Bldmac21.

FS2002 only. SCM - API macro.
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**** FOR SCENERY DESIGNERS ONLY. ****
-Many good textures. Make your own variations and publish as you like.
-The larger the macro size, then greater complexity. Bld 234 is large, bld232 has brigh colours and balconies, bld230 nothing special, balconies make it reasonable, bld229 is nice typical SA home, some not as spreadout of course. bld227 is large,
-Macro cars of this type are between 8 and 12kb each. To add proper wheels would triple memory demand.
-Static planes, one variation large 25kb the other smaller. At 18 to 22 kb, you could display 10 to 80 planes, with fps at >15! Note the 17kb textures.
Thus, enougth to make air clubs with a large spread of planes. If you wish to change the colours, you will need Neil Park's BMP2CFS freeware converter programme, to prevent black plate around the wheels.

--------Select folders on! when you unzip.-------
Unzip to temporary folder. then move files,
-all 65k-33k-2k.bmp => Fs2002 main texture folder.
Scm macros => asdv2 => asdesign=> macros
" " id => " => " => "
- Api " => api user folder
- " " id => resources "
-Public domain. These should not harm your computer but if you think they have, please do not hold me responsible.
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Best Regards to all,

John de Langristin
jennilang@telkomsa.net