[fltsim.0]
title=ME309V4
sim=ME309V4
model=
panel=
sound=
texture=
KB_checklists=Me309V4_check

[WEIGHT_AND_BALANCE]
empty_weight = 7583     // (pounds)

reference_datum_position     =  0.0, 0, 0	// (feet) distance from FlightSim Reference position: (1/4 chord, centerline, waterline)
empty_weight_CG_position     =  0.0, 0, 0       // (feet) longitudinal, lateral, vertical distance from specified datum

max_number_of_stations = 50

station_load.0 = 170,   -1.35, 0.0, 0.5		//Pilot           Weight (lbs), longitudinal, lateral, vertical positions from datum (feet)

;Moments of Inertia
empty_weight_pitch_MOI =  11500.0
empty_weight_roll_MOI  =   7500.0
empty_weight_yaw_MOI   =   9900.0

[flight_tuning]
cruise_lift_scalar     = 1.0
parasite_drag_scalar   = 1.0
induced_drag_scalar    = 1.0
elevator_effectiveness = 1.0
aileron_effectiveness  = 1.5
rudder_effectiveness   = 1.0
pitch_stability        = 1.0
roll_stability         = 1.0
yaw_stability          = 1.0
elevator_trim_effectiveness = 1.0
aileron_trim_effectiveness  = 1.0
rudder_trim_effectiveness   = 1.0

[piston_engine]
power_scalar = 1.0

[propeller]
thrust_scalar = 1.0

[exits]
number_of_exits = 1
exit_rate.0 = 0.4  				;Percent per second

[electrical]
max_battery_voltage = 24.0
generator_alternator_voltage = 28.0
max_generator_alternator_amps = 60.0

[contact_points]
	//0  Class
	//1  Longitudinal Position        (feet)
	//2  Lateral Position             (feet)
	//3  Vertical Position            (feet)
	//4  Impact Damage Threshold      (Feet Per Minute)
	//5  Brake Map 		         (0=None, 1=Left, 2=Right)
	//6  Wheel Radius	         (feet)
	//7  Steer Angle		         (degrees)
	//8  Static Compression           (feet)  (0 if rigid)
	//9  Max/Static Compression Ratio
	//10 Damping Ratio	         (0=Undamped, 1=Critically Damped)
	//11 Extension Time	         (seconds)
	//12 Retraction Time	         (seconds)
	//13 Sound Type
point.0=1,   6.47,   0.00, -7.15, 1600, 0, 0.75, 43.0, 0.40, 2.5, 0.83, 4.0, 3.0, 0
point.1=1,  -2.92,  -5.00, -7.60, 2200, 1, 1.05,  0.0, 0.45, 2.5, 0.83, 7.5, 5.5, 2
point.2=1,  -2.92,   5.00, -7.60, 2200, 2, 1.05,  0.0, 0.45, 2.5, 0.83, 5.5, 6.0, 3
point.3=2,   0.00, -20.00, -1.25, 1200, 0, 0.00,  0.0, 0.00, 0.0, 0.00, 0.0, 0.0, 5
point.4=2,   0.00,  20.00, -1.25, 1200, 0, 0.00,  0.0, 0.00, 0.0, 0.00, 0.0, 0.0, 6
point.5=2, -20.25,   0.00, -1.66, 1200, 0, 0.00,  0.0, 0.00, 0.0, 0.00, 0.0, 0.0, 9
point.6=2,   2.41,   0.00, -2.08, 1200, 0, 0.00,  0.0, 0.00, 0.0, 0.00, 0.0, 0.0, 4

static_pitch = -0.7              //degrees (pitch when loaded on ground)
static_cg_height = 7.15           //(feet) altitude of CG when at rest (altitude when loaded on ground)

[flaps.0]
type=1							// 1 - tail, 2 - lead
span-outboard=0.125					// 0.0 .. 1.0
extending-time=12					// seconds
flaps-position.0=0					// degrees, KIAS
flaps-position.1=10					// degrees, KIAS
flaps-position.2=20					// degrees, KIAS
flaps-position.3=30					// degrees, KIAS
flaps-position.4=40					// degrees, KIAS
damaging-speed=200					// KIAS
blowout-speed=300	

[Views]
eyepoint =-3.75,0.000000,2.20          //(feet) longitudinal, lateral, vertical distance from reference datum

[LIGHTS]
panel=0.00, 0.30, -0.80, fx_vclight