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!DANGER! -WILL ROBINSON- !DANGER!


THIS FILE ASSUMES YOU ARE INSTALLING THESE EFFECTS TO ORIGINAL MICROSOFT JET AIRCRAFT CONFIGURATION FILES. IF YOU ARE USING AN UPGRADED AIRCRAFT.CFG OR HAVE INSTALLED A DIFFERENT PANEL FOR THE MICROSOFT JET AIRCRAFT YOU MUST EDIT THE [VCockpitXX] HEADING IN THE CORRECT NUMERICAL SEQUENCE OF THE PANEL.CFG FILE HEADING LIST WHICH MAY NOT BE THE SAME AS SHOWN BELOW OR IN THE README_FIRST.TXT FILE.

IF ARE USING AN UPGRADED AIRCRAFT.CFG FILE YOU MUST NOT OVERWRITE ANY UPGRADES TO THE [LIGHTS] SECTION OF THAT FILE WHICH ARE DIFFERENT FROM THE MICROSOFT ORIGINAL.

IF YOUR MICROSOFT JET AIRCRAFT CONFIGURATION FILES HAVE BEEN CHANGED OR UPDATED AS DESCRIBED ABOVE YOU SHOULD NOT USE THIS COPY/PAST FILE AND REFER TO: ***** PART 2 ***** 3RD PARTY AIRCRAFT, OF THE README_FIRST.TXT FILE FOR DETAILS AS TO HOW TO PROPERLY ADD, LOCATE AND NUMBER THE [VCockpitXX] SECTION FOR 3RD PARTY PANELS AND/OR MANUALLY ADD THE [LIGHTS] SECTION LINES TO THE AIRCRAFT.CFG FILE.

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This file contains all the necessary aircraft.cfg and panel.cfg files edits to enable the effects with the Microsoft jet aircraft installed by default with MS Flight Simulator. Refer to the README_FIRST.txt file for complete instructions.

Each aircraft is listed by it's folder name in the Flight Simulator \Aircraft directory and its model name as well for ease of identification. At the end of this file you will find blank list templates for all 1, 2, 3 and 4 engine aircraft for use with the 3rd party aircraft installation instructions from the README_FIRST.txt file.




MICROSOFT JET AIRCRAFT FILE LIST
=====================================================================

AIRCRAFT NAME:

FS200X Folder name: b737_400

Aircraft: Boeing 737-400


*********************

a. AIRCRAFT CONFIGURATION FILE EDITS:


[LIGHTS]
//Types: 1=beacon, 2=strobe, 3=navigation, 4=cockpit, 5=landing
light.0 = 3, -19.14, -47.24, 1.38, fx_navredm ,
light.1 = 3, -19.14, 47.24, 1.38, fx_navgrem ,
light.2 = 3, -64.32, 0.00, 4.92, fx_navwhih ,
light.3 = 2, -18.22, -47.08, 1.38, fx_strobeh ,
light.4 = 2, -18.22, 47.08, 1.38, fx_strobeh ,
light.5 = 2, -2.65, 0.00, -4.60, fx_beaconb ,
light.6 = 1, 2.20, 0.00, 8.30, fx_beaconh ,
light.7 = 4, 44.41, 0.00, 3.50, fx_vclighth ,
light.8 = 7, 4.75, -16.1, -4.7,fx_nicksmokeAI_737 // Engine 1
light.9 = 7, 4.75, 16.1, -4.7, fx_nicksmokeAI_737 // Engine 2



*********************


b. PANEL CONFIGURATION EDIT:


[VCockpit03]
size_mm=512, 512
pixel_size=512,512
texture=$h_cluster
background_color=0,0,0
visible=0
gauge00=nn-gauges!AIJetSmokeFXControl.xml, 0,0



==============================================================


AIRCRAFT NAME:

FS200X Folder name: b747_400

Aircraft: Boeing 747-400


*********************

a. AIRCRAFT CONFIGURATION FILE EDITS:


[LIGHTS]
//Types: 1=beacon, 2=strobe, 3=navigation, 4=cockpit, 5=landing
light.0 = 3, -150.30, -102.56, 3.22, fx_navredh ,
light.1 = 3, -150.30, 102.56, 3.22, fx_navgreh ,
light.2 = 3, -223.85, 0.00, 8.85, fx_navwhih ,
light.3 = 2, -150.30, -102.56, 3.22, fx_strobeh ,
light.4 = 2, -150.30, 102.56, 3.22, fx_strobeh ,
light.5 = 2, -228.97, 0.00, 44.62, fx_strobeh ,
light.6 = 1, -45.05, 0.00, 14.65, fx_beaconh ,
light.7 = 1, -80.22, 0.00, -12.05, fx_beaconb ,
light.8 = 4, -16.24, 0.00, 9.19, fx_vclighth,
light.9 = 7, -116.5, -67.5, -8.0, fx_nicksmokeAI_747 // Engine 1
light.10 = 7, -88.0, -38.3, -11.5, fx_nicksmokeAI_747 // Engine 2
light.11 = 7, -88.0, 38.3, -11.5, fx_nicksmokeAI_747 // Engine 3
light.12 = 7, -116.5, 68.2, -8.0, fx_nicksmokeAI_747 // Engine 4



*********************


b. PANEL CONFIGURATION EDIT:


[VCockpit03]
size_mm=512, 512
pixel_size=512,512
texture=$h_cluster
background_color=0,0,0
visible=0
gauge00=nn-gauges!AIJetSmokeFXControl.xml, 0,0



============================================================


AIRCRAFT NAME:


FS200X Folder name: b777_300


Aircraft: Boeing 777-300


*********************

a. AIRCRAFT CONFIGURATION FILE EDITS:


[LIGHTS]
//Types: 1=beacon, 2=strobe, 3=navigation, 4=cockpit, 5=landing
light.0 = 3, -52.22,-103.52, 11.38, fx_navredh ,
light.1 = 3, -52.22, 103.52, 11.38, fx_navgreh ,
light.2 = 3, -54.34,-103.64, 11.38, fx_navwhih ,
light.3 = 3, -54.34, 103.64, 11.38, fx_navwhih ,
light.4 = 3,-139.00, 0.00, 8.42, fx_navwhih ,
light.5 = 2, -51.00,-103.40, 11.38, fx_strobeh ,
light.6 = 2, -51.00, 103.40, 11.38, fx_strobeh ,
light.7 = 1, -5.00, 0.00, -6.25, fx_beaconb ,
light.8 = 1, 22.00, 0.00, 18.30, fx_beaconh ,
light.9 = 4, 93.21, 0.00, 8.75, fx_vclighth ,
light.10=7, -2.0, -33.6, -6.8 , fx_nicksmokeAI_777_AB // Engine 1
light.11=7, -2.0, 33.6, -6.8 , fx_nicksmokeAI_777_AB // Engine 2



*********************


b. PANEL CONFIGURATION EDIT:


[VCockpit03]
size_mm=512, 512
pixel_size=512,512
texture=$h_cluster
background_color=0,0,0
visible=0
gauge00=nn-gauges!AIJetSmokeFXControl.xml, 0,0



============================================================


AIRCRAFT NAME:


FS200X Folder name: lear45

Aircraft: LEAR JET 45


*********************

a. AIRCRAFT CONFIGURATION FILE EDITS:


[LIGHTS]
//Types: 1=beacon, 2=strobe, 3=navigation, 4=cockpit, 5=landing
light.0 = 3, -39.00, -23.6, -0.25, fx_navredm ,
light.1 = 3, -39.00, 23.6, -0.25, fx_navgrem ,
light.2 = 3, -63.63, 0.00, 9.20, fx_navwhi ,
light.3 = 1, -37.00, 0.00, -2.59, fx_beaconb ,
light.4 = 2, -36.97, 0.00, -2.62, fx_strobe ,
light.5 = 1, -63.05, 0.00, 9.75, fx_beaconh ,
light.6 = 5, -29.7, -1.3, -1.71, fx_landing ,
light.7 = 5, -29.7, 1.3, -1.71, fx_landing ,
light.8 = 4, -16.00, 0.00, 2.25, fx_vclight,
light.9 = 4, -27.00, 0.00, 0.25, fx_vclighth,
light.10=7, -42.8, -5.0, 2.5 , fx_nicksmokeAI_sm_lear // Engine 1
light.11=7,-42.8, 5.0, 2.5 , fx_nicksmokeAI_sm_lear // Engine 2



*********************


b. PANEL CONFIGURATION EDIT:


[VCockpit03]
size_mm=512, 512
pixel_size=512,512
texture=$h_cluster
background_color=0,0,0
visible=0
gauge00=nn-gauges!AIJetSmokeFXControl.xml, 0,0




============================================================


AIRCRAFT NAME:


FS200X Folder name: md_83

Aircraft: MD-83


*********************

a. AIRCRAFT CONFIGURATION FILE EDITS:


[LIGHTS]
//Types: 1=beacon, 2=strobe, 3=navigation, 4=cockpit, 5=landing
light.0 = 3, -96.00, 53.70, -0.60, fx_navgrem ,
light.1 = 3, -96.00, -53.70, -0.60, fx_navredm ,
light.2 = 2, -96.50, -54.20, -0.60, fx_strobeh ,
light.3 = 2, -96.50, 54.20, -0.60, fx_strobeh ,
light.4 = 4, -12.00, 0.00, 4.50, fx_vclighth ,
light.5 =7, -112.6, -8.6, 1.3, fx_nicksmokeAI_lrglear-MD-7x //Engine 1
light.6 =7, -112.6, 8.6, 1.3, fx_nicksmokeAI_lrglear-MD-7x //Engine 2


*********************


b. PANEL CONFIGURATION EDIT:
NOTE: Many have added a panel to this aircraft which did not come with one originally. If you do not use the Microsoft MD-83 for other than A-I traffic there is no panel.cfg file to edit, simply overwrite the [LIGHTS] section with the above list and ignore the panel.cfg code below. If you -have- added a panel to this aircraft simply use the code below and edit in the proper [VCockpitXX] heading number. See the Readme_first.txt file for details as to how to locate and properly number this heading.


[VCockpitXX]
size_mm=512, 512
pixel_size=512,512
texture=$h_cluster
background_color=0,0,0
visible=0
gauge00=nn-gauges!SinglePropDustFXcontrol.xml, 0,0



============================================================



============================================================



************************* BLANK TEMPLATES *************************************

For use with 3rd party aircraft. Installation instructions are in the README_FIRST.txt file.


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NOTE: ALL panel.cfg files will use this code:
*******************************************************


[VCockpitXX]
size_mm=512, 512
pixel_size=512,512
texture=$h_cluster
background_color=0,0,0
visible=0
gauge00=nn-gauges!SinglePropDustFXcontrol.xml, 0,0




Edit in the proper [VCockpitXX] heading number. See the Readme_first.txt file for details as to how to locate and properly number this heading.



==================================


BLANK LINE TEMPLATES:



Number of Engines: 1


*********************

AIRCRAFT CONFIGURATION FILE [LIGHTS] LIST ADDITION:


light.XX = 7, A , B , C , fx_nicksmokeAI__XXXX // Engine 1




*********************

=============================================================


Number of Engines: 2

*********************

AIRCRAFT CONFIGURATION FILE [LIGHTS] LIST ADDITION:



light.XX = 7, A , B , C , fx_nicksmokeAI__XXXX // Engine 1
light.XX = 7, A , B , C , fx_nicksmokeAI__XXXX // Engine 2



==============================================================


Number of Engines: 3


*********************

AIRCRAFT CONFIGURATION FILE [LIGHTS] LIST ADDITION:



light.XX = 7, A , B , C , fx_nicksmokeAI__XXXX // Engine 1
light.XX = 7, A , B , C , fx_nicksmokeAI__XXXX // Engine 2
light.XX = 7, A , B , C , fx_nicksmokeAI__XXXX // Engine 3




==============================================================



Number of Engines: 4


*********************

AIRCRAFT CONFIGURATION FILE [LIGHTS] LIST ADDITION:


light.XX = 7, A , B , C , fx_nicksmokeAI__XXXX // Engine 1
light.XX = 7, A , B , C , fx_nicksmokeAI__XXXX // Engine 2
light.XX = 7, A , B , C , fx_nicksmokeAI__XXXX // Engine 3
light.XX = 7, A , B , C , fx_nicksmokeAI__XXXX // Engine 4




==============================================================




End Of File