Fort Myers FL Airports
By: Art Poole


Description:

Complete redo of the default FSX Southwest Florida Intl Airport (KRSW) and Page Field (KFMY) in Ft Myers, FL; surrounding landclass changes; the new terminal on the opposite side of KRSW; and new taxiways, aprons and hangers at KFMY. Also includes other custom buildings and library objects and a library of new airport buildings.

Installation:

Extract the zip file and either (1) move the Ft Myers FL folder to the "Flight Simulator X\Addon Scenery" folder and then add this folder to the scenery list in FSX, or (2) move the files from the Ft Myers FL\Scenery folder to the Microsoft "Flight Simulator X\Addon Scenery\Scenery" folder and move the texture fileS from the Ft Myers FL\Texture folder to the FSX "Addon Scenery\Texture" folder.

Next, move the parking.dds file from the Texture folder to the "Flight Simulator X\Texture" folder and move the Scenery_Global_Scenery file (Airport_Buildings_AP.bgl) to the "Microsoft Flight Simulator X\Scenery\Global\Scenery" folder. If you already have an Airport_Buildings_AP.bgl file, overwrite it with the new one.

For all scenery objects to display, the Scenery Complexity slider in Scenery settings must be set to "Very Dense". If you have Jim Dhaenens' lightobj.bgl installed (fsx_lts.zip in the AVSIM library) and set Scenery complexity to "Extremely Dense", apron lighting will be included at the terminal. The layout of scenery is optimized for use with Ultimate Terrain X-USA. This airport can be further modified by the user with Airport Design Editor (freeware) from the AVSIM library.

To revert back to FSX default, uncheck Ft Myers FL in the AddOn Scenery list or remove the added KRSW and KFMY files from the Addon Scenery\Scenery folder, according to how it was installed. The Airport_Buildings_AP.bgl is a library of objects which can be used by any object placement tool and does not need to be removed to deactivate the KRSW or KFMY airport scenery.

The Thumbs folder contains thumbnail images of included library objects for users of Airport Design Editor and other object placement software.

Legal, and Contact:

This scenery is freeware, and may not be reproduced in whole, or any part for profit. There is no warranty. It was tested using FSX Deluxe edition, UTX-USA, Acceleration and WOAI.

Airport modification, landclass changes and object placement were accomplished using Airport Design Editor by ScruffyDuck Software. The object library was assembled using LibraryCreatorXML.

If there are any problems, questions or comments, contact:

Art Poole
apoole209@yahoo.com