[fltsim.0] title=GerVal sim=German Val model= panel= sound= texture= [WEIGHT_AND_BALANCE] empty_weight = 7309.0 // (pounds) reference_datum_position = 0.0, 0, 0 // (feet) distance from FlightSim Reference position: (1/4 chord, centerline, waterline) empty_weight_CG_position = 0.0, 0, 0 // (feet) longitudinal, lateral, vertical distance from specified datum max_number_of_stations = 50 station_load.0 = 200, -1.5, 0.0, 1.5 //Pilot Weight (lbs), longitudinal, lateral, vertical positions from datum (feet) station_load.1 = 170, -3.0, 0.0, 1.5 //Gunner Weight (lbs), longitudinal, lateral, vertical positions from datum (feet) ;Moments of Inertia empty_weight_pitch_MOI = 6668.43 //slug-ft^2 empty_weight_roll_MOI = 5725.72 //slug-ft^2 empty_weight_yaw_MOI = 10186.09 //slug-ft^2 [flight_tuning] cruise_lift_scalar = 1.0 parasite_drag_scalar = 1.0 induced_drag_scalar = 1.0 elevator_effectiveness = 1.0 aileron_effectiveness = 1.0 rudder_effectiveness = 1.0 pitch_stability = 1.0 roll_stability = 1.0 yaw_stability = 1.0 elevator_trim_effectiveness = 1.0 aileron_trim_effectiveness = 1.0 rudder_trim_effectiveness = 1.0 [piston_engine] power_scalar = 1.0 [propeller] thrust_scalar = 1.0 [exits] number_of_exits = 1 exit_rate.0 = 0.4 ;Percent per second [electrical] max_battery_voltage = 24.0 generator_alternator_voltage = 28.0 max_generator_alternator_amps = 60.0 [contact_points] //0 Class //1 Longitudinal Position (feet) //2 Lateral Position (feet) //3 Vertical Position (feet) //4 Impact Damage Threshold (Feet Per Minute) //5 Brake Map (0=None, 1=Left, 2=Right) //6 Wheel Radius (feet) //7 Steer Angle (degrees) //8 Static Compression (feet) (0 if rigid) //9 Max/Static Compression Ratio //10 Damping Ratio (0=Undamped, 1=Critically Damped) //11 Extension Time (seconds) //12 Retraction Time (seconds) //13 Sound Type point.0=1, -22.80, 0.00, -2.35, 1600, 0, 0.25, 90.0, 0.30, 2.5, 0.90, 3.0, 3.0, 0 point.1=1, 1.55, -5.72, -7.30, 2200, 1, 1.25, 0.0, 0.50, 2.5, 0.79, 0.0, 0.0, 2 point.2=1, 1.55, 5.72, -7.30, 2200, 2, 1.25, 0.0, 0.50, 2.5, 0.79, 0.0, 0.0, 3 point.3=2, 0.00, -20.00, -1.25, 1200, 0, 0.00, 0.0, 0.00, 0.0, 0.00, 0.0, 0.0, 5 point.4=2, 0.00, 20.00, -1.25, 1200, 0, 0.00, 0.0, 0.00, 0.0, 0.00, 0.0, 0.0, 6 point.5=2, -20.25, 0.00, -1.66, 1200, 0, 0.00, 0.0, 0.00, 0.0, 0.00, 0.0, 0.0, 9 point.6=2, 2.41, 0.00, -2.08, 1200, 0, 0.00, 0.0, 0.00, 0.0, 0.00, 0.0, 0.0, 4 point.7=1, -22.80, 0.00, -2.475,1600, 0, 0.00, 90.0, 0.30, 2.5, 0.90, 0.0, 0.0, 0 static_pitch = 11.74 //degrees (pitch when loaded on ground) static_cg_height = 6.36 //(feet) altitude of CG when at rest (altitude when loaded on ground) [Views] eyepoint=-2.4, 0.0, 2.1 //(feet) longitudinal, lateral, vertical distance from reference datum [LIGHTS] panel=0.00, 0.35, -0.80, fx_vclight