Here I have some panel additions you may want to try that include the RCBCO gauges. Since it is impossible to know how anyone may have already modified the panels they use, I will offer no support for these edits. This is strictly TRY AT YOUR OWN RISK. You must of course, have already installed the RCBCO v2 package for this to work. Ok , here we go.........

-----------------------------------------------------------------------------------------------------

FS2004 Grumman F4F-4 Wildcat by Craig Knoell

Panel CFG file

change [Window06] to read

[Window06]
Background_color=0,0,0
size_mm=132,129
window_size_ratio=1.000
position=7
visible=0
ident=10011
window_size= 0.149, 0.174
window_pos= 0.430, 0.290

gauge00=rcb-miljet!Ball, 0,0,131,131
gauge01=dsd_carrier_zones!zone_selection, 10,0,121

add to [Window07]

gauge34=dsd_arrester!arrester, 314,250,25,19
gauge35=dsd_catapult!catapult, 291,250,23,, 300105
gauge36=rcb-miljet!Icon_Ball, 260,296,9,9
gauge37=dsd_carrier_zones!dsd_carrier_zones, 0,0,20
gauge38=rcb-miljet!CatLaunch, 0,0,20,20
gauge39=COP_Config!config, 0,0,,, ./gauges/rcb-miljet/COP_Config.ini
gauge40=COP_Sound!dsd_xml_sound3, 0,0,,, ./gauges/rcb-miljet/COP_Sound.ini

Change [Strings] to read

"window_title_00"=[CSK] 1% F4F-4 - Gauges
"window_title_01"=[CSK] 1% F4F-4 - Throttle
"window_title_02"=[CSK] 1% F4F-4 - Radio Stack
"window_title_03"=[CSK] 1% F4F-4 - GPS
"window_title_04"=[CSK] 1% F4F-4 - Navigation
"window_title_05"=[CSK] 1% F4F-4 - Radar
"window_title_06"=[CSK] 1% F4F-4 - Meatball
"window_title_07"=[CSK] 1% F4F-4 - Main Panel
"window_title_08"=[CSK] 1% F4F-4 - Stick

---------------------------------------------------------------------------------------------------------

CFS2 A6M5 Zero with default panel

add to [Window titles]

Window02=%window_title_02%

add to [Window00]

gauge22=rcb-miljet!Icon_Ball, 324,430,12,12
gauge23=dsd_arrester!arrester, 351,285,28
gauge24=dsd_catapult!catapult, 261,287,28,, 300105
gauge25=dsd_carrier_zones!dsd_carrier_zones, 0,0,20
gauge26=rcb-miljet!CatLaunch, 0,0,20,20
gauge27=COP_Config!config, 0,0,,, ./gauges/rcb-miljet/COP_Config.ini
gauge28=COP_Sound!dsd_xml_sound3, 0,0,,, ./gauges/rcb-miljet/COP_Sound.ini



add a new window

[Window02]
Background_color=0,0,0
size_mm=132,129
window_size_ratio=1.000
position=7
visible=0
ident=10011
window_size= 0.149, 0.174
window_pos= 0.430, 0.270

gauge00=rcb-miljet!Ball, 0,0,131,131
gauge01=dsd_carrier_zones!zone_selection, 10,0,121

add to [Strings]

"window_title_02"=A6M5 Zero -- Meatball


----------------------------------------------------------------------------------------------------------

file F4u-1A.zip Vought F4U-1D fighter for Flight Simulator 9. An orginal multi-resolution design by
Anthony (gramps) Sullenger.
FS9 version 1.0 Copyright © Anthony Sullenger, 12 March, 2004
gramps@sim-outhouse.com

Dynamic Virtual Cockpit By Ed Wilson aka:gzr_groundhog
groundhogs1@bresnan.net


add to [Window Titles]

Window06=meatball


add to [Window 00]

gauge28=rcb-miljet!Icon_Ball, 453,312,11,10,300160
gauge29=dsd_carrier_zones!dsd_carrier_zones, 0,0,20,19
gauge30=rcb-miljet!CatLaunch, 0,0,20,20
gauge31=COP_Config!config, 0,0,,, ./gauges/rcb-miljet/COP_Config.ini
gauge32=COP_Sound!dsd_xml_sound3, 0,0,,, ./gauges/rcb-miljet/COP_Sound.ini
gauge33=dsd_arrester!arrester, 111,347,24,,.
gauge34=dsd_catapult!catapult, 102,369,33,,300105


add new window

[Window06]
Background_color=0,0,0
size_mm=132,129
window_size_ratio=1.000
position=7
visible=0
ident=10011
window_size= 0.109, 0.144
window_pos= 0.450, 0.250

gauge00=rcb-miljet!Ball, 0,0,131,131
gauge01=dsd_carrier_zones!zone_selection, 10,0,121


----------------------------------------------------------------------------------------------------------

F4u-7 Corsair by Guy Hulin


***************Important*************
here I decided to do without the ADF gauge. I changed window 07 to display the Meatball instead but left the original entries in , just in case you wish to go back.

change [Window Titles] to read

[Window Titles]
Window00=Empty
Window01=Main
Window02=Taxi/Landing Left
Window03=Taxi/Landing Right
Window04=Left Bank
Window05=Right Bank
Window06=VOR
//Window07=ADF
Window07=meatball
Window08=GPS
Fixed Window32=Rear Right
Fixed Window33=Rear
Fixed Window34=Rear Left


add to [Window01]

gauge38=dsd_arrester!arrester, 887,651,34
gauge39=dsd_catapult!catapult, 887,628,40,, 300105
gauge40=rcb-miljet!Icon_Ball, 474,487,18,18
gauge41=dsd_carrier_zones!dsd_carrier_zones, 0,0,20,19
gauge42=rcb-miljet!CatLaunch, 0,0,20,20
gauge43=COP_Config!config, 0,0,,, ./gauges/rcb-miljet/COP_Config.ini
gauge44=COP_Sound!dsd_xml_sound3, 0,0,,, ./gauges/rcb-miljet/COP_Sound.ini



add // before the current [window07] to look like this

//[window07]



ADD a new window

[Window07]
Background_color=0,0,0
size_mm=132,129
window_size_ratio=1.000
position=7
visible=0
ident=10011
window_size= 0.129, 0.174
window_pos= 0.440, 0.290

gauge00=rcb-miljet!Ball, 0,0,131,131
gauge01=dsd_carrier_zones!zone_selection, 10,0,121



----------------------------------------------------------------------------------------------------------

CFS2 F6F Hellcat (get Paul Bradford's update for FS9)


add to [Window Titles]

Window05=Meatball


add to [Window00]

gauge17=simicons!ECU Icon, 7,422,12,12
gauge18=simicons!Avionics Icon, 7,434,12,12
gauge19=simicons!GPS Icon, 7,458,12,12
gauge20=simicons!Compass Icon, 7,446,12,12
gauge21=dsd_catapult!catapult, 218,289,38,, 300105
gauge22=dsd_arrester!arrester, 466,278,33
gauge23=rcb-miljet!Icon_Ball, 7,410,12,12
gauge24=dsd_carrier_zones!dsd_carrier_zones, 0,0,20
gauge25=rcb-miljet!CatLaunch, 0,0,20,20
gauge26=COP_Config!config, 0,0,,, ./gauges/rcb-miljet/COP_Config.ini
gauge27=COP_Sound!dsd_xml_sound3, 0,0,,, ./gauges/rcb-miljet/COP_Sound.ini


add the following window

[Window05]
Background_color=0,0,0
size_mm=132,129
window_size_ratio=1.000
position=7
visible=0
ident=10011
window_size= 0.129, 0.154
window_pos= 0.440, 0.300

gauge00=rcb-miljet!Ball, 0,0,131,131
gauge01=dsd_carrier_zones!zone_selection, 10,0,121


--------------------------------------------------------------------------------------------------------


FS2002/FS2004 Grumman F-14A/D by Kazunori Ito.

******NOTE*********
If you have Dino's F-14b and FS KBT's F/A-18E, this will also add afterburner, engine smoke, and wingtip vortices. If you don't, then disregard all of the Aircraft.cfg entries except the tailhook.

add to [Window Titles]

Window09=meatball


add to [Window00]

gauge34=rcb-gauges!F14EffectControl, 0,0,20,20
gauge35=rcb-miljet!SonicBoomControl, 168,380,20,20
gauge36=dsd_carrier_zones!dsd_carrier_zones, 0,0,20,20
gauge37=rcb-miljet!CatLaunch, 0,0,20,20
gauge38=COP_Config!config, 0,0,,, ./gauges/rcb-miljet/COP_Config.ini
gauge39=COP_Sound!dsd_xml_sound3, 0,0,,, ./gauges/rcb-miljet/COP_Sound.ini
gauge40=dsd_arrester!arrester, 604,342,29
gauge41=dsd_catapult!catapult, 164,349,34
gauge42=rcb-miljet!Icon_Ball_F16KO, 638,353,14,14,.


add a new window

[Window09]
Background_color=0,0,0
size_mm=240,240
window_size_ratio=1.000
position=7
visible=0
ident=10011
window_size= 0.150, 0.190
window_pos= 0.415, 0.240

gauge00=rcb-miljet!Ball, 0,0,240,240
gauge01=dsd_carrier_zones!zone_selection, 10,0,200,14


*****aircraft.cfg changes***************

[EFFECTS]
wake=fx_wake
water=fx_spray
dirt=fx_tchdrt
concrete=fx_sparks
touchdown=fx_tchdwn, 1

[LIGHTS]
//Types: 1=beacon, 2=strobe, 3=navigation, 4=cockpit, 5=landing
//6=taxi light, 7=recognition light, 8=wing light, 9=logo light
// Z, X, Y
light.0=3, 3.74, 7.58, 1.51, fx_navgre ,
light.1=2, 3.74, 7.58, 1.51, fx_strobe ,
light.2=3, 3.74, 7.58, 2.40, fx_navgre ,
light.3=2, 3.74, 7.58, 2.40, fx_strobe ,
light.4=3, 3.74, -7.58, 1.51, fx_navred ,
light.5=2, 3.74, -7.58, 1.51, fx_strobe ,
light.6=3, 3.74, -7.58, 2.40, fx_navred ,
light.7=2, 3.74, -7.58, 2.40, fx_strobe ,

light.8=3, -31.43, 5.48, 9.74, fx_navwhi ,
//light.9=2, -31.43, 5.48, 9.74, fx_strobe ,
light.9=5, -30.0,-17.00, 0.60, fx_contrail_s // Left Wingtip contrail,Gforce 2
light.10=3, -28.05, -5.51, 9.74, fx_navred ,
light.11=5, -30.0, 17.00, 0.60, fx_contrail_s // Right Wingtip contrail,Gforce 2
//light.11=2, -28.05, -5.51, 9.74, fx_strobe ,

//fx_efaburner = normal point + (Y)3.76
light.12=6, -29.29, 4.63, -1.3, fx_F16ko_BURN_ONE
light.13=6, -29.29, 4.63, -1.3, fx_F16ko_BURN_TWO
light.14=6, -29.29, 4.63, -1.3, fx_F16ko_TORCH_FLAME
light.15=6, -29.29, -4.63, -1.3, fx_F16ko_BURN_ONE
light.16=6, -29.29, -4.63, -1.3, fx_F16ko_BURN_TWO
light.17=6, -29.29, -4.63, -1.3, fx_F16ko_TORCH_FLAME
light.18=10, -14.0, 0.0, 0.0, fx_RCB_machenvlop,1 // SonicBoom effect

[SMOKESYSTEM]
smoke.0= -1.3, -30.0, 4.63, fx_smoke_eng_fa18
smoke.1= -1.3, -30.0, -4.63, fx_smoke_eng_fa18

[TailHook]
tailhook_length=6 ;(feet)
tailhook_position=-21.0, 0.0, -0.81, ;(feet) longitudinal, lateral, vertical positions from datum
cable_force_adjust=1.4

---------------------------------------------------------------------------------------------------------

FS KBT F/A-18E Super Hornet

Here, I have changed things quite a bit to improve framerates. basically, I did away with the HSI that have the FS9 GPS in the background and replaced it with a plain green HSI that matches the PFD. The gauge is already included in the FSKBT package. I also redid the VC to include this change.

This is purely up to you. The RCBCO v2 package already shows how to modify this panel, I just took it a little further.


in [Window00] change

gauge03=superh!hsi, 671,507,235,248

to this

gauge03=superh!Multi-Function Display, 701,535,174,202


delete the following

gauge07=rcb-miljet!SonicBoomControl, 0,0,20,20
gauge08=dsd_xml_sound!dsd_xml_sound, 0,0,10
gauge09=dsd_catapult!catapult, 532,433,60,30,300155
gauge10=rcb-miljet!Icon_Ball, 649,388,12,12

add the following

gauge07=rcb-miljet!Icon_Ball_FA18E, 649,388,16,16
gauge08=dsd_catapult!catapult, 532,433,60,35,300155
gauge09=dsd_arrester!arrester, 533,395,42,36
gauge10=rcb-miljet!SonicBoomControl, 0,0
gauge11=dsd_carrier_zones!dsd_carrier_zones,0,0
gauge12=rcb-miljet!CatLaunch,0,0
gauge13=COP_Config!config, 0,0,,, ./gauges/rcb-miljet/COP_Config.ini
gauge14=COP_Sound!dsd_xml_sound3, 0,0,,, ./gauges/rcb-miljet/COP_Sound.ini


in [Window03] change

ident=HUD_PANEL

to this

ident=10021


in {Window04]

change
gauge01=dsd_arrester!arrester, 150,310,70,52

to this
gauge01=dsd_carrier_zones!zone_selection, 10,0,200,14


in [Vcockpit04]

delete

gauge00=superh!Primary Flight Display, 0,512,512,512
gauge01=superh!rader, 0,7,512,511
gauge02=superh!eng.mfd, 512,0,512,512
gauge03=superh!hsi, 527,512,482,508


and add

gauge00=superh!Primary Flight Display, 10,541,449,449
gauge01=superh!eng.mfd, 507,513,512,512
gauge02=superh!Multi-Function Display, 18,10,460,492


[Vcockpit06] should read like this

[Vcockpit06]
size_mm=100
visible=0
pixel_size=
texture=$effects

gauge00=dfa18_fx!smoke_jet_N1,
gauge01=dfa18_fx!wing_vapor,
gauge02=dfa18_fx!rec_contrail,
gauge03=dfa18_fx!augmentor_80,
gauge04=dfa18_fx!afterburner_80,
gauge80=superh!ranchbar,
gauge81=superh!jetnozle,
gauge82=superh!spoiler


----------------------------------------------------------------------------------------------------------

Ok, did you get all that?

I have also modified Dino's F-14b, but that would take a separate upload

Also added the gauges to VOUGHT A-7E Corsair II by Kazunori Ito , but not included here

I did Tim Conrads T28 Trojans also. I can't remember if I am using a different panel with it, so I didn't include it here. If you don't already have this plane, GET IT. Great detail, flies great, and some nice repaints available. Tim also released a Mi-24 Hind helicopter recently that is a blast to fly and looks mean as hell.

Hope this has helped you get into the world of CATs and TRAPs. Please help me get these guys some credit for giving us this great carrier operations system by posting a few kind words at the AVsim forum. Search for "RCBCO" in the forum.

Todd McKee tkjake@tds.net