Large Hangers SS V2+ scenery object library
by Sidney Schwartz
sidney.schwartz@comcast.net

A collection of large hanger scenery objects for FS9. Also includes a large and small terminal building, a small hanger with a corner office, an FBO, and a small airmail depot. Each hanger comes in three variations: door fixed open, door fixed closed, and door animated.

Version 2+ adds specific compatibility with RWY12, ADE9X, and Sbuilder 2.05. If you have already installed the previous version of this library and are NOT using one of these programs to place scenery objects, you do not need to download and install V2+. V2+ also includes the updated textures from SS_Textures_update_1.zip. Installing V2+ should not affect any scenery made using objects from V2.

Using the Animated Doors
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The animated doors can be opened and closed by the user. You can taxi up to a hanger, open the door, and park your plane inside. The animated doors will not react to AI aircraft. Those hangers having animated doors will have a "a" appended to their name, for example "hanger_large_03ba". Doors that are animated will also have a sign on them that says "112.00 ON NAV 2 FOR ATTENDANT".

For the doors to open two conditions must be met. 1) Your plane has to be within 80 meters of the center of the hanger. 2) You must tune your NAV 2 radio to frequency 112.00. Once both conditions are met the door should open. It may take a few seconds before the animation begins. Once the door is open, tuning your NAV 2 radio to something other than 112.00 will cause the animation to reverse and the door will close. Moving your plane out of the 80 meter range will also cause the door to close, but it will close abruptly with no animation. This is a bug in the animation program and cannot be fixed.

PLEASE NOTE: Hangers with animated doors will look weird when you first place them in FS9. This is normal. Once you exit and reload FS9 they will display correctly.

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IMPORTANT IMPORTANT IMPORTANT
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There are two different installation procedures for this scenery object library, "RWY12" and "Everyone Else". The "RWY12" instructions are ONLY for those who will be using the RWY12 program to place these scenery objects in FS9. Install the library using the "RWY12" procedure ONLY if you are creating your own scenery using RWY12! If you are installing the library because you have downloaded a scenery that requires it, follow the "Everyone Else" installation procedure!

The "Everyone Else" installation procedure is for users of EZ-Scenery, Instant Scenery, and pretty much any other program that can be used to place scenery library objects in FS9, EXCEPT RWY12. It is also for anyone who is not creating their own scenery but is installing this library because they have downloaded a scenery that requires it.

I have also included some files to make it easier to use these objects with Luis Sá's Sbuilder and Jon "Scruffyduck" Masterson's Airport Design Editor 9x.


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RWY12 Installation Procedure
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1. Unzip large_hangers_ss_V2+.zip to a temporary location. You should end up with four folders: ADE9X, ALL USERS, RWY12, and SBuilder. You should also have a text file called PLEASE READ.txt and some jpg files. The jpg files can be deleted.

2. Open the ALL USERS folder. Move large_hangers_ss V2.bgl into your FS9/Addon Scenery/Static Objects Library/Scenery folder. If you are also using the Instant Scenery or EZ-Scenery programs, also move large_hangers_ss V2.txt into that same folder, otherwise ignore it.

3. Move all the bmp files into your FS9/Addon Scenery/Static Objects Library/Texture folder.

4. Open the RWY12 folder. Move add_large_hangers_ss_V2.xml into your Rwy12 Object Placer/Rwy12 folder. Move the entire add_large_hangers_ss_V2, not just its contents, into your Rwy12 Object Placer/Rwy12/img folder.

You're done. The next time you run RWY12 large_hangers_ss_V2 should appear in your Category list, and you should see thumbnails of these objects and be able to place them in FS9.


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Everyone Else Installation Procedure
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1. Unzip large_hangers_ss_V2+.zip to a temporary location. You should end up with four folders: ADE9X, ALL USERS, RWY12, and SBuilder. You should also have a text file called PLEASE READ.txt and some jpg files. The jpg files can be deleted.

2. Open the ALL USERS folder. Move Move large_hangers_ss V2.bgl into your FS9/Addon Scenery/Scenery folder. If you are using the Instant Scenery or EZ-Scenery programs, also move large_hangers_ss V2.txt into that same folder, otherwise ignore it.

3. Move all the bmp files into your FS9/Addon Scenery/Texture folder.

OR: If you know how to create and use scenery folders, you may install these files into a scenery folder of your own.

You're done.


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ADE9X
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If you are using ADE9X to place scenery objects in FS9, this will allow you to view thumbnails of these objects while placing them. Do the following AFTER you have completed one of the installation procedures above.

1. Go to wherever you unzipped large_hangers_ss_V2+.zip and open folder ADE9X.

2. Move the entire large_hangers_ss v2.bgl FOLDER, not just its contents, into your Airport Design Editor 9X/FS9/Thumbs folder.

3. If you haven't already, add these objects to the ADE9X Library Object Manager. Consult the ADE9X manual for instructions. Once you've done this, you should see a thumbnail of each object and be able to place the objects in FS9.


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Sbuilder
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If you are using Sbuilder to place scenery objects in FS9, do the following AFTER you have completed one of the installation procedures above. This procedure requires that you know how to edit text files.

IMPORTANT: These instructions were tested with Sbuilder version 2.05 revision 6. That is the most current version as of this writing. If you are using an older revision of Sbuilder version 2.05, this may not work. You should go to http://www.ptsim.com/ and download the most current version.

1. Go to wherever you large_hangers_ss_V2+.zip and open folder Sbuilder.

2. Move obj_large_hangers_ss_v2.txt into your Sbuilder/Tools folder.

3. Open folder large_hangers_ss_v2_sbuilder and move the CONTENTS of the folder into your Sbuilder/Tools/Bmps folder.

4. Using a text editor, open the file objects.txt in your Sbuilder/Tools folder and add the following line:

include=obj_large_hangers_ss_v2.txt

Save and close objects.txt.

The next time you run Sbuilder and click to place an object, you should see large_hangers_ss_v2 in the Objects Category list on the Library Objects tab, and a thumbnail image of each object.


Credits
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I use the following programs to make scenery and scenery objects. My sincere thanks to all those, known and unknown, who have created these programs.

Modeling:
Gmax by Discreet
MDL Tweaker II by Arno Gerretsen
CAT by Arno Gerretsen

Library BGL & RWY12 XML creation:
Library Creator by Arno Gerretsen

Object placement:
Instant Scenery by Flight1
Library Object Manager/Scenery Creator by Jon Masterson

Additional files for ADE9X and Sbuilder:
Library Object Manager/Scenery Creator by Jon Masterson
Library Creator by Arno Gerretsen

AFCAD modification:
AFX by Flight1
ADEX by Jon Masterson

Terrain modification:
Sbuilder by Luis Sá & PTSim
LMViewer by Jim Keir

Graphics:
Lview Pro by CoolMoon Corp.
DXTBmp by Martin Wright

Terms of Use
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These objects may used by anyone by any means in FREEWARE scenery only. You may distribute them as long as you distribute the entire package, unchanged, inlcuding this readme file.