In real world when you land on an airport, majority of aircrafts are local airliners.
After the ttools of Lee Swordy,The air traffic of MSFS2002 can also be simulated like the real world.Geographically grouping of AI flights can be assigned to proper liveries or aircrafts.
And that's the point.
With this third edition,
Their own airways are operating now,In All Europe,North and Central America's airports with the timetables and destinations almost as they operate in real.
Thanks to authors which their names taking place below,that I am very appreciated to their efforts to make flightplans from real world timetables.I used some of their works getting the AI world to real as it gets.
There are some limitations in MSFS2002:
1..The airports have limited gates, ramps and parking places for,The aircrafts are disappearing if the places are full.
2..The traffic on the taxiways are jamming
3..ATC does not program the incoming plane intervals, so they can come to land bump to bump, and many of them has to go around.
4..Landing planes moving awfully slow and Don't exit from runways, its a problem for incoming traffic.
5..In real airports they use additional or different runways for incoming and outgoing planes.
6.In crowded airports as hubs of airways,the frame rates going down.Simulation is slowing, so Cautiously using some third party sceneries are recommended.
In spite of the limitations,Ýt makes the pilot feels excellent.
The project will go on for all over the world whenever a suitable livery be found.
Some users having problems with the aircrafts, to make the life and aircraft assigning easy please read AIaircrafts.txt
INSTALLING:
--First of all backup your original Traffic.bgl file.If you installed the previous edition Fsuntraffic you already did it.
--This time I enclose Tcompiler.exe in the zip file to make the zip file smaller and so,shorten the Downloading time.
--Unzipping the the Fsuntraffic03.zip you will get another zip-AItraffic.zip- file along this readme file.
--Unzip AItraffic.zip to a temporary directory
__Run Tcompiler.exe.Watch the compiling and hit the Enter when it's finished.Thats all.(The process is tested, The compiling will be problemless)
--It is recommended to delete backupped old traffic bgl file in the Scenerydb/ATC/scenery directory. It is the file with the longest name.
--And assign liveries or planes regarding to the list below.....If you have problems to assign planes please refer to AIcrafts.zip
Tip:
MSFS only looks at the title lines in the aircraft.cfg files. You can use any plane in the AI program by changing its title line.
It is recomended to delete some third party sceneries' static and dynamic planes if you can.
Copyrights:
This study is made for the enjoyment of the flightsimmers and its free to use. It will continue to develop.Can not be used to make money.
Thanks to Lee Swordy for the TrafficTool,I think it is opened a new era in flight simulation.
To Peter de Bock
Daan Callaherts
John Thomas
Ian Webber
Dean Chamblee
Mike Lyons
For their works creating flightplans from real timetables.I cannot use all of their valuable works because of the limitations mentioned above.
To aircraft designers who making planes beatiful and smoother than their real ones.
And thanks to Microsoft who makes simmers feel really flying.