[fltsim.0]
title=BSG_TOS_ai
model=
texture=

[General]
category=Boat

[contact_points]
static_pitch=0.0                //degrees, pitch when at rest on the ground (+=Up, -=Dn)
static_cg_height=20000.0             //feet, altitude of CG when at rest on the ground

[DesignSpecs]
max_speed_mph = 100    
acceleration_constants = 0.5, 0.4               //Time constant (effects responsiveness), and max acceleration (Gs)
deceleration_constants = 2.0, 0.5               //Time constant (effects responsiveness), and max acceleration (Gs)