitmap pictures, and read TWA1 and 2 text files.

INSTALL:

Make a folder. Call it whatever you want, maybe TWA. Put the scenery and
texture folders into it. Put the folder into the scenery folder inside FS98.
Activate the scenery. You will need AIRPORT and VOD textures. Put them into
FS98's main texture directory. You probably already have them.

NOTE: The Texas state scenery by Boyd Morris works good with this airport. I
am referring to TX98 ver 10. Some of the ground features don't line up well,
but the Texas scenery has the same elevation as my airport, at its location.
Make TWA a lower number in the scenery directory than TX98. There is a TX99,
but I have not checked it out as yet. There is also commercial scenery for
Mexico available from FLIGHT SIM CENTRAL. It is not that good, but it is the
only complete Mexico package on the market, or on the internet. So you have
two scenery add-ons close to TWA. There are, of course, many US states you
can use for nice trips to and from the airport. Also, PROFLIGHT98 and
NAVSTAR can be used for ATC and flight control. You will have to enter data
into these software programs, but it all works GREAT! You really feel like
TEXAS WORLD AIRPORT is a real airport! Who knows, maybe it will become a
reality in the future. PASS THE WORD!! I almost forgot to mention FSNAVIGATOR.
That's where the GPS display bitmap came from. It will read all your scenery
and display the data on a FANTASTIC map, It even turns the map into a globe!
The user interface is GREAT! GREAT! GREAT! What I do is make a flight plan
with PROFLIGHT, and then make a ATC adventure. I then program NAVSTAR with
the flight plan. I like NAVSTAR's FMC much better than PROFLIGHT's; also,
Navstar will work with almost all your airplane panels. Use Abacus' panel
designer to easily install the NAVSTAR moving map panel display.

CREDITS:

FSNAVIGATOR 1.01 BY HEDGE SCHROEDER, for the GPS bitmap
VISUAL OBJECT DESIGNER V3 BY RAFAEL GARCIA SANCHEZ, for the real cars and
some of the hangars and buildings.
AIRPORT 2.05e BY PASCAL MEZIAT, for some of the scenery.
SCHIRATTI COMMANDER AND SCENERY MAKER published by WIZARDSWORKS, for the
major parts of the airport layout: runways, turn-offs, ramps, trees, etc
(This program made it very easy to get those 8 runways to
line up correctly. Nice designer!}
SCASM BY MANFRED MOLDENHAUER, the scenery compiler for AIRPORT/VOD
APOLLO SCENERY AND ODJECT DESIGNER, for some hangars, the signs
DYNKIT BY KONSTANTIN KUKOSHKIN for installing the airplanes into the
dynamic paths.
FS ACTION SCENERY BY LOUIS SINCLAIR, published by Abacus, for the dynamic
scenery: the planes
THE SIGNAL MAN (MARSHALLER}, ON THE NORTH BUSINESS RAMP, BY NAOYUKI NOMURA
BRIT 767 PLANE BY COLIN BEUERIDGE, A PETER RIBI REPAINT, by the terminal
ALITALIA 747 PLANE BY CRAIG MOSHER, repainted Northwest 400 by MONETA?, by
the terminal
SAB737 BY JAN MOONS, this is the only plane that moves, it lands on rwy17.

I think I got it all! If I missed anybody, sorry.

LEGAL
USE THIS SOFTWARE AT YOUR OWN RISK. NOT RESPONSIBLE FOR ANY BAD EFFECTS OR
DAMAGE CAUSED BY ITS USE. FOR NON-COMMERCIAL USE. THIS IS FREEWARE.

END ENJOY!! AND LET ME KNOW WHAT YOU THINK!

NOW READ THE INTRO