KEUG Ver. 2 (update)

Version 2 includes corrections of the 34L-16R end runway descriptors, repair of some taxiways and signs, re-alignment of a portion of the terminal building and the addition of several static objects including fuel trucks.

DESCRIPTION

This is an improved version of the stock KEUG (Mahlon Sweet Field Airport) located in Eugene, Oregon, USA. Two major changes have been made: (1) runway 3-21 has been removed and (2) runway 34R-16L has been added. Both of these changes were made to the airport several years ago but have not been reflected in Flight Simulator.

Airport Design Editor (ADE), version 1.37.05 was used for the entire project. Thanks to Jon (Scruffyduck) for a great product. Also, a special thanks to Mal in Eugene for his help. The project has been tested with World of AI, FSGenesis terrain mesh and land class, Ultimate Terrain X (UTX) and Ground Environment X (GTX).

Several complexity settings have been made. In FSX, go to Options>Settings>Display...>Settings-Display>Scenery>Scenery objects>scenery complexity.

Very Sparse – terminal building, control tower and fire station
Dense – remaining buildings
Very Dense – jetways and static objects

INSTALLATION

Without Ultimate Terrain X Installed:

Extract and place the two bgl files (KEUG_ADE_DKR.BGL and KEUG_ADE_DKR_CVX.bgl) into the Addon Scenery>Scenery folder and restart FSX.

With Ultimate Terrain X Installed:

Several exclusions have been made so that the UTX roads and traffic do not interfere with the new runway and taxiways. For these exclusions to work properly, the KEUG_ADE_DKR.BGL and KEUG_ADE_DKR_CVX.bgl files must be placed above the Ultimate Terrain X files in the FSX Scenery Library. In FSX, please refer to Learning Center>Help>S>Scenery for instructions.

Dan Reynolds

dankr32@comcast.net