Unreal Aviation MICRO Sport Turbine Helicopter
+ In memory of BJ Schramm, a pioneer. +


Have you ever looked at a modern R/C helicopter and thought, 'if I was to scale that up six times it would make a great sports helicopter...'?

This is one of my R/C designs scaled up. :-)

The full size is a long way from reality due to poverty but it is looking good and has a very simple structure that is little different from the model. One day...


Installing:

Just drop the MICRO folder into your main Aircraft folder and put the fx_heat_haze.fx file into your main Effects folder. In the MICRO’s Panel folder, you will find the ah64HAP gauge. FS2002 users must move this into their default Gauges folder along with the Unreal folder. FS9 users can leave these where they are. The ah64HAP gauge is a helicopter autopilot originally by Antti Pankkonen and produced here in an updated ‘HUD’ form by Tom Woods. The Unreal folder contains a modified gauge by Nick Needham that controls the exhaust effect. The other gauges used in the panel are all standard Bell and Cessna ones so are not included here.

Sounds are a mixture of remixed standard ones and rotor sounds from my own library. The Sound.cfg file is the result of studying the master, Manuel Gonzales and the rather nice shutdown sound is his too.


Flying:

This is a modified Bell206b helicopter tweaked slightly for stability and with its performance detuned a little. She is easy to fly (for a helicopter) and makes an ideal trainer. Be aware though that the rotor has less inertia than the default Bell so if your realism settings include engine failure you will need to get that collective down quickly.
Best cruise is around 85 knots (FS2002).
To ease the workload on cross-countries there is an amazing helicopter autopilot by Antti Pankkonen/Tom Woods that works well with FS Navigator. You cannot engage the AP until you are above 40 knots and 200 feet AGL. Click the red square with the yellow dot over it to engage. H is Heading, S is Speed hold, R is Vertical speed, L is Localiser, G is glide slope etc... Well, I'm sure you get the picture. For the full instructions download EasyHap... Be sure to disengage the AP before attempting to land otherwise there will be tears. Note, the real thing would most certainly NOT have an autopilot and one is included here strictly for fun and to make those long cross-countries easier while you're looking at the VFR scenery.


Thanks to:

Alan Devins for permission to use the exhaust texture from his Allouette III helicopter.

Tom Woods for allowing me to redistribute his ah64HAP gauge separately from his AH64 helicopter package.

Manuel Gonzales for his amazing helicopter sounds (and rather nice helicopters).


That’s it, have fun.
Kevin Bryan
Unreal Aviation
whirlybug@cix.co.uk
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