FS2002-Scenery EDHI Version 3.5 / Hamburg-Finkenwerder, GermanyFS2002/FS2004
Scenery EDHI Version 3.5 / Airport Hamburg-Finkenwerder, Germany

(=> Deutsche Anleitung siehe EDHI35ge.htm or EDHI35ge.txt)


Contents:

Freeware-Statement
Disclaimer
Requirements
What’s New in Version 3.5
Installation
Deinstallation
Credits
Setting the Scenery Complexity (static scenery)
Setting the Scenery Complexity (dynamic Scenery)
Tip: Freeware-Scenery "Hamburg"
Frequencies EDHI
Some Information about Hamburg-Finkenwerder
Known Bugs/FAQ
Contacting the Author



Freeware-Statement

This Scenery is Freeware. If you don't change the files in this archive
EDHI_35.zip, you are allowed to give a copy to everyone you want. Without
written permission by the author it is not allowed to publish this archive on
disk or CD-ROM. Publishing this file in the Internet is only allowed, when
access is free of any charge!. In other words: don't make money with it!


Disclaimer

You will use this scenery at your own risk. I will not be responsible for any
problems or damage on your system, which may occur after installing this
scenery. Please read the installation instructions before you start.

Requirements
MS Flight Simulator 2002 (FS2002) or MS Flight Simulator 2004 (FS2004)
Compatibility with FS2000 not tested
about 8 MB free space on hard disk


What’s New in Version 3.5 ?



Version 3.5
· Now using FS2002 ground textures (with seasonal changes and water
effects)
· Runs with FS2004
· Dynamc Szenery contains only the moving dikedoor
(removed all dynamic aircrafts because of conflicts with AI-Aircrafts)
· Added AFCAD-file for EDHI (for FS2002 only)
(Note: You need the program AFCAD by Lee Swordy – see AFCAD-Manual for
installation instructions).
· Fixed conflicts with EDDH (Hamburg-Fuhlsbüttel)
· New ReadMe-Files




Installation
Please remove previous versions of EDHI before installing this version.
If you unzip the archive with options "Use Pathnames" and "All Files", all
files and folders in this archive will be copied into the folder you have
specified as destination. This folder should be your scenery folder, for
example "FS2002\Addon Scenery". Otherwise you have to proceed the following
steps:
Create a folder "EDHI" in your scenery folder. Enter this folder and create
folders with the name “Doc”, "Scenery" and "Texture".
Copy all .bgl-files to folder ...\EDHI\Scenery.
Copy all files with extensions *.txt, *.htm, *.jpg and *.gif to folder
...\EDHI\Doc.
Copy all other files (textures) to folder ...\EDHI\Texture.
In FS2002 you can add this scenery area to your FS2002 scenery library using
the “World”-Menu. In FS2004 you have to install sceneries after program
startup in the “Settings” menu. Choose button “Scenery Library”. If you are
not familiar with this procedures, please consult the FS Help files.
You can now take your aircraft to EDHI with the airport menu, just search for
"Finkenwerder" or the ICAO-Code "EDHI". If you select the option "Scenery for
FS95 or before", you will be offered 4 different startup positions for EDHI.


Deinstallation
Inside Flightsimulator remove this scenery from your scenery library. If you
are not familiar with this procedure, please consult the FS Help files.
Quit Flightsimulator. Remove folder "EDHI" from your scenery folder.

Credits
This scenery was made with the Freeware-Tools "Airport V. 2.10" by Pascal
Meziat, Don Mc Ewen and Manfred Moldenhauer (SCASM, integrated in "Airport").
At the end I used the newest version of this program, "Airport V. 2.60", which
was devoloped by Tom Hiscox. The Beluga was generated with M98toBGL by Trevor
de Stigter. The .bmp-Textures were finished with "Bmp2000" by Martin Wright.
Very useful was the "Scenery Design Whitepaper" by Martin Wright, Ralf-Juergen
Triebel and Andreas Klisch. Helpful hints I found at www.flusiwelt.de
(German). Another great tool I used is “Easy Object Designer” (EOD) by
Matthias Brückner. Ground textures made with Ground2K by Christian Fumey.
AFCAD-File created with AFCAD by Lee Swordy.
Dynamic Scenery was made with DOD 3.0 by Rafael Garcia Sanchez and DynKit 2.0
by Konstantin Kukushkin.
Cars by Arne Kintzel.
Ships by Jorge Pagano.
Aircrafts:
Airbus A300-600ST Beluga: Lars Kornstaedt
Super Guppy: J.Crous/D.McQueen
Last not least: Special Thanks to Beta-Testers Dieter Muessler, Dirk
Brandenburg and Ulrich Karow.
Setting the Scenery Complexity (static Scenery)
Switch Scenery Density to "Very Dense" to see all details.
Activate option "Ground Scenery Shadows".

To avoid low frame rates on slow computers switch back scenery density.
"Normal" density should do on most systems.


Setting the Scenery Complexity (dynamic Scenery)
Activate option "Dynamic Scenery".
Important: To see the moving dikedoor, dynamic scenery density must be at least
"Very Sparse". In FS2004 the default for dynamic scenery is “inactive”, you
have to change this. The dikedoor opens only for aircraft which are at least
more than 2 meters high (the Cessna does not work …). It cannot work if another
dynamic scenery from a different airport is active.
Tip: Freeware-Scenery "Hamburg"

A great Freeware scenery "Hamburg" is availible at
http://d.brandenburg.bei.t-online.de .

Frequencies EDHI

Tower 123.25
ILS Rw 05 110.70
ILS Rw 23 108.50
Some Information about Hamburg-Finkenwerder


EDHI is the airport of Daimler Chrysler Aerospace Airbus, located on the
south-west side of Hamburg directly at the river Elbe. It is the place where
Airbus A318, A319 and A321 are final-assembled and go airborne for the first
time. Customers for A318, A319 and A321 get their new aircrafts in
Hamburg-Finkenwerder. In the near future A380 will be delivered to European or
Near-East customers from here, while all other A380-customers get their aircraft
in Toulouse, France. Additionally the Airbus A300-600ST Beluga visits EDHI
several times a week.
Information about the aircrafts delivered from EDHI are availible at
www.airbus.com. Very nice photos of aircraft at Hamburg-Finkenwerder can be
found at http://www.fuairliner.de/ .


The expansion of the plant and the airport was difficult, because an important
road and a dike divides the old and the new airport area in two parts. For this
reason aircrafts have to cross both the dike and the road, when they use the new
apron (Ramp 2) on the south-east side. The dike can be opened with a door of
more than 80 meters width and the traffic on the road has to wait some minutes,
when stoplights are switched to red. It is very funny, when you sit in a car,
stop lights get red and there is an airbus crossing the road right in front of
you ...
Another thing to tell about EDHI is the radar equipment for this airport.
Because aircrafts have to cross the river Elbe in very low altitude there is the
risk of a collision with big ships. For this reason final approach on Rwy 23 is
controlled by this special radar equipment, which considers ship traffic too.
The visual scenery is based on photos and maps published in regional newspapers,
own photos, videos and detailed maps of Hamburg.


Known Bugs/FAQ
Moving dikedoor does not work for AI-Aircrafts.
Moving dikedoor does not work, if option Dynamic Scenery is unchecked (this is
the default in FS2004, so you have to change this).
To remove the ships you can rename file ..\Edhi\Scenery\edhi_ships.bgl to
edhi_ships.bg_ .
In reality the airport is under construction until 2004/2005. Just now the
runway is growing (width and length), taxiways are changed, new buildings for
A380 are built and many more. I am waiting with new scenery objects und other
changes until the next major step is done there.



Contacting the Author

Frank Zimmermann,
Buxtehude, Germany
email zimfra@web.de
Previous versions of EDHI have been downloaded thousands of times. I'm glad of
that, because in the meantime it accumulates to more than 800 hours of work. So
I'm looking forward to your response. If you like just send me an email. I will
show it to my wife, when she again complains about this time-consuming hobby. Of
course she is right, as always ;-) My children can be impressed with emails from
far away, too, I think.
Always happy landings ...
December 2003