Orlando Executive Airport (KORL) at Orlando FL
By: Art Poole


Description:

Complete redo of the default FSX KORL airport and surrounding landclass with an actual layout of taxiways, aprons, FBO and roads per Google Earth. Includes custom buildings as well as library objects in place of FSX "floating" generic buildings.


Installation:

Extract the zip file and move the AddonScenery_Scenery bgl files (KORL_ADE_AP.bgl, KORL_ADE_AP_CVX.bgl, KORL_FBO_1_AP.bgl, KORL_FBO_2_AP.bgl and KORL_SIGN_AP.bgl) to the Microsoft Flight Simulator X\Addon Scenery\Scenery folder, move the AddonScenery_Texture bmp file (sign.bmp) to the Addon Scenery\Texture folder and move the Scenery_Global_Scenery bgl file (Airport_Buildings_AP.bgl) to the Microsoft Flight Simulator X\Scenery\Global\Scenery folder. If you already have an Airport_Buildings_AP.bgl file, overwrite it with the new one.

For all scenery objects to display, the Scenery Complexity slider in Scenery settings must be set to Very Dense. This airport can be further modified by the user with Airport Design Editor (freeware) from the AVSIM library.

To revert back to FSX default, remove the added bgl files from the Addon Scenery\Scenery folder. The Airport_Buildings_AP.bgl is a library of objects which can be used by any object placement tool and does not need to be removed to deactivate the KORL airport scenery.


Legal, and Contact:

This scenery is freeware, and may not be reproduced in whole, or any part for profit. There is no warranty. It was tested using FSX Deluxe edition, UTX-USA and acceleration. The intention was to use only FSX Deluxe textures. If any objects appear without proper textures, let me know.

Airport modification, landclass changes and object placement were accomplished using Airport Design Editor by ScruffyDuck Software. The object library was assembled using LibraryCreatorXML.

If there are any problems, questions or comments, contact:

Art Poole
apoole209@yahoo.com