FS2004/FSX Junkers Ju290
The Ju 290 replaced the Fw 200 as long-range reconnaissance aircraft in the autumn of 1943, the crews were given a far more capable aircraft than the old Focke-Wulf Fw 200 Condor. But only 65 Ju 290s were built, and the total number of aircraft available was never higher than about 20.
The A-5 was a fully operational combat aircraft, and appeared in the spring of 1944. It had protected fuel tanks, armour plating for the crew positions, and redesigned beam gun positions. Also, all but one of the 13mm MG131 guns were replaced by 15mm MG151 cannon, with a difference in firepower much larger than the small increase in calibre suggests. The crew was increased from seven to nine. The Ju 290A-5 was well armed, could absorb damage and did not have the structural weaknesses of the Fw 200C. This was a good replacement for the Condor, but only 11 were completed.
Despite an order for 25 of them, Junkers completed only a few A-7s, which had an additional MG151 in a bulbous, glazed nose and was equipped to carry guided weapons. The A-8 had again increased armament, but only three or four were completed. The final version, Ju 290A-9, had reduced armament but more fuel, so that range could be increased to 8300km. The production programme was hit when the Red Army occupied the factories near Prague, but in October 1944 the program was completely terminated: Germany could no longer afford to build the Ju 290. It needed to concentrate all resources on just a few types. The Ju 290B, C, D and E models never left the drawing board.


Installation:
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-Unzip " Ju290" into a temporary file and move the "Ju290" folder into the main Aircraft directory.
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-Read instructions carefully when installing the gauges , say YES...when asked if the gauges sources should be trusted. If you say no....most of the gauges are not going to work !
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-Leave everything in your panel folder.
-Sound aliased to Douglas_DC_3.
ATTENTION :
If having trouble with the cockpit transparencies or turningprop in FSX acceleration, copy the glass.bmp and Prop.bmp from the Acceleration.texture into the plane's texture folder.


CREDITS
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Special thanks to :
-GMAX for the drawing program and Microsoft for their makmdls.mdk.
-William Dickens who created the FSDS Model.
-Obio whose textures served as the basis for this model's ones.

LEGAL:
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The project is released as freeware. You may modify it and repaint it. You may upload this file to another website as long as it is not for profit.
You need the written permission of the original authors to use any of these files for commercial purposes, otherwise a simple credit would be nice. Non commercial repaints-remakes are welcome but I would appreciate very much receiving a copy of your model.
This file should not cause any problems with your computer, but I accept no responsibility if you think it does. Remarks and hints are welcome and are being considered.


Happy Landings!

A.F.Scrub
November 2010
Email: af_scrubbypc@hotmail.com