This is freeware!
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Note:
The "Midway 1942" sceneries in the North West Pacific area, was site of the famous battle during the Second World War.
This scenery shows the airfield used by US Navy and US Marines located at Eastern Island and harbor installations located at Sand Island, on the Midway Atoll.
In June 1942, before the battle of Midway, the US Marines had some Wildcats and Buffalos home based at Eastern Island. This planes defend the island of japanese attacks, and others planes as Devastator, Marauders and TBF Avengers attacked the japanese carrier fleet without good results and serious losses.
Later, the japanese carrier fleet compound by Hiryu, Soryu, Akagi and Kaga vessels, was sunked by planes based on Yorktown, Enterprise and Hornet american carriers.
All information are took through the net, for represent a wartime style of this American airfield.
I include static Grumman F4F-4 Wildcat, C-47 and Brewster F2A-3 Buffalo.
Also, I have added buildings, hangars, static planes, NDB Beacon, harbor facilities, coastal defences and ground vehicles near the airfield.
Midway NDB = 503 Khz (MID)/200 km.
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This scenery places Runways, AFD menu entry, buildings, static planes, and ground vehicles to the area of Midway.
The scenery ground surface was designed by CfsTmap: Elevated Mesh Scenery Design Program of Martin Wright.
The runway data, heading, cordinates and buildings are designed using stock CFS static objects and some API macros from CFS Buildings for Airport 2.10 designed by Ralf Triebel and Jorn Kudla, and VOD 2.7 by Rafael Garcia Sanchez.
Whatever you do, have fun with this. This kind of scenery would not be possible with the utilities-tools and support of Pascal Meziat, Tom Hiscox, Brian McWilliams, Trevor de Stigter, Rafael Garcia Sanchez, Jorn Kudla, Martin "Wizard" Wright, Mike Rennie, Ralf Triebel and Manfred Moldenhauer. Thank you very much!
Go to the CFS main scenery folder and make a folder named Midway, under it make a sub-folder named scenery and other named texture.
Unzip all to a temporary folder and copy BGL files directly to the Midway/scenery/sub-folder, and the bmp, oav, pat, r8 and *af files to the Midway/texture/sub-folder.
After copying the structure of that folders has to look exactly like this:
The scenery was designed with Pascal Meziat, Tom Hiscox and Brian McWilliams utility program Airport 2.6; Martin Wright's MkAFD and Scasm 2.88 by Manfred Moldenhauer.
Special thanks to the creators of original flyiable planes.
Mauro Giacomazzi for his Grumman F4F-4 Wildcat and Pentti Kurkinen - Rob Cox for his Brewster F2A-3 'Buffalo'.
Thanks to Jorn Kudla, Martin Wright and Ralf Triebel, creators of the main api macros and textures used on this scenery.
Thanks too to the Microsoft Corporation for developing the CFS.
Copyright and Distribution
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This scenery is released as Freeware. Copyright (C) Edmundo Abad, 04/2003 Santiago- Chile
As freeware you are permitted to use and distribute this
archive subject to the following conditions:
- The archive must be distributed without modification to the
contents of the archive.
- No charge may be made for this archive!
- You have no right to include this scenery to a CD without written permission of the author
- You have no right to include this scenery in a commercial pack in any way.
- You have no right to change this scenery whithout written permission
of the author.
- All authors' rights and wishes concerning this archives must be
respected.