[fltsim.0] title=Dassault Falcon 2000.blue sim=F2000 model= panel= sound= texture=A checklists=Lear45_check [fltsim.1] title=Dassault Falcon 2000.red sim=F2000 model= panel= sound= texture=B checklists=Lear45_check [fltsim.2] title=Dassault Falcon 2000.grey sim=F2000 model= panel= sound= texture=C checklists=Lear45_check [fltsim.3] title=Dassault Falcon 2000.colorful sim=F2000 model= panel= sound= texture=D checklists=Lear45_check [forcefeedback] stick_shaker_magnitude=5000 ; 0 - 10000 stick_shaker_direction=0 ; 0 - 35999 degrees stick_shaker_period=111111 ; in microseconds gear_bump_nose_magnitude=3000 ; 0 - 10000 gear_bump_nose_direction=18000 ; 0 - 35999 degrees gear_bump_nose_duration=250000 ; in microseconds gear_bump_left_magnitude=2700 ; 0 - 10000 gear_bump_left_direction=9000 ; 0 - 35999 degrees gear_bump_left_duration=250000 ; in microseconds gear_bump_right_magnitude=2700 ; 0 - 10000 gear_bump_right_direction=27000 ; 0 - 35999 degrees gear_bump_right_duration=250000 ; in microseconds ground_bumps_magnitude1=1300 ; 0 - 10000 ground_bumps_angle1=08900 ; 0 - 35999 degrees ground_bumps_intercept1=3.0 ground_bumps_slope1=0.20 ground_bumps_magnitude2=200 ; 0 - 10000 ground_bumps_angle2=09100 ; 0 - 35999 degrees ground_bumps_intercept2=1.075 ground_bumps_slope2=0.035 crash_magnitude1=10000 ; 0 - 10000 crash_direction1=01000 ; 0 - 35999 degrees crash_magnitude2=10000 ; 0 - 10000 crash_direction2=9000 ; 0 - 35999 degrees crash_period2=75000 ; in microseconds crash_duration2=2500000 ; in microseconds [fltsim.1] title= sim= panel= sound= texture= model= [fltsim.2] title= sim= panel= sound= texture= model= [fltsim.3] title= sim= panel= sound= texture= model= [fltsim.4] title= sim= panel= sound= texture= model= [fltsim.5] title= sim= panel= sound= texture= model= [fltsim.6] title= sim= panel= sound= texture= model= [fltsim.7] title= sim= panel= sound= texture= model= [fltsim.8] title= sim= panel= sound= texture= model= [fltsim.9] title= sim= panel= sound= texture= model=