THE FOLLOWING ARE BLANK ENGINE TEMPLATES YOU CAN USE FOR COPY/PASTE INTO YOUR AIRCRAFT.CFG FILES



1. YOU MUST RE-NUMBER THE LIGHT LINES (light.xx) INTO THE EXISTING [LIGHTS] SECTION SEQUENCE AND NOT EXCEED: light.18 =

2. APPLY THE FORMULAS PROVIDED IN THE README'S TO THE A-B-C LOCATIONS.

3. CHANGE THE _X EXTENSION TO THE CORRECT SCALE/TYPE FOR THE AIRCRAFT BEING USED


SEE THE README FILE OR THE QUICK REFERENCE FILE FOR DETAILS AS TO HOW TO PROPERLY CONFIGURE THESE LINES

IT IS IMPORTANT YOU DO NOT CHANGE OR DELETE THE SYNTAX (PERIODS, COMMAS, LOWER CASE DASH) OF THE LINES

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1 Engine BLANK Template:


light.xx = 8, A, B, C, fx_nickspropdust_dirt_X // Engine 1 dirt, dry mud, clay surface types prop dust
light.xx = 9, A, B, C, fx_nickspropdust_gravsnd_X // Engine 1 gravel, sand and short grass surface types prop dust
light.xx = 6, A, B, C, fx_nickspropdust_watrsno_X // Engine 1 water, snow and ice surface conditions prop mist



[SMOKESYSTEM]
smoke.0= C, A, B, fx_nicks_watrsnoland_X // Engine 1 water, snow and ice runway types prop dust



=====================================================


2 Engine BLANK Template:


light.xx = 8, A, B, C, fx_nickspropdust_dirt_X // Engine 1 dirt, dry mud, clay surface types prop dust
light.xx = 8, A, B, C, fx_nickspropdust_dirt_X // Engine 2 dirt, dry mud, clay surface types prop dust
light.xx = 9, A, B, C, fx_nickspropdust_gravsnd_X // Engine 1 gravel, sand and short grass surface types prop dust
light.xx = 9, A, B, C, fx_nickspropdust_gravsnd_X // Engine 2 gravel, sand and short grass surface types prop dust
light.xx = 6, A, B, C, fx_nickspropdust_watrsno_X // Engine 1 water, snow and ice surface conditions prop mist
light.xx = 6, A, B, C, fx_nickspropdust_watrsno_X // Engine 2 water, snow and ice surface conditions prop mist



[SMOKESYSTEM]
smoke.0= C, A, B, fx_nicks_watrsnoland_X // Engine 1 water, snow and ice runway types prop dust
smoke.1= C, A, B, fx_nicks_watrsnoland_X // Engine 2 water, snow and ice runway types prop dust


======================================================


3 Engine BLANK Template:


light.xx = 8, A, B, C, fx_nickspropdust_dirt_X // Engine 1 dirt, dry mud, clay surface types prop dust
light.xx = 8, A, B, C, fx_nickspropdust_dirt_X // Engine 2 dirt, dry mud, clay surface types prop dust
light.xx = 8, A, B, C, fx_nickspropdust_dirt_X // Engine 3 dirt, dry mud, clay surface types prop dust
light.xx = 9, A, B, C, fx_nickspropdust_gravsnd_X // Engine 1 gravel, sand and short grass surface types prop dust
light.xx = 9, A, B, C, fx_nickspropdust_gravsnd_X // Engine 2 gravel, sand and short grass surface types prop dust
light.xx = 9, A, B, C, fx_nickspropdust_gravsnd_X // Engine 3 gravel, sand and short grass surface types prop dust
light.xx = 6, A, B, C, fx_nickspropdust_watrsno_X // Engine 1 water, snow and ice surface conditions prop mist
light.xx = 6, A, B, C, fx_nickspropdust_watrsno_X // Engine 2 water, snow and ice surface conditions prop mist
light.xx = 6, A, B, C, fx_nickspropdust_watrsno_X // Engine 3 water, snow and ice surface conditions prop mist



[SMOKESYSTEM]
smoke.0= C, A, B, fx_nicks_watrsnoland_X // Engine 1 water, snow and ice runway types prop dust
smoke.1= C, A, B, fx_nicks_watrsnoland_X // Engine 2 water, snow and ice runway types prop dust
smoke.2= C, A, B, fx_nicks_watrsnoland_X // Engine 3 water, snow and ice runway types prop dust


===============================================================================

4 Engine BLANK Template:


light.xx = 8, A, B, C, fx_nickspropdust_dirt_X // Engine 1 dirt, dry mud, clay surface types prop dust
light.xx = 8, A, B, C, fx_nickspropdust_dirt_X // Engine 2 dirt, dry mud, clay surface types prop dust
light.xx = 8, A, B, C, fx_nickspropdust_dirt_X // Engine 3 dirt, dry mud, clay surface types prop dust
light.xx = 8, A, B, C, fx_nickspropdust_dirt_X // Engine 4 dirt, dry mud, clay surface types prop dust
light.xx = 9, A, B, C, fx_nickspropdust_gravsnd_X // Engine 1 gravel, sand and short grass surface types prop dust
light.xx = 9, A, B, C, fx_nickspropdust_gravsnd_X // Engine 2 gravel, sand and short grass surface types prop dust
light.xx = 9, A, B, C, fx_nickspropdust_gravsnd_X // Engine 3 gravel, sand and short grass surface types prop dust
light.xx = 9, A, B, C, fx_nickspropdust_gravsnd_X // Engine 4 gravel, sand and short grass surface types prop dust
light.xx = 6, A, B, C, fx_nickspropdust_watrsno_X // Engine 1 water, snow and ice surface conditions prop mist
light.xx = 6, A, B, C, fx_nickspropdust_watrsno_X // Engine 2 water, snow and ice surface conditions prop mist
light.xx = 6, A, B, C, fx_nickspropdust_watrsno_X // Engine 3 water, snow and ice surface conditions prop mist
light.xx = 6, A, B, C, fx_nickspropdust_watrsno_X // Engine 4 water, snow and ice surface conditions prop mist



[SMOKESYSTEM]
smoke.0= C, A, B, fx_nicks_watrsnoland_X // Engine 1 water, snow and ice runway types prop dust
smoke.1= C, A, B, fx_nicks_watrsnoland_X // Engine 2 water, snow and ice runway types prop dust
smoke.2= C, A, B, fx_nicks_watrsnoland_X // Engine 3 water, snow and ice runway types prop dust
smoke.3= C, A, B, fx_nicks_watrsnoland_X // Engine 4 water, snow and ice runway types prop dust



=========================================================


1 MAIN ROTOR Helicopter BLANK Template:


light.xx = 8, A, B, C, fx_nickspropdust_dirt_h // Engine 1 dirt, dry mud, clay surface types prop dust
light.xx = 9, A, B, C, fx_nickspropdust_gravsnd_h // Engine 1 gravel, sand and short grass surface types prop dust
light.xx = 6, A, B, C, fx_nickspropdust_watrsno_h // Engine 1 water, snow and ice surface conditions prop mist



[SMOKESYSTEM]
smoke.0= C, A, B, fx_nicks_watrsnoland_h // Engine 1 water, snow and ice runway types prop dust



=========================================================


2 MAIN ROTOR Helicopter BLANK Template:


light.xx = 8, A, B, C, fx_nickspropdust_dirt_h // Engine 1 dirt, dry mud, clay surface types prop dust
light.xx = 8, A, B, C, fx_nickspropdust_dirt_h // Engine 2 dirt, dry mud, clay surface types prop dust
light.xx = 9, A, B, C, fx_nickspropdust_gravsnd_h // Engine 1 gravel, sand and short grass surface types prop dust
light.xx = 9, A, B, C, fx_nickspropdust_gravsnd_h // Engine 2 gravel, sand and short grass surface types prop dust
light.xx = 6, A, B, C, fx_nickspropdust_watrsno_h // Engine 1 water, snow and ice surface conditions prop mist
light.xx = 6, A, B, C, fx_nickspropdust_watrsno_h // Engine 2 water, snow and ice surface conditions prop mist



[SMOKESYSTEM]
smoke.0= C, A, B, fx_nicks_watrsnoland_h // Engine 1 water, snow and ice runway types prop dust
smoke.1= C, A, B, fx_nicks_watrsnoland_h // Engine 2 water, snow and ice runway types prop dust


======================================================




end of file