[fltsim.0]
title=Folding Fin Aerial Rocket
sim=FFAR
model=
panel=
sound=
texture=

[WEIGHT_AND_BALANCE]
empty_weight=17623.00     // (pounds)

reference_datum_position=0.0, 0, 0	// (feet) distance from FlightSim Reference position: (1/4 chord, centerline, waterline)
empty_weight_CG_position=0.0, 0, 0       // (feet) longitudinal, lateral, vertical distance from specified datum

max_number_of_stations=50

station_load.0=170,   9.8, -2.0, 3.5		//Pilot           Weight (lbs), longitudinal, lateral, vertical positions from datum (feet)
station_load.1=170,   9.8,  2.0, 3.5		//Co-Pilot        Weight (lbs), longitudinal, lateral, vertical positions from datum (feet)

;Moments of Inertia
empty_weight_pitch_MOI=81996.92       //slug-ft^2
empty_weight_roll_MOI=57050.95       //slug-ft^2
empty_weight_yaw_MOI=111054.86       //slug-ft^2

[flight_tuning]
cruise_lift_scalar=1.0
parasite_drag_scalar=1.0
induced_drag_scalar=1.0
elevator_effectiveness=1.0
aileron_effectiveness=1.0
rudder_effectiveness=1.0
pitch_stability=1.0
roll_stability=1.0
yaw_stability=1.0
elevator_trim_effectiveness=1.0
aileron_trim_effectiveness=1.0
rudder_trim_effectiveness=1.0

[piston_engine]
power_scalar=1.0

[propeller]
thrust_scalar=1.0

[exits]
number_of_exits=1
exit_rate.0=0.4  				;Percent per second

[electrical]
max_battery_voltage=24.0
generator_alternator_voltage=28.0
max_generator_alternator_amps=60.0

[contact_points]
//0  Class
//1  Longitudinal Position        (feet)
//2  Lateral Position             (feet)
//3  Vertical Position            (feet)
//4  Impact Damage Threshold      (Feet Per Minute)
//5  Brake Map 		         (0=None, 1=Left, 2=Right)
//6  Wheel Radius	         (feet)
//7  Steer Angle		         (degrees)
//8  Static Compression           (feet)  (0 if rigid)
//9  Max/Static Compression Ratio
//10 Damping Ratio	         (0=Undamped, 1=Critically Damped)
//11 Extension Time	         (seconds)
//12 Retraction Time	         (seconds)
//13 Sound Type
point.0=1, -32.00,   0.00, -5.85, 1600, 0, 0.90, 75.0, 0.60, 2.5, 0.80, 6.0, 6.0, 0
point.1=1,   1.74, -10.00, -9.30, 2200, 1, 2.00,  0.0, 0.90, 2.5, 0.80, 7.5, 8.5, 2
point.2=1,   1.74,  10.00, -9.30, 2200, 2, 2.00,  0.0, 0.90, 2.5, 0.80, 8.0, 7.0, 3
point.3=2,   0.00, -41.00,  2.30, 1200, 0, 0.00,  0.0, 0.00, 0.0, 0.00, 0.0, 0.0, 5
point.4=2,   0.00,  41.00,  2.30, 1200, 0, 0.00,  0.0, 0.00, 0.0, 0.00, 0.0, 0.0, 6
point.5=2, -42.00,   0.00, -1.00, 1200, 0, 0.00,  0.0, 0.00, 0.0, 0.00, 0.0, 0.0, 9
point.6=2,  17.16,   0.00, -2.83, 1200, 0, 0.00,  0.0, 0.00, 0.0, 0.00, 0.0, 0.0, 4

static_pitch=7.44         //degrees (pitch when loaded on ground)
static_cg_height=8.167      //(feet) altitude of CG when at rest (altitude when loaded on ground)

[Views]
eyepoint=-4.56, 0.00, 3.21      //(feet) longitudinal, lateral, vertical distance from reference datum

[fltsim.1]
title=
sim=
panel=
sound=
texture=
model=

[fltsim.2]
title=
sim=
panel=
sound=
texture=
model=

[fltsim.3]
title=
sim=
panel=
sound=
texture=
model=

[fltsim.4]
title=
sim=
panel=
sound=
texture=
model=

[fltsim.5]
title=
sim=
panel=
sound=
texture=
model=

[fltsim.6]
title=
sim=
panel=
sound=
texture=
model=

[fltsim.7]
title=
sim=
panel=
sound=
texture=
model=

[fltsim.8]
title=
sim=
panel=
sound=
texture=
model=

[fltsim.9]
title=
sim=
panel=
sound=
texture=
model=