/// North American F-86E Sabre V1.1 /// Aircraft.cfg file for CFS2 /// 9 July 2001 /// by Chris Coarse [fltsim.0] JABIndex=1 title=FJ-3 Fury sim=F-86E Sabre model= panel= sound= texture= checklists= KB_checklists= [WEIGHT_AND_BALANCE] empty_weight=8420.0 // (pounds) reference_datum_position=0.0, 0, 0 // (feet) distance from FlightSim Reference position: (1/4 chord, centerline, waterline) empty_weight_CG_position=0.0, 0, 0 // (feet) longitudinal, lateral, vertical distance from specified datum max_number_of_stations=50 station_load.0=230, 3.5, 0.0, 1.7 //Pilot Weight (lbs), longitudinal, lateral, vertical positions from datum (feet) ;Moments of Inertia empty_weight_pitch_MOI= 12372.72 empty_weight_roll_MOI= 6761.05 empty_weight_yaw_MOI= 14668.19 [flight_tuning] cruise_lift_scalar=1.0 parasite_drag_scalar=1.0 induced_drag_scalar=1.0 elevator_effectiveness=1.0 aileron_effectiveness=1.0 rudder_effectiveness=1.0 pitch_stability=1.0 roll_stability=1.0 yaw_stability=1.0 elevator_trim_effectiveness=1.0 aileron_trim_effectiveness=1.0 rudder_trim_effectiveness=1.0 [jet_engine] thrust_scalar = 1.0 [exits] number_of_exits=1 exit_rate.0=1.0 ;Percent per second [electrical] max_battery_voltage = 24.0 generator_alternator_voltage = 28.0 max_generator_alternator_amps = 120.0 [contact_points] //0 Class //1 Longitudinal Position (feet) //2 Lateral Position (feet) //3 Vertical Position (feet) //4 Impact Damage Threshold (Feet Per Minute) //5 Brake Map (0=None, 1=Left, 2=Right) //6 Wheel Radius (feet) //7 Steer Angle (degrees) //8 Static Compression (feet) (0 if rigid) //9 Max/Static Compression Ratio //10 Damping Ratio (0=Undamped, 1=Critically Damped) //11 Extension Time (seconds) //12 Retraction Time (seconds) //13 Sound Type //14 Airspeed limit for retraction (KIAS) //15 Airspeed that gear gets damage at (KIAS) point.0=1, 13.50, 0.00, -4.25, 1600, 0, 0.92, 37.7, 0.40, 2.5, 0.95, 2.5, 3.0, 0, 0, 200 point.1=1, -1.50, -4.40, -4.40, 2200, 1, 1.08, 0.0, 0.55, 2.5, 0.75, 5.5, 5.0, 2, 0, 200 point.2=1, -1.50, 4.40, -4.40, 2200, 2, 1.08, 0.0, 0.55, 2.5, 0.75, 6.5, 5.0, 3, 0, 200 point.3=2, 0.00,-20.50, -0.50, 1200, 0, 0.00, 0.0, 0.00, 0.0, 0.00, 0.0, 0.0, 5, 0, 0 point.4=2, 0.00, 20.50, -0.50, 1200, 0, 0.00, 0.0, 0.00, 0.0, 0.00, 0.0, 0.0, 6, 0, 0 point.5=2, -15.00, 0.00, -1.70, 1200, 0, 0.00, 0.0, 0.00, 0.0, 0.00, 0.0, 0.0, 9, 0, 0 point.6=2, 5.00, 0.00, -2.50, 1200, 0, 0.00, 0.0, 0.00, 0.0, 0.00, 0.0, 0.0, 4, 0, 0 static_cg_height=3.0 //(feet) altitude of CG when at rest (altitude when loaded on ground) static_pitch=0 //degrees (pitch when loaded on ground) [Views] eyepoint= 6.50, 0.00, 5.25 //(feet) longitudinal, lateral, vertical distance from reference datum [LIGHTS] panel=0.00, 0.10, 0.35, fx_vclight [TailHook] tailhook_length=4 ;(feet) tailhook_position = -23.6, 0.0, -1.0 ;(feet) longitudinal, lateral, vertical positions from datum cable_force_adjust = 1.0