[fltsim.0] title=BSG_TOS_ai model= texture= [General] category=Boat [contact_points] static_pitch=0.0 //degrees, pitch when at rest on the ground (+=Up, -=Dn) static_cg_height=20000.0 //feet, altitude of CG when at rest on the ground [DesignSpecs] max_speed_mph = 100 acceleration_constants = 0.5, 0.4 //Time constant (effects responsiveness), and max acceleration (Gs) deceleration_constants = 2.0, 0.5 //Time constant (effects responsiveness), and max acceleration (Gs)