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==================================

This file conatains all the necessary aircraft.cfg and panel.cfg files edits to enable the effects with the Microsoft prop aircraft installed by default with MS Flight Simulator. Refer to the README_FIRST.txt file for complete instructions.

Each aircraft is listed by it's folder name in the Flight Simulator \Aircraft directory and its model name as well for ease of indentification since some of the planes are located in directories which may be difficult to locate.

There are three 3rd party aircraft:

Mike Stone's Lockheed C-130
Mike Hill's Beechcraft Kingair B200 RFDS
Lynn Rogers Bell 205A-1 Evergreen Float Helicopter v1

...and the URL's to downoload them from listed at the end of this file.




MICROSOFT PROP AIRCRAFT FILE LIST
=====================================================================

AIRCRAFT NAME:

FS200X Folder name: beech_baron_58

Aircraft: Beech Baron 58


*********************

a. AIRCRAFT CONFIGURATION FILE EDITS:


[LIGHTS]
//Types: 1=beacon, 2=strobe, 3=navigation, 4=cockpit, 5=landing
light.0 = 3, -6.60, -19.29, 0.79, fx_navred ,
light.1 = 3, -6.60, 19.29, 0.79, fx_navgre ,
light.2 = 3, -25.33, 0.00, 0.72, fx_navwhi ,
light.3 = 2, -6.43, -19.29, 0.79, fx_strobe ,
light.4 = 2, -6.43, 19.29, 0.79, fx_strobe ,
light.5 = 1, -23.98, 0.00, 6.47, fx_beacon ,
light.6 = 2, -7.80, 0.00, -1.60, fx_strobe ,
light.7 = 4, -7.80, 0.00, 2.70, fx_vclight,
light.8=8, -10.4, -6.3, -6.0, fx_nickspropdust_dirt_s // Engine 1 dirt, dry mud, clay surface types prop dust
light.9=8, -10.4, 6.3, -6.0, fx_nickspropdust_dirt_s // Engine 2 dirt, dry mud, clay surface types prop dust
light.10=9, -10.4, -6.3, -6.0, fx_nickspropdust_gravsnd_s // Engine 1 gravel, sand and short grass surface types prop dust
light.11=9, -10.4, 6.3, -6.0, fx_nickspropdust_gravsnd_s // Engine 2 gravel, sand and short grass surface types prop dust
light.12=6, -10.4, -6.3, -6.0, fx_nickspropdust_watrsno_s // Engine 1 water, snow and ice surface conditions prop mist
light.13=6, -10.4, 6.3, -6.0, fx_nickspropdust_watrsno_s // Engine 2 water, snow and ice surface conditions prop mist



[SMOKESYSTEM]
smoke.0= 0.0, -10.4,-6.3, fx_nicks_watrsnoland_s // Engine 1 water, snow and ice surface types prop dust
smoke.1= 0.0, -10.4, 6.3, fx_nicks_watrsnoland_s // Engine 2 water, snow and ice surface types prop dust



[EFFECTS]
wake=fx_wake
water=fx_nicks_tchwater // enhanced water spray and splash effects
dirt=fx_nicks_tchdirt // enhanced dirt and dust ground effects
concrete=fx_sparks
touchdown=fx_tchdwn_s, 1



*********************


b. PANEL CONFIGURATION EDIT:


[VCockpit04]
size_mm=512, 512
pixel_size=512,512
texture=$h_cluster
background_color=0,0,0
visible=0
gauge00=nn-gauges!MultiPropDustFXcontrol.xml, 0,0




==============================================================


AIRCRAFT NAME:

FS200X Folder name: beech_king_air_350

Aircraft: Beech King Air 350


*********************

a. AIRCRAFT CONFIGURATION FILE EDITS:


[LIGHTS]
//Types: 1=beacon, 2=strobe, 3=navigation, 4=cockpit
light.0 = 3, 0.56, -28.41, 1.97, fx_navred ,
light.1 = 3, 0.56, 28.41, 1.97, fx_navgre ,
light.2 = 3, -31.20, 0.00, 9.09, fx_navwhi ,
light.3 = 2, 0.89, -28.48, 1.87, fx_strobe ,
light.4 = 2, 0.89, 28.48, 1.87, fx_strobe ,
light.5 = 1, -25.49, 0.00, 9.89, fx_beacon ,
light.6 = 2, -4.55, 0.00, -1.85, fx_strobe ,
light.7 = 4, 4.91, 0.00, 1.64, fx_vclight,
light.8 = 8, -15.300, -4.800, -5.500, fx_nickspropdust_dirt_s
light.9 = 8, -15.300, 4.800, -5.500, fx_nickspropdust_dirt_s
light.10 = 9, -15.300, -4.800, -5.500, fx_nickspropdust_gravsnd_s
light.11 = 9, -15.300, 4.800, -5.500, fx_nickspropdust_gravsnd_s
light.12 = 6, -15.300, -4.800, -5.500, fx_nickspropdust_watrsno_s
light.13 = 6, -15.300, 4.800, -5.500, fx_nickspropdust_watrsno_s



[SMOKESYSTEM]
smoke.0= 0.0, -15.4,-4.8, fx_nicks_watrsnoland_s
smoke.1= 0.0, -15.4, 4.8, fx_nicks_watrsnoland_s


[EFFECTS]
wake=fx_wake
water=fx_nicks_tchwater
dirt=fx_nicks_tchdirt
concrete=fx_sparks
touchdown=fx_tchdwn_s, 1


*********************


b. PANEL CONFIGURATION EDIT:


[VCockpit04]
size_mm=512, 512
pixel_size=512,512
texture=$h_cluster
background_color=0,0,0
visible=0
gauge00=nn-gauges!MultiPropDustFXcontrol.xml, 0,0



============================================================


AIRCRAFT NAME:


FS200X Folder name: bell206b

Aircraft: Bell 206B JetRanger


*********************

a. AIRCRAFT CONFIGURATION FILE EDITS:


[LIGHTS]
//Types: 1=beacon, 2=strobe, 3=navigation, 4=cockpit
light.0 = 8, 4.3, 0.0, -8.4, fx_nickspropdust_dirt_h // Engine 1 dirt, dry mud, clay surface types prop dust
light.1 = 9, 4.3, 0.0, -8.4, fx_nickspropdust_gravsnd_h // Engine 1 gravel, sand and short grass surface types prop dust
light.2 = 6, 4.3, 0.0, -8.4, fx_nickspropdust_watrsno_h // Engine 1 water, snow and ice surface conditions prop mist
light.3 = 3, -15.00, -2.80, 2.27, fx_navred ,
light.4 = 3, -15.00, 2.80, 2.27, fx_navgre ,
light.5 = 3, -23.05, 0.00, 2.95, fx_navwhi ,
light.6 = 1, -22.45, 0.44, 6.54, fx_beacon ,
light.7 = 2, -5.78, 0.00, 4.58, fx_strobe ,
light.8 = 4, 2.00, 0.00, 1.50, fx_vclight ,



[SMOKESYSTEM]
smoke.0 = 0.00, 4.3, 0.00, fx_nicks_watrsnoland_h // Engine 1 water, snow and ice surface types prop dust



[EFFECTS]
wake=fx_wake
water=fx_nicks_tchwater_h // enhanced helicopter water touchdown effect
dirt=fx_nicks_tchdirt // enhanced dirt dust ground effects
concrete=fx_sparks
landrotorwash=fx_nicks_rtr_dirt_h // enhanced helicopter land wind effect
waterrotorwash=fx_nicks_rtr_wtr_h // enhanced helicopter water wind effect
startup=fx_engstrt


*********************


b. PANEL CONFIGURATION EDIT:


[VCockpit02]
size_mm=512, 512
pixel_size=512,512
texture=$h_cluster
background_color=0,0,0
visible=0
gauge00=nn-gauges!HeloPropDustFXcontrol.xml, 0,0



============================================================


AIRCRAFT NAME:


FS200X Folder name: c172

Aircraft: Cessna Skyhawk 172SP


*********************

a. AIRCRAFT CONFIGURATION FILE EDITS:


[LIGHTS]
//Types: 1=beacon, 2=strobe, 3=navigation, 4=cockpit
light.0 = 3, -2.88, -18.11, 2.95, fx_navred
light.1 = 3, -2.88, 18.11, 2.95, fx_navgre
light.2 = 2, -3.15, -18.31, 2.95, fx_strobe
light.3 = 2, -3.15, 18.31, 2.95, fx_strobe
light.4 = 1, -20.60, 0.00, 6.33, fx_beacon
light.5 = 4, -2.27, 0.00, 1.45, fx_vclight
light.6 = 8, -5.4, 0.0, -6.5, fx_nickspropdust_dirt_s
light.7 = 9, -5.4, 0.0, -6.5, fx_nickspropdust_gravsnd_s
light.8 = 6, -5.4, 0.0, -6.5, fx_nickspropdust_watrsno_s



[SMOKESYSTEM]
smoke.0= 0.0, -6.5, 0.0, fx_nicks_watrsnoland_s



[EFFECTS]
wake=fx_wake
water=fx_nicks_tchwater
dirt=fx_nicks_tchdirt
concrete=fx_sparks
touchdown=fx_tchdwn_s, 1


*********************


b. PANEL CONFIGURATION EDIT:
NOTE: The Cessna 172 has 2 panels.. one with IFR (located in the: panel.ifr folder) and one without (located in the: panel folder). In order for the dust effects to be enabled for both types you must open and edit each panel.cfg file separately.



[VCockpit03]
size_mm=512, 512
pixel_size=512,512
texture=$h_cluster
background_color=0,0,0
visible=0
gauge00=nn-gauges!SinglePropDustFXcontrol.xml, 0,0



============================================================


AIRCRAFT NAME:


FS200X Folder name: c182

Aircraft: Cessna Skyhawk 182S


*********************

a. AIRCRAFT CONFIGURATION FILE EDITS:


[LIGHTS]
//Types: 1=beacon, 2=strobe, 3=navigation, 4=cockpit
light.0 = 3, -3.03, -18.11, 3.58, fx_navred
light.1 = 3, -3.03, 18.11, 3.58, fx_navgre
light.2 = 3, -21.45, 0.00, 1.95, fx_navwhi
light.3 = 2, -3.33, -18.31, 3.58, fx_strobe
light.4 = 2, -3.33, 18.31, 3.58, fx_strobe
light.5 = 1, -21.52, 0.00, 7.40, fx_beacon
light.6 = 4, -2.24, 0.00, 2.20, fx_vclight
light.7 = 8, -5.4, 0.0, -6.5, fx_nickspropdust_dirt_s
light.8 = 9, -5.4, 0.0, -6.5, fx_nickspropdust_gravsnd_s
light.9 = 6, -5.4, 0.0, -6.5, fx_nickspropdust_watrsno_s



[SMOKESYSTEM]
smoke.0= -6.5, -6.5, 0.0, fx_nicks_watrsnoland_s



[EFFECTS]
wake=fx_wake
water=fx_nicks_tchwater
dirt=fx_nicks_tchdirt
concrete=fx_sparks
touchdown=fx_tchdwn_s, 1


*********************


b. PANEL CONFIGURATION EDIT:
NOTE: The Cessna 182 has 2 panels.. one with IFR (located in the: panel.ifr folder) and one without (located in the: panel folder). In order for the dust effects to be enabled for both types you must open and edit each panel.cfg file separately.


[VCockpit03]
size_mm=512, 512
pixel_size=512,512
texture=$h_cluster
background_color=0,0,0
visible=0
gauge00=nn-gauges!SinglePropDustFXcontrol.xml, 0,0



============================================================


AIRCRAFT NAME:


FS200X Folder name: C208

Aircraft: Cessna 208 Caravan Amphibian


*********************

a. AIRCRAFT CONFIGURATION FILE EDITS:


[LIGHTS]
//Types: 1=beacon, 2=strobe, 3=navigation, 4=cockpit
light.1 = 8, -7.3, 0.0, -6.0, fx_nickspropdust_dirt_s // Engine 1 dirt, dry mud, clay surface types prop dust
light.2 = 9, -7.3, 0.0, -6.0, fx_nickspropdust_gravsnd_s // Engine 1 gravel, sand and short grass surface types prop dust
light.3 = 6, -7.3, 0.0, -6.0, fx_nickspropdust_watrsno_s // Engine 1 water, snow and ice surface conditions prop mist
light.4 = 3, -12.80, -25.98, 2.72, fx_navred ,
light.5 = 3, -12.80, 25.98, 2.72, fx_navgre ,
light.6 = 3, -38.62, 0.00, 1.84, fx_navwhi ,
light.7 = 2, -13.17, -25.98, 2.72, fx_strobe ,
light.8 = 2, -13.17, 25.98, 2.72, fx_strobe ,
light.9 = 1, -36.20, 0.00, 9.15, fx_beacon ,
light.10 = 4, -9.49, 0.00, 0.98, fx_vclight,



[SMOKESYSTEM]
smoke.0= 0.0, -6.5, 0.0, fx_nicks_watrsnoland_s // Engine 1 water, snow and ice surface types prop dust



[EFFECTS]
wake=fx_wake
water=fx_nicks_tchwater // enhanced water spray and splash effects
waterspeed=fx_nicks_wtrspray, 1 // amphibian hard splash
dirt=fx_nicks_tchdirt // enhanced dirt dust ground effects
concrete=fx_sparks
touchdown=fx_tchdwn_s, 1


*********************


b. PANEL CONFIGURATION EDIT:


[VCockpit05]
size_mm=512, 512
pixel_size=512,512
texture=$h_cluster
background_color=0,0,0
visible=0
gauge00=nn-gauges!SinglePropDustFXcontrol.xml, 0,0


============================================================


AIRCRAFT NAME:


FS200X Folder name: C208B

Aircraft: Cessna Grand Caravan


*********************

a. AIRCRAFT CONFIGURATION FILE EDITS:


[LIGHTS]
//Types: 1=beacon, 2=strobe, 3=navigation, 4=cockpit
light.1 = 8, -7.3, 0.0, -6.0, fx_nickspropdust_dirt_s
light.2 = 9, -7.3, 0.0, -6.0, fx_nickspropdust_gravsnd_s
light.3 = 6, -7.3, 0.0, -6.0, fx_nickspropdust_watrsno_s
light.4 = 3, -12.80, -25.98, 2.72, fx_navred ,
light.5 = 3, -12.80, 25.98, 2.72, fx_navgre ,
light.6 = 3, -38.62, 0.00, 1.84, fx_navwhi ,
light.7 = 2, -13.17, -25.98, 2.72, fx_strobe ,
light.8 = 2, -13.17, 25.98, 2.72, fx_strobe ,
light.9 = 1, -36.20, 0.00, 9.15, fx_beacon ,
light.10 = 4, -9.49, 0.00, 0.98, fx_vclight,



[SMOKESYSTEM]
smoke.0= 0.0, -6.5, 0.0, fx_nicks_watrsnoland_s



[EFFECTS]
wake=fx_wake
water=fx_nicks_tchwater
waterspeed=fx_nicks_wtrspray, 1
dirt=fx_nicks_tchdirt
concrete=fx_sparks
touchdown=fx_tchdwn_s, 1


*********************


b. PANEL CONFIGURATION EDIT:



[VCockpit05]
size_mm=512, 512
pixel_size=512,512
texture=$h_cluster
background_color=0,0,0
visible=0
gauge00=nn-gauges!SinglePropDustFXcontrol.xml, 0,0



============================================================



AIRCRAFT NAME:


FS200X Folder name: Curtiss_Jenny

Aircraft: Curtiss Jenny


*********************

a. AIRCRAFT CONFIGURATION FILE EDITS:


[LIGHTS]
//Types: 1=beacon, 2=strobe, 3=navigation, 4=cockpit, 5=landing
light.0 = 4, -4.0, 0.00, 1.80, fx_vclight,
light.1 = 8, -0.4, 0.0, -6.0, fx_nickspropdust_dirt_s
light.2 = 9, -0.4, 0.0, -6.0, fx_nickspropdust_gravsnd_s
light.3 = 6, -0.4, 0.0, -6.0, fx_nickspropdust_watrsno_s



[SMOKESYSTEM]
smoke.0= -6.5, -6.5, 0.0, fx_nicks_watrsnoland_s



[EFFECTS]
wake=fx_wake
water=fx_nicks_tchwater
dirt=fx_nicks_tchdirt
concrete=fx_sparks
touchdown=fx_tchdwn_s, 1
startup=fx_engstrt_jenny
windshield_rain_effect_available = 0 //Do not draw rain on this windshield


*********************


b. PANEL CONFIGURATION EDIT:
NOTE: The Curtiss Jenny has 3 panels. All three use the same code however in order for the dust effects to be enabled for all 3 variations you must open and edit each panel.cfg file separately.


[VCockpit03]
size_mm=512, 512
pixel_size=512,512
texture=$h_cluster
background_color=0,0,0
visible=0
gauge00=nn-gauges!SinglePropDustFXcontrol.xml, 0,0



============================================================


AIRCRAFT NAME:


FS200X Folder name: DeHavilland_Comet

Aircraft: DeHavilland Comet


*********************

a. AIRCRAFT CONFIGURATION FILE EDITS:


[LIGHTS]
//Types: 1=beacon, 2=strobe, 3=navigation, 4=cockpit, 5=landing

light.0= 8, 0.3, -5.0, -8.8, fx_nickspropdust_dirt_s
light.1= 8, 0.3, 5.0, -8.8, fx_nickspropdust_dirt_s
light.2= 9, 0.3, -5.0, -8.8, fx_nickspropdust_gravsnd_s
light.3= 9, 0.3, 5.0, -8.8, fx_nickspropdust_gravsnd_s
light.4= 6, 0.3, -5.0, -8.8, fx_nickspropdust_watrsno_s
light.5= 6, 0.3, 5.0, -8.8, fx_nickspropdust_watrsno_s
light.6 = 3, 0.84, -8.47, -1.16, fx_navredc ,
light.7 = 3, 0.84, 8.47, -1.16, fx_navgrec ,
light.8 = 3, -20.95, 0.00, 1.16, fx_navwhi ,
light.9 = 4, -5.00, 0.00, 2.20, fx_vclight,
light.10 = 4, -8.00, 0.00, 2.20, fx_vclight,



[SMOKESYSTEM]
smoke.0= 0.0, 0.3,-5.0, fx_nicks_watrsnoland_s
smoke.1= 0.0, 0.3, 5.0, fx_nicks_watrsnoland_s



[EFFECTS]
wake=fx_wake
water=fx_nicks_tchwater
dirt=fx_nicks_tchdirt
concrete=fx_sparks
startup=fx_engstrt_jenny
touchdown=fx_tchdwn_s, 1


*********************


b. PANEL CONFIGURATION EDIT:


[VCockpit03]
size_mm=512, 512
pixel_size=512,512
texture=$h_cluster
background_color=0,0,0
visible=0
gauge00=nn-gauges!MultiPropDustFXcontrol.xml, 0,0



============================================================


AIRCRAFT NAME:


FS200X Folder name: Douglas_DC3

Aircraft: Douglas DC3


*********************

a. AIRCRAFT CONFIGURATION FILE EDITS:


[LIGHTS]
//Types: 1=beacon, 2=strobe, 3=navigation, 4=cockpit, 5=landing
light.0 = 3, -27.20, -46.3, 0.65, fx_navredm ,
light.1 = 3, -27.20, 46.3, 0.65, fx_navgrem ,
light.2 = 3, -64.00, 0.00, 2.72, fx_navwhi ,
light.3 = 1, -36.80, 0.00, 6.25, fx_beaconh ,
light.4 = 4, -6.00, 0.00, 1.80, fx_vclight,
light.5 = 4, -33.00, 0.00, 4.20, fx_vclighth,
light.6=8, -13.75,-12.1, -10.0, fx_nickspropdust_dirt_s
light.7=8, -13.75, 12.1, -10.0, fx_nickspropdust_dirt_s
light.8=9, -13.75,-12.1, -10.0, fx_nickspropdust_gravsnd_s
light.9=9, -13.75, 12.1, -10.0, fx_nickspropdust_gravsnd_s
light.10=6, -13.75,-12.1, -10.0, fx_nickspropdust_watrsno_s
light.11=6, -13.75, 12.1, -10.0, fx_nickspropdust_watrsno_s



[SMOKESYSTEM]
smoke.0= -10.0, -10.4,-12.1, fx_nicks_watrsnoland_s
smoke.1= -10.0, -10.4, 12.1, fx_nicks_watrsnoland_s



[EFFECTS]
wake=fx_wake
dirt=fx_nicks_tchdirt
water=fx_nicks_tchwater
concrete=fx_sparks
startup=fx_engstrt_jenny
touchdown=fx_tchdwn_s, 1



*********************


b. PANEL CONFIGURATION EDIT:

[VCockpit03]
size_mm=512, 512
pixel_size=512,512
texture=$h_cluster
background_color=0,0,0
visible=0
gauge00=nn-gauges!LargePropDustFXcontrol.xml, 0,0



============================================================


AIRCRAFT NAME:


FS200X Folder name: extra300

Aircraft: Extra 300S "Patty Wagstaff's Airplane"


*********************

a. AIRCRAFT CONFIGURATION FILE EDITS:


[LIGHTS]
//Types: 1=beacon, 2=strobe, 3=navigation, 4=cockpit
light.0 = 3, -1.62, -13.28,-0.15, fx_navred
light.1 = 3, -1.62, 13.28,-0.15, fx_navgre
light.2 = 2, -2.02, -13.28,-0.15, fx_strobe
light.3 = 2, -2.02, 13.28,-0.15, fx_strobe
light.4 = 4, -6.62, 0.00, 1.50, fx_vclight
light.5 = 8, -3.0, 0.0, -6.0, fx_nickspropdust_dirt_s
light.6 = 9, -3.0, 0.0, -6.0, fx_nickspropdust_gravsnd_s
light.7 = 6, -3.0, 0.0, -6.0, fx_nickspropdust_watrsno_s



[SMOKESYSTEM]
smoke.0=0.00, -0.70, 1.40, fx_nicks_watrsnoland_s



[EFFECTS]
wake=fx_wake
water=fx_nicks_tchwater
dirt=fx_nicks_tchdirt
concrete=fx_sparks
touchdown=fx_tchdwn_s, 1




*********************


b. PANEL CONFIGURATION EDIT:

[VCockpit03]
size_mm=512, 512
pixel_size=512,512
texture=$h_cluster
background_color=0,0,0
visible=0
gauge00=nn-gauges!SinglePropDustFXcontrol.xml, 0,0



============================================================


AIRCRAFT NAME:


FS200X Folder name: Ford_Trimotor

Aircraft: Ford 4-AT-E Tri-Motor


*********************

a. AIRCRAFT CONFIGURATION FILE EDITS:


[LIGHTS]
//Types: 1=beacon, 2=strobe, 3=navigation, 4=cockpit, 5=landing
light.0 = 3, -2.05, -38.9, 4.91, fx_navred ,
light.1 = 3, -2.05, 38.9, 4.91, fx_navgre ,
light.2 = 4, 5.95, 0.00, 2.65, fx_vclight,
light.3 = 4, -2.00, 0.00, 2.50, fx_vclighth,
light.4=8, -3.5, -9.6, -10.0, fx_nickspropdust_dirt_s // Engine 1 dirt, dry mud, clay surface types prop dust
light.5=8, 7.2, 0.0, -10.0, fx_nickspropdust_dirt_s // Engine 2 dirt, dry mud, clay surface types prop dust
light.6=8, -3.5, 9.6, -10.0, fx_nickspropdust_dirt_s // Engine 3 dirt, dry mud, clay surface types prop dust
light.7=9, -3.5, -9.6, -10.0, fx_nickspropdust_gravsnd_s // Engine 1 gravel, sand and short grass surface types prop dust
light.8=9, 7.2, 0.0, -10.0, fx_nickspropdust_gravsnd_s // Engine 2 gravel, sand and short grass surface types prop dust
light.9=9, -3.5, 9.6, -10.0, fx_nickspropdust_gravsnd_s // Engine 3 gravel, sand and short grass surface types prop dust
light.10=6, -3.5, -9.6, -10.0, fx_nickspropdust_watrsno_s // Engine 1 water, snow and ice surface conditions prop mist
light.11=6, 7.2, 0.0, -10.0, fx_nickspropdust_watrsno_s // Engine 2 water, snow and ice surface conditions prop mist
light.12=6, -3.5, 9.6, -10.0, fx_nickspropdust_watrsno_s // Engine 3 water, snow and ice surface conditions prop mist


[SMOKESYSTEM]
smoke.0=0.00, -9.00, -9.60, fx_nicks_watrsnoland_s // Engine 1 water, snow and ice surface types prop dust
smoke.1=0.00, -2.70, 0.00, fx_nicks_watrsnoland_s // Engine 2 water, snow and ice surface types prop dust
smoke.2=0.00, -9.00, 9.60, fx_nicks_watrsnoland_s // Engine 3 water, snow and ice surface types prop dust



[EFFECTS]
wake=fx_wake
water=fx_nicks_tchwater // enhanced water spray and splash effects
dirt=fx_nicks_tchdirt // enhanced dirt dust and ground effects
concrete=fx_sparks
startup=fx_engstrt_jenny
touchdown=fx_tchdwn_s, 1




*********************


b. PANEL CONFIGURATION EDIT:

[VCockpit02]
size_mm=512, 512
pixel_size=512,512
texture=$h_cluster
background_color=0,0,0
visible=0
gauge00=nn-gauges!LargePropDustFXcontrol.xml, 0,0



============================================================


AIRCRAFT NAME:


FS200X Folder name: Lockheed_Vega

Aircraft: Lockheed Vega


*********************

a. AIRCRAFT CONFIGURATION FILE EDITS:


[LIGHTS]
//Types: 1=beacon, 2=strobe, 3=navigation, 4=cockpit, 5=landing
light.0 = 3, -7.78, -20.10, 2.8, fx_navred ,
light.1 = 3, -7.78, -20.10, 3.6, fx_navred ,
light.2 = 3, -7.78, 20.10, 2.8, fx_navgre ,
light.3 = 3, -7.78, 20.10, 3.6, fx_navgre ,
light.4 = 3, -26.85, 0.00, -0.15, fx_navwhi ,
light.5 = 4, -6.00, 0.00, 2.20, fx_vclight,
light.6 = 8, -5.0, 0.0, -6.0, fx_nickspropdust_dirt_s
light.7 = 9, -5.0, 0.0, -6.0, fx_nickspropdust_gravsnd_s
light.8 = 6, -5.0, 0.0, -6.0, fx_nickspropdust_watrsno_s



[SMOKESYSTEM]
smoke.0= 0.00, -11.00, 0.00, fx_nicks_watrsnoland_s



[EFFECTS]
wake=fx_wake
water=fx_nicks_tchwater
dirt=fx_nicks_tchdirt
concrete=fx_sparks
startup=fx_engstrt_vega
touchdown=fx_tchdwn_s, 1



*********************


b. PANEL CONFIGURATION EDIT:
NOTE: The Lockheed Vega has 2 panels. Both use the same code however in order for the dust effects to be enabled for both variations you must open and edit each panel.cfg file separately.

[VCockpit03]
size_mm=512, 512
pixel_size=512,512
texture=$h_cluster
background_color=0,0,0
visible=0
gauge00=nn-gauges!SinglePropDustFXcontrol.xml, 0,0


============================================================


AIRCRAFT NAME:


FS200X Folder name: Mooney_Bravo

Aircraft: Mooney Bravo


*********************

a. AIRCRAFT CONFIGURATION FILE EDITS:


[LIGHTS]
//Types: 1=beacon, 2=strobe, 3=navigation, 4=cockpit, 5=landing
light.0 = 3, -2.65, -18.55, -0.21, fx_navred ,
light.1 = 3, -2.65, 18.55, -0.21, fx_navgre ,
light.2 = 7, -2.75, -18.65, -0.21, fx_recog ,
light.3 = 7, -2.75, 18.65, -0.21, fx_recog ,
light.4 = 1, -17.30, 0.00, -1.25, fx_beacon ,
light.5 = 4, -2.90, 0.00, -0.25, fx_vclight,
light.6 = 2, -5.40, -18.65, 0.00, fx_strobe ,
light.7 = 2, -5.40, 18.65, 0.00, fx_strobe ,
light.8 = 8, -3.4, 0.0, -6.0, fx_nickspropdust_dirt_s
light.9 = 9, -3.4, 0.0, -6.0, fx_nickspropdust_gravsnd_s
light.10 = 6, -3.4, 0.0, -6.0, fx_nickspropdust_watrsno_s



[SMOKESYSTEM]
smoke.0= -6.0, -6.5, 0.0, fx_nickspropdust_watrsno_s



[EFFECTS]
wake=fx_wake
water=fx_nicks_tchwater
dirt=fx_nicks_tchdirt
concrete=fx_sparks
touchdown=fx_tchdwn_s, 1


*********************


b. PANEL CONFIGURATION EDIT:
NOTE: The Mooney Bravo has 2 panels.. one with IFR (located in the: panel.ifr folder) and one without (located in the: panel folder). In order for the dust effects to be enabled for both types you must open and edit each panel.cfg file separately.

[VCockpit03]
size_mm=512, 512
pixel_size=512,512
texture=$h_cluster
background_color=0,0,0
visible=0
gauge00=nn-gauges!SinglePropDustFXcontrol.xml, 0,0


============================================================


AIRCRAFT NAME:


FS200X Folder name: Piper_J3Cub

Aircraft: Piper Cub


*********************

a. AIRCRAFT CONFIGURATION FILE EDITS:


[LIGHTS]
//Types: 1=beacon, 2=strobe, 3=navigation, 4=cockpit, 5=landing
light.0 = 4, -1.1, 0.00, 1.50, fx_vclight,
light.1 = 8, -5.0, 0.0, -7.0, fx_nickspropdust_dirt_s
light.2 = 9, -5.0, 0.0, -7.0, fx_nickspropdust_gravsnd_s
light.3 = 6, -5.0, 0.0, -7.0, fx_nickspropdust_watrsno_s




[SMOKESYSTEM]
smoke.0= 0.00, -10.00, 0.00, fx_nicks_watrsnoland_s



[EFFECTS]
wake=fx_wake
water=fx_nicks_tchwater
dirt=fx_nicks_tchdirt
concrete=fx_sparks
startup=fx_engstrt_cub
touchdown=fx_tchdwn_s, 1



*********************


b. PANEL CONFIGURATION EDIT:


[VCockpit03]
size_mm=512, 512
pixel_size=512,512
texture=$h_cluster
background_color=0,0,0
visible=0
gauge00=nn-gauges!SinglePropDustFXcontrol.xml, 0,0


============================================================


AIRCRAFT NAME:


FS200X Folder name: Robinson_R22

Aircraft: Robinson R22


*********************

a. AIRCRAFT CONFIGURATION FILE EDITS:


[LIGHTS]
//Types: 1=beacon, 2=strobe, 3=navigation, 4=cockpit, 5=landing
light.0 = 8, -8.5, 0.0, -8.4, fx_nickspropdust_dirt_h
light.1 = 9, -8.5, 0.0, -8.4, fx_nickspropdust_gravsnd_h
light.2 = 6, -8.5, 0.0, -8.4, fx_nickspropdust_watrsno_h
light.3 = 3, -5.60, -1.88, -1.60, fx_navred ,
light.4 = 3, -5.60, 1.88, -1.60, fx_navgre ,
light.5 = 3, -23.39, 0.40, 1.95, fx_navwhi ,
light.6 = 1, -18.90, 0.04, 2.58, fx_beacon ,
light.7 = 5, -2.85, 0.20, -1.65, fx_landing ,
light.8 = 5, -2.85, -0.20, -1.65, fx_landing ,
light.9 = 4, -7.75, 0.30, 1.50, fx_vclighth ,


[SMOKESYSTEM]
smoke.0 = 0.00, -8.5, 0.00, fx_nicks_watrsnoland_h



[EFFECTS]
wake=fx_wake
water=fx_nicks_tchwater_h
dirt=fx_nicks_tchdirt
concrete=fx_sparks
landrotorwash=fx_nicks_rtr_dirt_h
waterrotorwash=fx_nicks_rtr_wtr_h
startup=fx_engstrt


*********************


b. PANEL CONFIGURATION EDIT:

[VCockpit03]
size_mm=512, 512
pixel_size=512,512
texture=$h_cluster
background_color=0,0,0
visible=0
gauge00=nn-gauges!R22HeloPropDustFXcontrol.xml, 0,0



============================================================


AIRCRAFT NAME:


FS200X Folder name: Spirit_of_StLouis

Aircraft: Ryan NYP


*********************

a. AIRCRAFT CONFIGURATION FILE EDITS:


[LIGHTS]
//Types: 1=beacon, 2=strobe, 3=navigation, 4=cockpit, 5=landing
light.0 = 4, -5.4, 0.00, 1.65, fx_vclight,
light.1 = 8, -1.4, 0.0, -6.0, fx_nickspropdust_dirt_s
light.2 = 9, -1.4, 0.0, -6.0, fx_nickspropdust_gravsnd_s
light.3 = 6, -1.4, 0.0, -6.0, fx_nickspropdust_watrsno_s



[SMOKESYSTEM]
smoke.0= 0.0, -1.4, 0.0, fx_nicks_watrsnoland_s



[EFFECTS]
wake=fx_wake
water=fx_nicks_tchwater
dirt=fx_nicks_tchdirt
concrete=fx_sparks
touchdown=fx_tchdwn_s, 1
startup=fx_engstrt_ryan
windshield_rain_effect_available = 0 //Do not draw rain on this windshield


*********************


b. PANEL CONFIGURATION EDIT:


[VCockpit02]
size_mm=512, 512
pixel_size=512,512
texture=$h_cluster
background_color=0,0,0
visible=0
gauge00=nn-gauges!SinglePropDustFXcontrol.xml, 0,0



============================================================


AIRCRAFT NAME:


FS200X Folder name: Vickers_Vimy

Aircraft: Vickers Vimy


*********************

a. AIRCRAFT CONFIGURATION FILE EDITS:


[LIGHTS]
//Types: 1=beacon, 2=strobe, 3=navigation, 4=cockpit, 5=landing
light.0 = 4, 4.3, 0.00, 1.65, fx_vclight,
light.1=8, 0.4, -8.4, -5.5, fx_nickspropdust_dirt_s
light.2=8, 0.4, 8.4, -5.5, fx_nickspropdust_dirt_s
light.3=9, 0.4, -8.4, -5.5, fx_nickspropdust_gravsnd_s
light.4=9, 0.4, 8.4, -5.5, fx_nickspropdust_gravsnd_s
light.5=6, 0.4, -8.4, -5.5, fx_nickspropdust_watrsno_s
light.6=6, 0.4, 8.4, -5.5, fx_nickspropdust_watrsno_s



[SMOKESYSTEM]
smoke.0= 0.0, -6.0, -8.4, fx_nicks_watrsnoland_s
smoke.1= 0.0, -6.0, 8.4, fx_nicks_watrsnoland_s


[EFFECTS]
wake=fx_wake
water=fx_nicks_tchwater
dirt=fx_nicks_tchdirt
concrete=fx_sparks
touchdown=fx_tchdwn_s, 1
startup=fx_engstrt_jenny
windshield_rain_effect_available = 0 //Do not draw rain on this windshield


*********************


b. PANEL CONFIGURATION EDIT:

[VCockpit03]
size_mm=512, 512
pixel_size=512,512
texture=$h_cluster
background_color=0,0,0
visible=0
gauge00=nn-gauges!MultiPropDustFXcontrol.xml, 0,0



============================================================



************************* 3rd PARTY AIRCRAFT LIST *************************************


===========================================================


============================================================


AIRCRAFT NAME:


Folder name: c130

Aircraft: Lockheed C-130H

Author: Mike Stone

Download: http://www.pmstone.com/

*********************

a. AIRCRAFT CONFIGURATION FILE EDITS:


[LIGHTS]
//Types: 1=beacon, 2=strobe, 3=navigation, 4=cockpit //Massive scale effects
light.1 = 8, 2.000, -36.500, -10.000, fx_nickspropdust_dirt_m // Engine 1 dirt, dry mud, clay surface types prop dust
light.2 = 8, 2.000, -15.000, -10.000, fx_nickspropdust_dirt_m // Engine 2 dirt, dry mud, clay surface types prop dust
light.3 = 8, 2.000, 15.000, -10.000, fx_nickspropdust_dirt_m // Engine 3 dirt, dry mud, clay surface types prop dust
light.4 = 8, 2.000, 36.500, -10.000, fx_nickspropdust_dirt_m // Engine 4 dirt, dry mud, clay surface types prop dust
light.5 = 9, 2.000, -36.500, -10.000, fx_nickspropdust_gravsnd_m // Engine 1 gravel, sand and short grass surface types prop dust
light.6 = 9, 2.000, -15.000, -10.000, fx_nickspropdust_gravsnd_m // Engine 2 gravel, sand and short grass surface types prop dust
light.7 = 9, 2.000, 15.000, -10.000, fx_nickspropdust_gravsnd_m // Engine 3 gravel, sand and short grass surface types prop dust
light.8 = 9, 2.000, 36.500, -10.000, fx_nickspropdust_gravsnd_m // Engine 4 gravel, sand and short grass surface types prop dust
light.9 = 6, 2.000, -36.500, -10.000, fx_nickspropdust_watrsno_m // Engine 1 water, snow and ice surface conditions prop mist
light.10 = 6, 2.000, -15.000, -10.000, fx_nickspropdust_watrsno_m // Engine 2 water, snow and ice surface conditions prop mist
light.11 = 6, 2.000, 15.000, -10.000, fx_nickspropdust_watrsno_m // Engine 3 water, snow and ice surface conditions prop mist
light.12 = 6, 2.000, 36.500, -10.000, fx_nickspropdust_watrsno_m // Engine 4 water, snow and ice surface conditions prop mist
light.13 = 3, -1.52, -65.60, 7.57, fx_navredm ,
light.14 = 3, -1.52, 65.60, 7.57, fx_navgrem ,
light.15 = 3, -55.19, 0.00, 6.87, fx_navwhih ,
light.16 = 3, -1.52, -65.40, 7.57, fx_strobeh ,
light.17 = 3, -1.52, 65.40, 7.57, fx_strobeh ,
light.18 = 2, -45.90, 0.00, 28.75, fx_beaconh ,



[SMOKESYSTEM]
smoke.0= 0.0, 2.0,-36.50, fx_nicks_watrsnoland_m // Engine 1 water, snow and ice surface types prop dust, massive scale
smoke.1= 0.0, 2.0, -15.00, fx_nicks_watrsnoland_m // Engine 2 water, snow and ice surface types prop dust, massive scale
smoke.2= 0.0,2.0, 15.00, fx_nicks_watrsnoland_m // Engine 3 water, snow and ice surface types prop dust, massive scale
smoke.3= 0.0, 2.0, 36.50, fx_nicks_watrsnoland_m // Engine 4 water, snow and ice surface types prop dust, massive scale


[EFFECTS]
wake=fx_wake
water=fx_nicks_tchwater // enhanced water spray and splash effects
dirt=fx_nicks_tchdirt_m // enhanced dirt dust and ground effects, massive scale
concrete=fx_sparks
touchdown=fx_tchdwn, 1


*********************


b. PANEL CONFIGURATION EDIT:

[VCockpit01]
size_mm=512, 512
pixel_size=512,512
texture=$h_cluster
background_color=0,0,0
visible=0
gauge00=nn-gauges!LargePropDustFXcontrol.xml, 0,0



==============================================================


AIRCRAFT NAME:

Folder name: RFDS_King_Air_B200

Aircraft: RFDS Kingair B200

Author: Mike Hill

Download: http://63.217.28.218/files/1props/rfdsb200.zip

*********************

a. AIRCRAFT CONFIGURATION FILE EDITS:


[LIGHTS]
//Types: 1=beacon, 2=strobe, 3=navigation, 4=cockpit
light.0 = 3, -15.833, -27.26, 2.26, fx_navred ,
light.1 = 3, -15.833, 27.26, 2.26, fx_navgre ,
light.2 = 3, -45.483, 0.00, 9.69, fx_navwhi ,
light.3 = 2, -15.633, -27.26, 2.26, fx_strobe ,
light.4 = 2, -15.633, 27.26, 2.26, fx_strobe ,
light.5 = 1, -41.213, 0.00, 10.44, fx_beacon ,
light.6 = 2, -21.343, 0.00, -1.19, fx_strobe ,
light.7 = 4, -9.923, 0.00, 1.64, fx_vclight,
light.8 = 8, -15.300, -4.800, -5.500, fx_nickspropdust_dirt_s
light.9 = 8, -15.300, 4.800, -5.500, fx_nickspropdust_dirt_s
light.10 = 9, -15.300, -4.800, -5.500, fx_nickspropdust_gravsnd_s
light.11 = 9, -15.300, 4.800, -5.500, fx_nickspropdust_gravsnd_s
light.12 = 6, -15.300, -4.800, -5.500, fx_nickspropdust_watrsno_s
light.13 = 6, -15.300, 4.800, -5.500, fx_nickspropdust_watrsno_s



[SMOKESYSTEM]
smoke.0= 0.0, -15.4,-4.8, fx_nicks_watrsnoland_s
smoke.1= 0.0, -15.4, 4.8, fx_nicks_watrsnoland_s



[EFFECTS]
wake=fx_wake
water=fx_nicks_tchwater
dirt=fx_nicks_tchdirt
concrete=fx_sparks
touchdown=fx_tchdwn_s, 1


*********************


b. PANEL CONFIGURATION EDIT:

[VCockpit04]
size_mm=512, 512
pixel_size=512,512
texture=$h_cluster
background_color=0,0,0
visible=0
gauge00=nn-gauges!MultiPropDustFXcontrol.xml, 0,0



==============================================================


AIRCRAFT NAME:

Folder name: Bell 205A-1 Evergreen Helicopters v1 Floats

Aircraft: Bell 205A-1

Author: Lynn Rogers

Download: http://63.217.28.218/files/1helicopters/B205EHv1.zip

*********************

a. AIRCRAFT CONFIGURATION FILE EDITS:


[LIGHTS]
//Types: 1=beacon, 2=strobe, 3=navigation, 4=cockpit, 5=landing, 6=taxi
light.0 = 8, 4.3, 0.0, -8.4, fx_nickspropdust_dirt_h
light.1 = 9, 4.3, 0.0, -8.4, fx_nickspropdust_gravsnd_h
light.2 = 6, 4.3, 0.0, -8.4, fx_nickspropdust_watrsno_h
light.3=3, 2.54, -3.90, 5.02, fx_navred ,
light.4=3, 2.54, 3.90, 5.02, fx_navgre ,
light.5= , -27.15, 0.00, 3.71, fx_navwhi ,
light.6=2, -28.55, 0.00, 9.11, fx_strobe ,
light.7=1, -6.10, 0.00, 6.71, fx_beacon ,
light.8=2, -6.10, 0.00, 6.71, fx_navred ,
light.9=4, 8.00, 0.00, 5.00, fx_vclight ,
light.10=6, 8.05, -0.63, -0.76, fx_navwhi ,
light.11=5, 8.80, 0.53, -0.91, fx_navwhi ,
light.12=3, 6.19, -3.75, 0.25, fx_navred ,
light.13=3, 6.19, 3.75, 0.25, fx_navgre ,
light.14=1, 6.29, 0.00, -1.10, fx_beacon ,
light.15=2, 6.29, 0.00, -1.10, fx_strobe ,
light.16=3, -25.65, -0.50, 3.91, fx_navwhi ,
light.17=3, -25.65, 0.50, 3.91, fx_navwhi ,



[SMOKESYSTEM]
smoke.0 = 0.00, 4.3, 0.00, fx_nicks_watrsnoland_h


[EFFECTS]
wake=fx_wake
water=fx_nicks_tchwater_h
dirt=fx_nicks_tchdirt
concrete=fx_sparks
landrotorwash=fx_nicks_rtr_dirt_h
waterrotorwash=fx_nicks_rtr_wtr_h


*********************


b. PANEL CONFIGURATION EDIT:

[VCockpit02]
size_mm=512, 512
pixel_size=512,512
texture=$h_cluster
background_color=0,0,0
visible=0
gauge00=nn-gauges!HeloPropDustFXcontrol.xml, 0,0


============================================================




End Of File