Bldmac17.

FS2002 SCM - API macro. Should work with cfs2-3
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**** FOR SCENERY DESIGNERS ONLY. ****

- Scasm 2.88 required for macros with a "v" in the name, those with a "vn" will only show at night!

- Many of you will enjoy the night colours and the bright signs on these macros. Also the "moonlit" mountain. Wonder why this feature was not thought of by MS? Many hours spent on some of these, must be slowing down?


- Those macros with out ID are scm's generated for testing in fs. You may find here one or two "confused macros" where the neon signs become the bld walls, ect! Maybe i have given fsdsv2 the wrong associations? bottom line strange things do occur with V2! One thing for sure it does not like the " lm " or other pre processes on the initial texture allocator. Beta testers missed a lot of things where scenery macros were concerned. Joined parts do not respond to_lm as here v2 only responds on a fraction of the join, making it useless.
The new cars are joined objects and simply cannot be merged into a larger association, as the bld walls become the cars textures!
V2 does not conform to v1 rules, V2 has good controls, but also " good bad ones". A lot of revision is required for this programme.


--------Select folders on! when you unzip.-------
Unzip to temporary folder. then move files,
-all 65k-33k-2k.bmp => Fs2002 main texture folder.
Scm macros => asdv2 => asdesign=> macros
" " id => " => " => "

-Public domain. These should not harm your computer but if you think they have, please do not hold me responsible.
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Best Regards to all,
John de Langristin
jennilang@telkomsa.net