Designed using Windows Notepad and a Microsoft Sans Serif, regular style, #10 font with Word Wrap enabled.



This file conatains all the necessary aircraft.cfg and panel.cfg files edits to enable the effects with some popular 3RD PARTY prop and seaplane aircraft. Refer to the README_FIRST.txt file for complete instructions.

Each aircraft is listed by it's folder name in the Flight Simulator \Aircraft directory and its model name as well for ease of indentification since some of the planes are located in directories which may be difficult to locate.

NOTE: IF YOU HAVE INSTALLED A DIFFERENT PANEL FOR THE AIRCRAFT I HAVE LISTED IN THIS FILE YOU WILL NEED TO EDIT IN THE CORRECT [VCockpitXX] NUMBER BASED ON THE NUMERICAL ORDER OF THE [VcockpitXX] LISTING IN THE PANEL.CFG FILE FOR THE NEW PANEL. THE FOLLOWING [VcockpitXX] PANEL.CFG FILE EDITS ARE ONLY FOR THE DEFAULT PANELS THAT COME WITH THE PLANE.


The 3rd party aircraft listed in this file are:

Mike Stone's Lockheed C-130 H: Download@ http://www.pmstone.com/AircraftMilitary.htm

Mike Hill's Beechcraft Kingair B200 RFDS: Download@ http://63.217.28.218/files/1props/rfdsb200.zip

Lynn Rogers Bell 205A-1 Evergreen Float Helicopter v1: Download@ http://63.217.28.218/files/1helicopters/B205EHv1.zip

Lynn and Bill Lyons Classic Goose: Download@ ftp://63.217.28.218/1props/goose_free.zip -OR- http://library.avsim.net/esearch.php?DLID=72083

Lynn and Bill Lyons Golden Hawaii Sikorsky S-43: Download@ ftp://63.217.28.218/1scenery/GoldHaw.zip -OR- http://library.avsim.net/esearch.php?DLID=72060

Aerosofts DHC-2 BEAVER: PAYWARE: http://aerosoft-shop.com/product_info.php?cPath=3&products_id=52

Mikko Maliniemi and Tomas Foosnes Maule M7-260 with the v1.1 update : Download@ http://files.fsnordic.net/Flight_Simulator/Aircraft/General_Aviation/

Tim Piglet Conrads WSK-PZL Mielec AN-2V: Download@ http://www.fs2002-online.de/modules/mydownloads/visit.php?cid=174&lid=337

Mike Stones Boeing 314 Clipper: Download@ http://www.pmstone.com/AircraftSeaplanes.htm

Milton Shupes Beech D18S: Download@ http://www.flightsimonline.com/d18s/downloads.htm

George Diemers Sikorsky VS-44: Download@ ftp://63.217.28.218/1vintage/VS-44.zip -OR- http://www.simviation.com/fs2004vintage30.htm



PLEASE NOTE: Some of these planes have several variations included in their packages. (example: Amphibian, Skis, Wheels, etc) Please follow the directions below for each aircraft as they will explain what to do for each variation of the plane.

ALSO: I have updated the contact points on a few of these aircraft. Please make sure you follow the directions below when asked to overwrite the [contact points] section of the aircraft.cfg file.





************************* 3rd PARTY AIRCRAFT LIST *************************************



============================================================


AIRCRAFT NAME: Lockheed C-130


Folder name: c130

Aircraft: Lockheed C-130 Hercules

Author: Mike Stone


*********************

a. AIRCRAFT CONFIGURATION FILE EDITS:


[LIGHTS]
//Types: 1=beacon, 2=strobe, 3=navigation, 4=cockpit
light.1 = 8, 2.000, -36.500, -14.000, fx_nickspropdust_dirt_m
light.2 = 8, 2.000, -15.000, -14.000, fx_nickspropdust_dirt_m
light.3 = 8, 2.000, 15.000,-14.000, fx_nickspropdust_dirt_m
light.4 = 8, 2.000, 36.500, -14.000, fx_nickspropdust_dirt_m
light.5 = 9, 2.000, -36.500,-14.000, fx_nickspropdust_gravsnd_m
light.6 = 9, 2.000, -15.000, -14.000, fx_nickspropdust_gravsnd_m
light.7 = 9, 2.000, 15.000, -14.000, fx_nickspropdust_gravsnd_m
light.8 = 9, 2.000, 36.500, -14.000, fx_nickspropdust_gravsnd_m
light.9 = 6, 2.000, -36.500, -14.000, fx_nickspropdust_watrsno_m
light.10 = 6, 2.000, -15.000, -14.000, fx_nickspropdust_watrsno_m
light.11 = 6, 2.000, 15.000, -14.000, fx_nickspropdust_watrsno_m
light.12 = 6, 2.000, 36.500, -14.000, fx_nickspropdust_watrsno_m
light.13 = 3, -1.52, -65.60, 7.57, fx_navredm ,
light.14 = 3, -1.52, 65.60, 7.57, fx_navgrem ,
light.15 = 3, -55.19, 0.00, 6.87, fx_navwhih ,
light.16 = 3, -1.52, -65.40, 7.57, fx_strobeh ,
light.17 = 3, -1.52, 65.40, 7.57, fx_strobeh ,
light.18 = 2, -45.90, 0.00, 28.75, fx_beaconh ,
light.19 = 1, 22.19, 0.00, -7.27, fx_beaconh ,
light.20 = 4, 31.15, 0.00, 5.24, fx_vclighth ,


[SMOKESYSTEM]
smoke.0= -14.00, 2.0,-36.50, fx_nicks_watrsnoland_m
smoke.1= -14.00, 2.0, -15.00, fx_nicks_watrsnoland_m
smoke.2= -14.00,2.0, 15.00, fx_nicks_watrsnoland_m
smoke.3= -14.00, 2.0, 36.50, fx_nicks_watrsnoland_m


[EFFECTS]
wake=fx_wake
water=fx_nicks_tchwater
dirt=fx_nicks_tchdirt_m
concrete=fx_sparks
touchdown=fx_tchdwn, 1


*********************


b. PANEL CONFIGURATION EDIT:

[VCockpit01]
size_mm=512, 512
pixel_size=512,512
texture=$h_cluster
background_color=0,0,0
visible=0
gauge00=nn-gauges!LargePropDustFXcontrol.xml, 0,0



==============================================================


AIRCRAFT NAME:

Folder name: RFDS_King_Air_B200

Aircraft: RFDS Kingair B200

Author: Mike Hill


*********************

a. AIRCRAFT CONFIGURATION FILE EDITS:


[LIGHTS]
//Types: 1=beacon, 2=strobe, 3=navigation, 4=cockpit
light.0 = 3, -15.833, -27.26, 2.26, fx_navred ,
light.1 = 3, -15.833, 27.26, 2.26, fx_navgre ,
light.2 = 3, -45.483, 0.00, 9.69, fx_navwhi ,
light.3 = 2, -15.633, -27.26, 2.26, fx_strobe ,
light.4 = 2, -15.633, 27.26, 2.26, fx_strobe ,
light.5 = 1, -41.213, 0.00, 10.44, fx_beacon ,
light.6 = 2, -21.343, 0.00, -1.19, fx_strobe ,
light.7 = 4, -9.923, 0.00, 1.64, fx_vclight,
light.8 = 8, -14.300, -4.800, -9.500, fx_nickspropdust_dirt_s
light.9 = 8, -14.300, 4.800, -9.500, fx_nickspropdust_dirt_s
light.10 = 9, -14.300, -7.800, -9.500, fx_nickspropdust_gravsnd_s
light.11 = 9, -14.300, 7.800, -9.500, fx_nickspropdust_gravsnd_s
light.12 = 6, -14.300, -7.800, -9.500, fx_nickspropdust_watrsno_s
light.13 = 6, -14.300, 7.800, -9.500, fx_nickspropdust_watrsno_s

[SMOKESYSTEM]
smoke.0= -9.5, -14.3,-7.8, fx_nicks_watrsnoland_s
smoke.1= -9.5, -14.3, 7.8, fx_nicks_watrsnoland_s



[EFFECTS]
wake=fx_wake
water=fx_nicks_tchwater
dirt=fx_nicks_tchdirt
concrete=fx_sparks
touchdown=fx_tchdwn_s, 1


*********************


b. PANEL CONFIGURATION EDIT:

[VCockpit04]
size_mm=512, 512
pixel_size=512,512
texture=$h_cluster
background_color=0,0,0
visible=0
gauge00=nn-gauges!MultiPropDustFXcontrol.xml, 0,0



==============================================================


AIRCRAFT NAME: Bell 205A-1

Folder name: Bell 205A-1 Evergreen Helicopters v1 Floats

Aircraft: Bell 205A-1

Author: Lynn Rogers


*********************

a. AIRCRAFT CONFIGURATION FILE EDITS:


[LIGHTS]
//Types: 1=beacon, 2=strobe, 3=navigation, 4=cockpit, 5=landing, 6=taxi
light.0 = 8, 4.3, 0.0, -8.4, fx_nickspropdust_dirt_h
light.1 = 9, 4.3, 0.0, -8.4, fx_nickspropdust_gravsnd_h
light.2 = 6, 4.3, 0.0, -8.4, fx_nickspropdust_watrsno_h
light.3=3, 2.54, -3.90, 5.02, fx_navred ,
light.4=3, 2.54, 3.90, 5.02, fx_navgre ,
light.5= , -27.15, 0.00, 3.71, fx_navwhi ,
light.6=2, -28.55, 0.00, 9.11, fx_strobe ,
light.7=1, -6.10, 0.00, 6.71, fx_beacon ,
light.8=2, -6.10, 0.00, 6.71, fx_navred ,
light.9=4, 8.00, 0.00, 5.00, fx_vclight ,
light.10=6, 8.05, -0.63, -0.76, fx_navwhi ,
light.11=5, 8.80, 0.53, -0.91, fx_navwhi ,
light.12=3, 6.19, -3.75, 0.25, fx_navred ,
light.13=3, 6.19, 3.75, 0.25, fx_navgre ,
light.14=1, 6.29, 0.00, -1.10, fx_beacon ,
light.15=2, 6.29, 0.00, -1.10, fx_strobe ,
light.16=3, -25.65, -0.50, 3.91, fx_navwhi ,
light.17=3, -25.65, 0.50, 3.91, fx_navwhi ,



[SMOKESYSTEM]
smoke.0 = 0.00, 4.3, 0.00, fx_nicks_watrsnoland_h


[EFFECTS]
wake=fx_wake
water=fx_nicks_tchwater_h
dirt=fx_nicks_tchdirt
concrete=fx_sparks
landrotorwash=fx_nicks_rtr_dirt_h
waterrotorwash=fx_nicks_rtr_wtr_h


*********************


b. PANEL CONFIGURATION EDIT:

[VCockpit02]
size_mm=512, 512
pixel_size=512,512
texture=$h_cluster
background_color=0,0,0
visible=0
gauge00=nn-gauges!HeloPropDustFXcontrol.xml, 0,0


============================================================




AIRCRAFT NAME: Classic Goose

Folder name: G21

Aircraft: Lynn and Bill Lyons Classic Goose

Author: Lynn and Bill Lyons

NOTE: I HAVE UPDATED THE CONTACT POINTS FOR THIS PLANE, PLEASE COPY/PASTE AND OVERWRITE THE CONTACT POINTS IN THE AIRCRAFT.CFG FILE FOR THIS AIRCRAFT

*********************

a. AIRCRAFT CONFIGURATION FILE EDITS:

[contact_points]
point.0 =1, -16.80, 0.00, -1.80, 3200, 0, 0.70,70.0, 0.30, 2.5, 0.90, 4.5, 4.5, 0, 0, 190
point.1 =1, 1.40, -3.91, -3.90, 2200, 1, 1.40, 0.0, 0.50, 2.5, 0.85, 0.0, 0.0, 2, 0, 0
point.2 =1, 1.40, 3.91, -3.90, 2200, 2, 1.40, 0.0, 0.50, 2.5, 0.85, 5.5, 5.5, 3, 0, 190
point.3 = 4, 4.00, -2.50, -1.410, 36000, 0, 0.00, 47.0, 0.85, 40.5, 1.25, 0.0, 0.0, 4, 0.0, 0.0
point.4 = 4, 4.00, 2.50, -1.410, 36000, 0, 0.00, 47.0, 0.85, 40.5, 1.25, 0.0, 0.0, 4, 0.0, 0.0
point.5 = 4, -4.35, -2.850, -1.310, 36000, 0, 0.00, 0.0, 0.85, 40.5, 3.25, 0.0, 0.0, 4, 0.0, 0.0
point.6 = 4, -4.35, 2.850, -1.310, 36000, 0, 0.00, 0.0, 0.85, 40.5, 3.25, 0.0, 0.0, 4, 0.0, 0.0
point.7 = 2, -3.35, -16.250, 0.200, 136000, 0, 0.00, 47.0, 0.85, 40.5, 1.25, 0.0, 0.0, 5, 0.0, 0.0
point.8 = 2, -3.35, 16.250, 0.200, 136000, 0, 0.00, 47.0, 0.85, 40.5, 1.25, 0.0, 0.0, 6, 0.0, 0.0
point.9 = 5, 0.90, 0.0, 7.300, 1600, 0, 0.00, 50.0, 2.0, 2.0, 2.00, 2.0, 2.0, 2.0,2.0, 2.0
point.10 = 4, -14.35, 0.0, 0.50, 136000,1, 1.40, 0.0, 0.50, 5.5, 0.85, 0.0, 0.0, 9, 0, 0



[LIGHTS]
//Types: 1=beacon, 2=strobe, 3=navigation, 4=cockpit
light.0=2, -0.0, -21.4, 6.10, fx_navredc
light.1=2, -0.0, 21.4, 6.10, fx_navgrec
light.2=2, -21.0, 0.00, 10.70, fx_navredc
light.3=4, -3.0, 0.00, 2.5, fx_vclight_goose
light.4=4, -10.0, 0.00, 4.0, fx_vclight_goose
//light.5=4, 2.2, 0.00,3.2, fx_vclight_goosef
light.6= 8, -5.50, -6.00,-5.00, fx_nickspropdust_dirt_s
light.7= 8, -5.50, 6.00,-5.00, fx_nickspropdust_dirt_s
light.8= 9, -5.50, -6.00,-5.00, fx_nickspropdust_gravsnd_s
light.9= 9, -5.50, 6.00,-5.00, fx_nickspropdust_gravsnd_s
light.10= 6, -5.50, -6.00,-5.00, fx_nickspropdust_watrsno_s
light.11= 6, -5.50, 6.00,-5.00, fx_nickspropdust_watrsno_s

[SMOKESYSTEM]
smoke.0= -5.0, -5.5, -6.0, fx_nicks_watrsnoland_sg
smoke.1= -5.0, -5.5, 6.0, fx_nicks_watrsnoland_sg



[EFFECTS]
wake=fx_wake
dirt=fx_nicks_tchdirt
concrete=fx_sparks
touchdown=fx_tchdwn_s, 1
startup=fx_engstrt_g21
water=fx_nicks_tchwater


*********************


b. PANEL CONFIGURATION EDIT:

[Vcockpit18]
Background_color=0,0,0
size_mm=512,512
visible=0
pixel_size=512,512
texture=$h_cluster

gauge00=nn-gauges!MultiPropDustFXcontrol.xml, 0,0


============================================================



AIRCRAFT NAME: Sikorsky S-43

Folder name: S43

Aircraft: Lynn and Bill Lyons Golden Hawaii Sikorsky S-43

Author: Lynn and Bill Lyons


NOTE: I HAVE UPDATED THE CONTACT POINTS FOR THIS PLANE, PLEASE COPY/PASTE AND OVERWRITE THE CONTACT POINTS IN THE AIRCRAFT.CFG FILE FOR THIS AIRCRAFT

*********************

a. AIRCRAFT CONFIGURATION FILE EDITS:


[contact_points]
//0 Class
//1 Longitudinal Position (feet)
//2 Lateral Position (feet)
//3 Vertical Position (feet)
//4 Impact Damage Threshold (Feet Per Minute)
//5 Brake Map (0=None, 1=Left, 2=Right)
//6 Wheel Radius (feet)
//7 Steer Angle (degrees)
//8 Static Compression (feet) (0 if rigid)
//9 Max/Static Compression Ratio
//10 Damping Ratio (0=Undamped, 1=Critically Damped)
//11 Extension Time (seconds)
//12 Retraction Time (seconds)
//13 Sound Type
//14 Airspeed limit for retraction (KIAS)
//15 Airspeed that gear gets damage at (KIAS)

point.0 = 1.000, -22.000, 0.000, -7.600, 15200.000, 0.000, 0.500, 40.000, 0.420, 2.500, 0.900, 3.000, 3.000, 0.000, 0.000, 0.000
point.1 = 1.000, 4.400, -6.500, -11.700, 15200.000, 1.000, 1.400, 0.000, 0.500, 2.500, 0.850, 4.100, 4.300, 2.000, 0.000, 0.000
point.2 = 1.000, 4.400, 6.500, -11.700, 15200.000, 2.000, 1.400, 0.000, 0.500, 2.500, 0.850, 4.300, 4.100, 3.000, 0.000, 0.000
point.3= 2.000, 0.000, -42.000, 3.000, 15200.000, 0.000, 0.000, 0.000, 0.000, 0.000, 0.000, 0.000, 0.000, 5.000, 0.000, 0.000
point.4= 2.000, 0.000, 42.000, 3.000, 15200.000, 0.000, 0.000, 0.000, 0.000, 0.000, 0.000, 0.000, 0.000, 6.000, 0.000, 0.000
point.5= 2.000, 17.000, 0.000, 3.000, 15200.000, 0.000, 0.000, 0.000, 0.000, 0.000, 0.000, 0.000, 0.000, 9.000, 0.000, 0.000
point.6 = 4, 10.00, -3.50, -9.000, 5600, 0, 0.00, 49.0, 0.65, 6.5, 0.75, 0.0, 0.0, 0, 0.0, 0.0
point.7 = 4, 10.00, 3.50, -9.000, 5600, 0, 0.00, 49.0, 0.65, 6.5, 0.75, 0.0, 0.0, 1, 0.0, 0.0
point.8 = 4, -10.35, -2.250, -8.000, 5600, 0, 0.00, 0.0, 0.65, 6.5, 0.75, 0.0, 0.0, 2, 0.0, 0.0
point.9 = 4, -10.35, 2.250, -8.000, 5600, 0, 0.00, 0.0, 0.65, 6.5, 0.75, 0.0, 0.0, 3, 0.0, 0.0
point.10 = 4, 2.0, -24.250, -6.800, 5600, 0, 0.00, 0.0, 0.85, 2.5, 0.65, 0.0, 0.0, 0, 0.0, 0.0
point.11 = 4, 2.0, 24.250, -6.800, 5600, 0, 0.00, 0.0, 0.85, 2.5, 0.65, 0.0, 0.0, 1, 0.0, 0.0
point.12= 5, -22.000, -3.500, -6.30, 1600, 0, 0.00, 50.0, 0.0, 0.0, 1.00, 1.1, 1.5, 0, 0.0, 0.0
point.13= 5, -22.000, 3.500, -6.30, 1600, 0, 0.00, 50.0, 0.0, 0.0, 1.00, 1.1, 1.5, 0, 0.0, 0.0
point.14 = 4, 10.00, 0.00, -9.000, 5600, 0, 0.00, 49.0, 0.65, 6.5, 0.75, 0.0, 0.0, 0, 0.0, 0.0




[LIGHTS]
//Types: 1=beacon, 2=strobe, 3=navigation, 4=cockpit, 5=landing
light.0 = 3, 1.893, -39.653, 2.98, fx_navred_s43 ,
light.1 = 3, 1.893, 39.653, 2.98, fx_navgreen_s43 ,
light.2 = 3, -31.17, 0.00, -1.169, fx_navwhi ,
light.3 = 4, -0.8, 0.00, -5.30, fx_vclight,
light.4 = 4, -5.1, 0.00, -5.30, fx_vclight,
light.5 = 4, 13.0, 0.00, -5.40, fx_vclight,
light.6= 8, -4.000, -7.000, -7.000, fx_nickspropdust_dirt_m
light.7= 8, -4.000, 7.000, -7.000, fx_nickspropdust_dirt_m
light.8= 9, -4.000, -7.000, -7.000, fx_nickspropdust_gravsnd_m
light.9= 9, -4.000, 7.000, -7.000, fx_nickspropdust_gravsnd_m
light.10= 6, -4.000, -7.000, -7.000, fx_nickspropdust_watrsno_m
light.11= 6, -4.000, 7.000, -7.000, fx_nickspropdust_watrsno_m

[SMOKESYSTEM]
smoke.0= -7.0, -4.0, -7.0, fx_nicks_watrsnoland_m
smoke.1= -7.0, -4.0, 7.0, fx_nicks_watrsnoland_m




[EFFECTS]
wake=fx_wake
water=fx_nicks_tchwater
dirt=fx_nicks_tchdirt
concrete=fx_sparks
touchdown=fx_tchdwn_s
startup=fx_engstrt_s43



*********************


b. PANEL CONFIGURATION EDIT:


[Vcockpit14]
Background_color=0,0,0
size_mm=512,512
visible=0
pixel_size=512,512
texture=$h_cluster

gauge00=nn-gauges!SeaPropDustFXcontrol.xml, 0,0


============================================================




AIRCRAFT NAME: Aerosoft DHC-2 BEAVER


Folder names:
Aerosoft Beaver Amphibian
Aerosoft Beaver Cropduster
Aerosoft Beaver Floats 5 Seats
Aerosoft Beaver Floats 8 Seats
Aerosoft Beaver Skis
Aerosoft Beaver Standard Wheels

ALL AIRCRAFT.CFG FILES IN THE ABOVE FOLDERS MUST BE EDITED WITH THE SAME INFORMATION BELOW FOR THE FX TO DISPLAY WITH ALL VERSIONS OF THE PLANE

Aircraft: Aerosoft Beaver

Author: Aerosoft

*********************

a. AIRCRAFT CONFIGURATION FILE EDITS:


light.0 = 3, 0.15, -26.90, 4.10, fx_navred
light.1 = 3, 0.15, 26.90, 4.10, fx_navgre
light.2 = 2, 0.15, -26.90, 4.10, fx_strobe
light.3 = 2, 0.15, 26.90, 4.10, fx_strobe
light.4 = 4, 1.15, 0.00, 1.50, fx_vclight
light.5 = 8, 0.6, 0.0, -10.0, fx_nickspropdust_dirt_s
light.6 = 9, 0.6, 0.0, -10.0, fx_nickspropdust_gravsnd_s
light.7 = 6, 0.6, 0.0, -10.0, fx_nickspropdust_watrsno_s


[SMOKESYSTEM]
smoke.0= -10.0, 0.6, 0.0, fx_nicks_watrsnoland_s


[EFFECTS]
wake =fx_wake
dirt =fx_nicks_tchdirt
concrete =fx_sparks
touchdown =fx_tchdwn_s, 1
water=fx_nicks_tchwater


*********************


b. PANEL CONFIGURATION EDIT:

panel file is inside the: Aerosoft Beaver Standard Wheels folder


[VCockpit05]
size_mm=512, 512
pixel_size=512,512
texture=$h_cluster
background_color=0,0,0
visible=0
gauge00=nn-gauges!SinglePropDustFXcontrol.xml, 0,0

============================================================


NOTE: THE MAULE COMES IN SEVERAL DIFFERENT BODY STYLES. I HAVE NOTED THE EDITS FOR EACH TYPE BASED ON THE FOLDER NAMES IN THE NEXT 3 SECTIONS BELOW


AIRCRAFT NAME: Maule M7-260


Folder name: Maule M7-260 Amphibian


Aircraft: Maule M7-260 with the v1.1 update


Author: Mikko Maliniemi and Tomas Foosnes


*********************

a. AIRCRAFT CONFIGURATION FILE EDITS:


[LIGHTS]
//Types: 1=beacon, 2=strobe, 3=navigation, 4=cockpit
light.0=4, 0.50, 0.00, 1.00, fx_vclight_maule
light.1=3, 0.75, -16.67, 2.52, fx_navred_maule
light.2=3, 0.75, 16.67, 2.52, fx_navgre_maule
light.3=2, 0.65, -16.67, 2.52, fx_strobe_maule
light.4=2, 0.65, 16.67, 2.52, fx_strobe_maule
light.5=5, 1.95, -12.27, 2.42, fx_landing_maule.fx,
light.6=5, 1.95, 12.27, 2.42, fx_landing_maule.fx,
light.7 = 8, 0.0, 0.0, -10.0, fx_nickspropdust_dirt_s
light.8 = 9, 0.0, 0.0, -10.0, fx_nickspropdust_gravsnd_s
light.9 = 6, 0.0, 0.0, -10.0, fx_nickspropdust_watrsno_s

[SMOKESYSTEM]
smoke.0= -10.0, 0.0, 0.0, fx_nicks_watrsnoland_s



[EFFECTS]
wake=fx_wake
water=fx_nicks_tchwater
dirt=fx_nicks_tchdrt
concrete=fx_sparks
touchdown=fx_tchdwn_s, 1



*********************


b. PANEL CONFIGURATION EDIT:

Panel is located in the: Maule M7-260 panels\panel.2 folder

[VCockpit06]
size_mm=512, 512
pixel_size=512,512
texture=$h_cluster
background_color=0,0,0
visible=0
gauge00=nn-gauges!SinglePropDustFXcontrol.xml, 0,0


============================================================



AIRCRAFT NAME: Maule M7-260

Folder names:
Maule M7-260 Spring Gear
Maule M7-260 Taildragger
Maule M7-260 Tundra wheel
Maule M7-260 Wheel-ski

ALL AIRCRAFT.CFG FILES IN THE ABOVE FOLDERS MUST BE EDITED WITH THE SAME INFORMATION BELOW FOR THE FX TO DISPLAY WITH ALL VERSIONS OF THE PLANE

Aircraft: Maule M7-260 with the v1.1 update


Author: Mikko Maliniemi and Tomas Foosnes


*********************

a. AIRCRAFT CONFIGURATION FILE EDITS:


[LIGHTS]
//Types: 1=beacon, 2=strobe, 3=navigation, 4=cockpit
light.0=4, 0.50, 0.00, 1.00, fx_vclight_maule
light.1=3, 0.75, -16.67, 2.52, fx_navred_maule
light.2=3, 0.75, 16.67, 2.52, fx_navgre_maule
light.3=2, 0.65, -16.67, 2.52, fx_strobe_maule
light.4=2, 0.65, 16.67, 2.52, fx_strobe_maule
light.5=5, 1.95, -12.27, 2.42, fx_landing_maule.fx,
light.6=5, 1.95, 12.27, 2.42, fx_landing_maule.fx,
light.7 = 8, -9.0, 0.0, -6.0, fx_nickspropdust_dirt_s
light.8 = 9, -9.0, 0.0, -6.0, fx_nickspropdust_gravsnd_s
light.9 = 6, -9.0, 0.0, -6.0, fx_nickspropdust_watrsno_s

[SMOKESYSTEM]
smoke.0= -6.0, -9.0, 0.0, fx_nicks_watrsnoland_s



[EFFECTS]
wake=fx_wake
water=fx_nicks_tchwater
dirt=fx_nicks_tchdrt
concrete=fx_sparks
touchdown=fx_tchdwn_s, 1



*********************


b. PANEL CONFIGURATION EDIT:

Panel is located in the: Maule M7-260 panels\panel.1 folder

[VCockpit06]
size_mm=512, 512
pixel_size=512,512
texture=$h_cluster
background_color=0,0,0
visible=0
gauge00=nn-gauges!SinglePropDustFXcontrol.xml, 0,0


============================================================



AIRCRAFT NAME: Maule M7-260


Folder name: Maule M7-260 Tri-cycle


Aircraft: Maule M7-260 with the v1.1 update


Author: Mikko Maliniemi and Tomas Foosnes


*********************

a. AIRCRAFT CONFIGURATION FILE EDITS:


[LIGHTS]
//Types: 1=beacon, 2=strobe, 3=navigation, 4=cockpit
light.0=4, 0.50, 0.00, 1.00, fx_vclight_maule
light.1=3, 0.75, -16.67, 2.52, fx_navred_maule
light.2=3, 0.75, 16.67, 2.52, fx_navgre_maule
light.3=2, 0.65, -16.67, 2.52, fx_strobe_maule
light.4=2, 0.65, 16.67, 2.52, fx_strobe_maule
light.5=5, 1.95, -12.27, 2.42, fx_landing_maule.fx,
light.6=5, 1.95, 12.27, 2.42, fx_landing_maule.fx,
light.7 = 8, 0.0, 0.0, -8.0, fx_nickspropdust_dirt_s
light.8 = 9, 0.0, 0.0, -8.0, fx_nickspropdust_gravsnd_s
light.9 = 6, 0.0, 0.0, -8.0, fx_nickspropdust_watrsno_s

[SMOKESYSTEM]
smoke.0= -8.0, 0.0, 0.0, fx_nicks_watrsnoland_s



[EFFECTS]
wake=fx_wake
water=fx_nicks_tchwater
dirt=fx_nicks_tchdrt
concrete=fx_sparks
touchdown=fx_tchdwn_s, 1



*********************


b. PANEL CONFIGURATION EDIT:

Panel is located in the: Maule M7-260 panels\panel.2 folder

[VCockpit06]
size_mm=512, 512
pixel_size=512,512
texture=$h_cluster
background_color=0,0,0
visible=0
gauge00=nn-gauges!SinglePropDustFXcontrol.xml, 0,0


=======================================================================




AIRCRAFT NAME: AN-2V

Folder name: an-2vppp

Aircraft: WSK-PZL Mielec (Antonov) AN-2V

Author: Tim Piglet Conrad


*********************

a. AIRCRAFT CONFIGURATION FILE EDITS:


[lights]
//Types: 1=beacon, 2=strobe, 3=navigation, 4=cockpit, 5=landing
light.0 = 3, -1.09, -30.16, 5.66, fx_navred
light.1 = 3, -1.09, 30.16, 5.66, fx_navgre
light.2 = 3, 1.42, 0.00, 7.447, fx_navwhi
light.3 = 4, 2.48, 0, 1.97, fx_vclight_offwhi
light.4 = 8, 5.2, 0.0, -6.0, fx_nickspropdust_dirt_m
light.5 = 9, 5.2, 0.0, -6.0, fx_nickspropdust_gravsnd_m
light.6 = 6, 5.2, 0.0, -6.0, fx_nickspropdust_watrsno_m


[SMOKESYSTEM]
smoke.0= -6.0, 5.2, 0.0, fx_nicks_watrsnoland_m



[EFFECTS]
wake=fx_wake
water=fx_nicks_tchwater
dirt=fx_nicks_tchdrt
concrete=fx_sparks
touchdown=fx_tchdwn_s, 1



*********************


b. PANEL CONFIGURATION EDIT:

[VCockpit07]
size_mm=512, 512
pixel_size=512,512
texture=$h_cluster
background_color=0,0,0
visible=0
gauge00=nn-gauges!SinglePropDustFXcontrol.xml, 0,0


============================================================


AIRCRAFT NAME: Boeing 314 Clipper

Folder name: b314

Aircraft: Boeing 314 Clipper

Author: Mike Stone


*********************

a. AIRCRAFT CONFIGURATION FILE EDITS:


[lights]
//Types: 1=beacon, 2=strobe, 3=navigation, 4=cockpit, 5=landing
light.0 = 3, -3.43, -75.73, 13.83, fx_navredh ,
light.1 = 3, -3.43, 75.73, 13.83, fx_navgreh ,
light.2 = 3, -66.21, 0.00, 6.40, fx_navwhth ,
light.3 = 2, -3.53, -75.73, 13.83, fx_strobeh ,
light.4 = 2, -3.53, 75.73, 13.83, fx_strobeh ,
light.5 = 1, -60.50, 0.00, 19.90, fx_beaconh ,
light.6 = 1, -49.24, 0.00, 0.34, fx_beaconh ,
light.7 = 6, 2.000, -28.200, -1.200, fx_nickspropdust_watrsno_m //light.7 = 4, 22.84, 0.00, 8.52, fx_vclight (edited out for FX)
light.8 = 8, 2.000, -28.200, -1.200, fx_nickspropdust_dirt_m
light.9 = 8, 4.000, -13.700, -3.400, fx_nickspropdust_dirt_m
light.10 = 8, 4.000, 13.700, -3.400, fx_nickspropdust_dirt_m
light.11 = 8, 2.000, 28.200, -1.200, fx_nickspropdust_dirt_m
light.12 = 9, 2.000, -28.200, -1.200, fx_nickspropdust_gravsnd_m
light.13 = 9, 4.000, -13.700, -3.400, fx_nickspropdust_gravsnd_m
light.14 = 9, 4.000, 13.700, -3.400, fx_nickspropdust_gravsnd_m
light.15 = 9, 2.000, 28.200, -1.200, fx_nickspropdust_gravsnd_m
light.16 = 6, 4.000, -13.700, -3.400, fx_nickspropdust_watrsno_m
light.17 = 6, 4.000, 13.700, -3.400, fx_nickspropdust_watrsno_m
light.18 = 6, 2.000, 28.200, -1.200, fx_nickspropdust_watrsno_m


[SMOKESYSTEM]
smoke.0= -1.20, 2.0,-28.20, fx_nicks_watrsnoland_m
smoke.1= -3.40, 4.0, -13.70, fx_nicks_watrsnoland_m
smoke.2= -3.40, 4.0, 13.70, fx_nicks_watrsnoland_m
smoke.3= -1.20, 2.0, 28.20, fx_nicks_watrsnoland_m



[EFFECTS]
wake=fx_wake
water=fx_nicks_tchwater
dirt=fx_nicks_tchdrt_m
concrete=fx_sparks
touchdown=fx_tchdwn, 1



*********************


b. PANEL CONFIGURATION EDIT:

[VCockpit01]
size_mm=512, 512
pixel_size=512,512
texture=$h_cluster
background_color=0,0,0
visible=0
gauge00=nn-gauges!SeaPropDustFXcontrol.xml, 0,0


=============================================================



AIRCRAFT NAME: Beech D18S

Folder name: D18SVC

Aircraft:

Author: Milton Shupe


*********************

a. AIRCRAFT CONFIGURATION FILE EDITS:



[LIGHTS]
// types: 1=beacon, 2=strobe, 3=navigation, 4=cockpit, 5=landing
// 6=Taxi, 7=Recognition, 8=Wing, 9=Logo, 10=Cabin
light.0 = 3, -0.6, -23.495, 1.796, fx_navred ,
light.1 = 3, -0.5, 23.495, 1.696, fx_navgre ,
//light.2 = 3, -24.3, 0, 3.700, fx_navwhi
//light.3 = 4, 4.00, 0.00, 2.250, fx_vclight,
light.4 = 4, 0.70, 0.00, 2.050, fx_vclight,
light.5 = 4, -4.70, 0.00, 3.250, fx_vclight,
light.6 = 1, -17.68, 0.00, 3.999, fx_beacon_commander.fx ,
light.7 = 1, -0.1, 0.00, -1.700, fx_beacon_commander.fx ,
light.8 = 5, 8.3, -14.0, -2.9, Newll ,//wing lite reflections
light.9 = 5, 8.3, 14.0, -2.9, Newll ,//wing
light.10=8, -13.5, -6.5, -5.036, fx_nickspropdust_dirt_s
light.11=8, -13.5, 6.5, -5.036, fx_nickspropdust_dirt_s
light.12=9, -13.5, -6.5, -5.036, fx_nickspropdust_gravsnd_s
light.13=9,-13.5, 6.5, -5.036, fx_nickspropdust_gravsnd_s
light.14=6, -13.5, -6.5,-5.036, fx_nickspropdust_watrsno_s
light.15=6, -13.5, 6.5, -5.036, fx_nickspropdust_watrsno_s

[SMOKESYSTEM]
smoke.0= -5.036, -13.5, -6.5, fx_nicks_watrsnoland_s
smoke.1= -5.036, -13.5, 6.5, fx_nicks_watrsnoland_s




[EFFECTS]
wake=fx_wake
water=fx_nicks_tchwater
dirt=fx_nicks_tchdrt
concrete=fx_sparks
touchdown=fx_tchdwn_s, 1



*********************


b. PANEL CONFIGURATION EDIT:

note: panel edit must be made in both VC and NOVC panel.cfg files located in the folders as shown:


In the panel.vc folder:

[VCockpit04]
size_mm=512, 512
pixel_size=512,512
texture=$h_cluster
background_color=0,0,0
visible=0
gauge00=nn-gauges!MultiPropDustFXcontrol.xml, 0,0


In the panel.novc folder:

[VCockpit01]
size_mm=512, 512
pixel_size=512,512
texture=$h_cluster
background_color=0,0,0
visible=0
gauge00=nn-gauges!MultiPropDustFXcontrol.xml, 0,0


============================================================




AIRCRAFT NAME: Sikorsky VS-44


Folder name: Sikorsky VS-44 AEA


Aircraft: Sikorsky VS-44 AEA


Author: George Diemer


*********************

a. AIRCRAFT CONFIGURATION FILE EDITS:

NOTE: I HAVE UPDATED THE CONTACT POINTS FOR THIS PLANE, PLEASE COPY/PASTE AND OVERWRITE THE CONTACT POINTS IN THE AIRCRAFT.CFG FILE FOR THIS AIRCRAFT


[contact_points]
//0 Class
//1 Longitudinal Position (feet)
//2 Lateral Position (feet)
//3 Vertical Position (feet)
//4 Impact Damage Threshold (Feet Per Minute)
//5 Brake Map (0=None, 1=Left, 2=Right)
//6 Wheel Radius (feet)
//7 Steer Angle (degrees)
//8 Static Compression (feet) (0 if rigid)
//9 Max/Static Compression Ratio
//10 Damping Ratio / Water Rudder Effectiveness (0=Undamped, 1=Critically Damped) / 1.0 = normal
//11 Extension Time (seconds)
//12 Retraction Time (seconds)
//13 Sound Type
//14 Airspeed limit for retraction (KIAS)
//15 Airspeed that gear gets damage at(KIAS)
point.0= 1.000, -39.000, 0.000, -8.000, 3600.000, 0.000, 1.570, 32.000, 0.300, 2.500, 0.800, 2.000, 2.000, 1.000, 0.000, 0.000
point.1= 1.000, 5.000, -8.000, -11.000, 3600.000, 1.000, 1.570, 0.000, 0.400, 2.500, 0.800, 2.000, 2.000, 2.000, 0.000, 0.000
point.2= 1.000, 5.000, 8.000, -11.000, 3600.000, 2.000, 1.570, 0.000, 0.400, 2.500, 0.800, 2.000, 2.000, 3.000, 0.000, 0.000
point.3= 2.000, -30.000, 0.000, -1.000, 1800.000, 0.000, 0.000, 0.000, 0.000, 0.000, 0.000, 0.000, 0.000, 9.000, 0.000, 0.000
point.4= 2.000, 18.000, 0.000, -1.500, 1800.000, 0.000, 0.000, 0.000, 0.000, 0.000, 0.000, 0.000, 0.000, 4.000, 0.000, 0.000
point.5= 2.000, 0.000, -39.000, -3.000, 1800.000, 0.000, 0.000, 0.000, 0.000, 0.000, 0.000, 0.000, 0.000, 5.000, 0.000, 0.000
point.6= 2.000, 0.000, 39.000, -3.000, 1800.000, 0.000, 0.000, 0.000, 0.000, 0.000, 0.000, 0.000, 0.000, 6.000, 0.000, 0.000
point.7= 4.000, 18.000, -5.100, -9.000, 1600.000, 1.000, 0.000, 0.000, 3.950, 1.500, 0.650, 0.000, 0.000, 2.000, 0.000, 0.000
point.8= 4.000, 18.000, 5.100, -9.000, 1600.000, 2.000, 0.000, 0.000, 3.950, 1.500, 0.650, 0.000, 0.000, 3.000, 0.000, 0.000
point.9= 4.000, -30.000, -5.100, -7.000, 1600.000, 0.000, 0.000, 0.000, 1.950, 1.500, 0.650, 0.000, 0.000, 0.000, 0.000, 0.000
point.10= 4.000, -30.000, 5.100, -7.000, 1600.000, 0.000, 0.000, 0.000, 1.950, 1.500, 0.650, 0.000, 0.000, 0.000, 0.000, 0.000
point.11= 5, -30.90, 0.000, -5.300, 1600, 0, 0.00, 50.0, 0.0, 0.0, 1.00, 1.0, 1.2, 0.5, 0.0, 0.0




[LIGHTS]
//Types: 1=beacon, 2=strobe, 3=navigation, 4=cockpit, 5=landing
// longitudinal, lateral, vertical distance from datum point
light.0=3, -5.700, -62.000, 8.900, fx_navred //
light.1=3, -5.700, 62.000, 8.900, fx_navgre //
light.2=3, -43.100, 0.000, 18.000, fx_navwhi //
light.3=3, -52.700, -0.300, 5.700, fx_navwhi //
light.4=3, -52.700, 0.300, 5.700, fx_navwhi //
light.5=4, 13.000, 0.000, 3.200, fx_vclighth //high VC-lighting; adjust these positions as you would for the [Views] section
light.6=4, 9.000, 0.000, 3.400, fx_vclighth //flight engineer
light.7= 8, -10.000,-22.200, -13.000, fx_nickspropdust_dirt_m
light.8= 8, -10.000, -9.360, -13.000, fx_nickspropdust_dirt_m
light.9= 8, -10.000, 9.360, -13.000, fx_nickspropdust_dirt_m
light.10= 8, -10.000, 22.200, -13.000, fx_nickspropdust_dirt_m
light.11= 9, -10.000, -22.200, -13.000, fx_nickspropdust_gravsnd_m
light.12= 9, -10.000, -9.360, -13.000, fx_nickspropdust_gravsnd_m
light.13= 9, -10.000, 9.360, -13.000, fx_nickspropdust_gravsnd_m
light.14= 9, -10.000, 22.200, -13.000, fx_nickspropdust_gravsnd_m
light.15= 6, -10.000, -22.200, -13.000, fx_nickspropdust_watrsno_m
light.16= 6, -10.000, -9.360, -13.000, fx_nickspropdust_watrsno_m
light.17= 6, -10.000, 9.360, -13.000, fx_nickspropdust_watrsno_m
light.18= 6, -10.000, 22.200, -13.000, fx_nickspropdust_watrsno_m

[SMOKESYSTEM]
smoke.0= -13.0, -8.0, -22.20, fx_nicks_watrsnoland_m
smoke.1= -13.0, -8.0, -9.36, fx_nicks_watrsnoland_m
smoke.2= -13.0, -8.0, 9.36, fx_nicks_watrsnoland_m
smoke.3= -9.0, -8.0, 22.20, fx_nicks_watrsnoland_m




[EFFECTS]
wake=fx_wake
water=fx_nicks_tchwater
dirt=fx_nicks_tchdrt_m
concrete=fx_sparks
touchdown=fx_tchdwn, 1



*********************


b. PANEL CONFIGURATION EDIT:

[Vcockpit11]
Background_color=0,0,0
size_mm=512,512
visible=0
pixel_size=512,512
texture=$h_cluster

gauge00=nn-gauges!SeaPropDustFXcontrol.xml, 0,0


=============================================================



end file