[fltsim.0] title=BlackhawkSlickOlive sim=Blackhawk model=standard panel= sound= texture= kb_checklists= prop_anim_ratio=1.67 ui_manufacturer=Sikorsky ui_type=UH-60 Standard ui_variation=Olive Drab description=The Sikorsky UH-60 Blackhawk is the Armys front-line utility helicopter used for air assault, air cavalry, and aeromedical evacuation units. It is designed to carry 11 combat-loaded, air assault troops, and it is capable of moving a 105-millimeter howitzer and 30 rounds of ammunition. First deployed in 1978, the Black Hawks advanced technology makes it easy to maintain in the field. The Black Hawk has performed admirably in a variety of missions, including air assault, air cavalry and aeromedical evacuations. In addition, modified Black Hawks operate as command and control, electronic warfare, and special operations platforms.In October 1989, the engines were upgraded to two General Electric T700-GE-701C 1890 shp turboshaft engines, and an improved durability gear box was added. Providing dramatic improvements in troop capacity and cargo lift capability compared to the UH-1 Series "Huey" it replaces. The UH-60A, with a crew of three, can lift an entire 11-man fully-equipped infantry squad in most weather conditions. It can be configured to carry four litters, by removing eight troop seats, in the MedEval role. Both the pilot and co-pilot are provided with armor-protective seats. Protective armor on the Black Hawk can withstand hits from 23mm shells. The Black Hawk has a cargo hook for external lift missions. The Black Hawk has provisions for door mounting of two M60D 7.62mm machine guns on the M144 armament subsystem, and can disperse chaff and infrared jamming flares using the M130 general purpose dispenser. The Black Hawk has a composite titanium and fiberglass four-bladed main rotor, is powered by two General Electric T700-GE-700 1622 shp turboshaft engines, and has a speed of 163 mph (142 knots). [fltsim.1] title=BlackhawkTroopsOlive sim=Blackhawk model=troop panel= sound= texture= kb_checklists= prop_anim_ratio=1.67 ui_manufacturer=Sikorsky ui_type=UH-60 Troop Trans ui_variation=Olive Drab description=The Sikorsky UH-60 Blackhawk needs almost no introduction. In its many variants, it is one of the most widely recognized helicopters in the world. [fltsim.2] title=BlackhawkAuxOlive sim=Blackhawk model=tanks panel= sound= texture= kb_checklists= prop_anim_ratio=1.67 ui_manufacturer=Sikorsky ui_type=UH-60 Aux Tanks ui_variation=Olive Drab description=The Sikorsky UH-60 Blackhawk needs almost no introduction. In its many variants, it is one of the most widely recognized helicopters in the world. [fltsim.3] title=BlackhawkSlickDesert sim=Blackhawk model=standard panel= sound= texture=sand kb_checklists= prop_anim_ratio=1.67 ui_manufacturer=Sikorsky ui_type=UH-60 Standard ui_variation=Desert description=The Sikorsky UH-60 Blackhawk needs almost no introduction. In its many variants, it is one of the most widely recognized helicopters in the world. [fltsim.4] title=BlackhawkTroopsDesert sim=Blackhawk model=troop panel= sound= texture=sand kb_checklists= prop_anim_ratio=1.67 ui_manufacturer=Sikorsky ui_type=UH-60 Troop Trans ui_variation=Desert description=The Sikorsky UH-60 Blackhawk needs almost no introduction. In its many variants, it is one of the most widely recognized helicopters in the world. [fltsim.5] title=BlackhawkAuxDesert sim=Blackhawk model=tanks panel= sound= texture=sand kb_checklists= prop_anim_ratio=1.67 ui_manufacturer=Sikorsky ui_type=UH-60 Aux Tanks ui_variation=Desert description=The Sikorsky UH-60 Blackhawk needs almost no introduction. In its many variants, it is one of the most widely recognized helicopters in the world. [fltsim.6] title=UH-60A 101st Airborne sim=Blackhawk model=standard panel= sound= texture=us_army_101st kb_checklists= prop_anim_ratio=1.67 ui_manufacturer=Sikorsky ui_type=UH-60 Standard ui_variation=Olive Drab 101st Airborne description=The Sikorsky UH-60 Blackhawk needs almost no introduction. In its many variants, it is one of the most widely recognized helicopters in the world. [fltsim.8] title=HovercontrolCustoms sim=Blackhawk model=standard panel= sound= texture=USC kb_checklists= prop_anim_ratio=1.67 ui_manufacturer=Sikorsky ui_type=HH-60J SeaHawk ui_variation=U.S. Customs description=Repaint By Marty Miller. This Sikorsky HH-60H Seahawk needs almost no introduction. This HH-60H Seahawk is assigned to the Indians of Helicopter Anti-Submarine Squadron Six (HS-6)on a recent 8 month deployment aboard the USS Nimitz in support of Operation Iraqi Freedom. [fltsim.9] title=Seahawk Black Knights sim=Blackhawk model=standard panel= sound= texture=seahawkv2 kb_checklists= prop_anim_ratio=1.67 ui_manufacturer=Sikorsky ui_type=UH-60 Standard ui_variation=Black Knights description=The Sikorsky UH-60 Blackhawk needs almost no introduction. In its many variants, it is one of the most widely recognized helicopters in the world. This represents the Black Knights of Squadron 4 antisubmarine warfare unit. [fltsim.10] title=Seahawk GoldenFalcon sim=Blackhawk model=standard panel= sound= texture=seahawk2 kb_checklists= prop_anim_ratio=1.67 ui_manufacturer=Sikorsky ui_type=UH-60 Standard ui_variation=Golden Falcon description=The Sikorsky UH-60 Blackhawk needs almost no introduction. In its many variants, it is one of the most widely recognized helicopters in the world. This represents the Black Knights of Squadron 4 antisubmarine warfare unit. [General] atc_type=JetRanger performance="Cruise Speed \t\n145 kts\n\nEngine\n2 General Electric 1662 shp\n\nMaximum Range\n248nm\n\nService Ceiling\n13,200 ft\n\nHovering Ceiling\n4,300\n\nFuel Capacity\n360 U.S. gal\n\nEmpty Weight\n11,744 lb\n\nMaximum Gross Weight\n22,000 lb\n\nMaximum Gross Weight (External Loading)\n23,500 lb\n\nLength\t\n64.83 ft\n\nRotor Span\n53.67 ft\n\nHeight\n17.50 ft\n\nSeating \t\nUp to 22 \n\nUseful Load\t\n10,200 lb\t\n" editable=1 [WEIGHT_AND_BALANCE] max_gross_weight=3200 // (pounds) empty_weight=1760 // (pounds) reference_datum_position=0.0, 0.0, 0.0 // (feet) distance from FlightSim Reference position: (1/4 chord, centerline, waterline) empty_weight_CG_position=0.0, 0.0, 0.0 // (feet) longitudinal, lateral, vertical distance from specified datum max_number_of_stations=50 station_load.0="170, 0.0, -1.17, 0.0, Co-Pilot" // Weight (lbs), longitudinal, lateral, vertical positions from datum (feet) station_load.1="170, 0.0, 1.17, 0.0, Pilot" // Weight (lbs), longitudinal, lateral, vertical positions from datum (feet) station_load.2="0, 0.0, 0.00, 0.0, MainCargo" // Weight (lbs), longitudinal, lateral, vertical positions from datum (feet) station_load.3="0, 0.0, 0.00, 0.0, RearCargo" // Weight (lbs), longitudinal, lateral, vertical positions from datum (feet) station_load.4="0, 0.0, 0.00, -170.0, Sling Load" // Weight (lbs), longitudinal, lateral, vertical positions from datum (feet) station_load.5="0, 0.0, 25.00, 10.0, Hoist" // Weight (lbs), longitudinal, lateral, vertical positions from datum (feet) ;Moments of Inertia empty_weight_pitch_MOI=6000 empty_weight_roll_MOI=4000 empty_weight_yaw_MOI=10000 empty_weight_coupled_MOI=0 [turboprop_engine] power_scalar=1.0 [propeller] thrust_scalar=1.0 [Helicopter] low_realism_stability_scale=1.0, 1.0, 1.0 //Pitch , Bank, Yaw Scalars on Stability in Low Realism Settings cyclic_roll_control_scalar=3.0 cyclic_pitch_control_scalar=3.0 pedal_control_scalar=2.0 [electrical] ;BusType, MaxAmpLoad, MinVoltage BusTypes:0=MainBus,1=AvionicsBus,2=BatteryBus,3=HotBatteryBus,4-7=Generator/AlternatorBus(1-4) flap_motor=0, 5 , 17.0 gear_motor=0, 5 , 17.0 autopilot=0, 5 , 17.0 avionics_bus=0, 5 , 17.0 avionics=1, 5 , 17.0 pitot_heat=0, 2 , 17.0 additional_system=0, 2 , 17.0 marker_beacon=1, 2 , 17.0 gear_warning=0, 2 , 17.0 fuel_pump=0, 5 , 17.0 starter1=0, 20, 17.0 light_nav=0, 5 , 17.0 light_beacon=0, 5 , 17.0 light_landing=0, 5 , 17.0 light_taxi=0, 5 , 17.0 light_strobe=0, 5 , 17.0 light_panel=0, 5 , 17.0 //0 Class <0=none,1=wheel, 2=scrape, 3=skid> //1 Longitudinal Position (feet) //2 Lateral Position (feet) //3 Vertical Position (feet) //4 Impact Damage Threshold (Feet Per Minute) //5 Brake Map (0=None, 1=Left, 2=Right) //6 Wheel Radius (feet) //7 Steer Angle (degrees) //8 Static Compression (feet) (0 if rigid) //9 Max/Static Compression Ratio //10 Damping Ratio (0=Undamped, 1=Critically Damped) //11 Extension Time (seconds) //12 Retraction Time (seconds) //13 Sound Type //14 Airspeed limit for retraction (KIAS) //15 Airspeed that gear gets damage at (KIAS) [contact_points] point.0=1, -25.208, 0.0, -4.86, 1478.0, 0, 0.984, 60.0, 0.82, 1.3, 0.70, 0.0, 0.0, 0 point.1=1, 3.559, -4.506, -5.210, 1478.0, 1, 1.148, 0.0, 0.9, 1.3, 0.50, 0.0, 0.0, 2 point.2=1, 3.559, 4.506, -5.210, 1478.0, 2, 1.148, 0.0, 0.9, 1.3, 0.50, 0.0, 0.0, 3 point.3=2.000, 26.075, 0.0, 7.0, 0.0, 0.000, 0.000, 0.000, 0.000, 0.000, 0.000, 0.000, 0.000, 5.000, 0.000, 0.000 point.4=2.000, 14.8, 0.0, -2.80, 400.0, 0.000, 0.000, 0.000, 0.000, 0.000, 0.000, 0.000, 0.000, 4.000, 0.000, 0.000 point.5=2.000, 0.0, 26.250, 7.875, 0.0, 0.000, 0.000, 0.000, 0.000, 0.000, 0.000, 0.000, 0.000, 6.000, 0.000, 0.000 point.6=2.000, 0.0, -26.250, 7.875, 0.0, 0.000, 0.000, 0.000, 0.000, 0.000, 0.000, 0.000, 0.000, 9.000, 0.000, 0.000 static_pitch=0.198 static_cg_height=4.294 gear_system_type=0 [brakes] parking_brake=1 //Parking brake available toe_brakes_scale=1.0 //Brake scalar [hydraulic_system] normal_pressure=0.0 //PSI [Views] eyepoint=9.3, 2.0, 1.3 [Radios] // Radio Type=availiable, standby frequency, has glide slope Audio.1=1 Com.1=1, 1 Com.2=1, 1 Nav.1=1, 1, 1 Nav.2=1, 1, 0 Adf.1=1 Transponder.1=1 Marker.1=1 [keyboard_response] //Breakpoint speeds (knots) on the keyboard increments of control surfaces. //Speed at which the incremenet is reduced to 1/2 and 1/8 respectively. //NOTE: These map to cyclic (fore/aft), cyclic (left/right), and anti-torque elevator=100, 180 aileron=200, 1000 rudder=200, 1000 [direction_indicators] //1 Type: 0=None, 1=Vacuum Gyro, 2=Electric Gyro, 3=Electro-Mag Slaved Compass, 4=Slaved to another //2 Indicator number of slaving indicator if Type=4 direction_indicator.0=3,0 [attitude_indicators] //Type: 0=None, 1=Vacuum Gyro, 2=Electric Gyro attitude_indicator.0=1 [turn_indicators] //Type: 0=None, 1=Electric Gyro, 2= Vacuum Gyro turn_indicator.0=1,0 [LIGHTS] //Types: 1=beacon, 2=strobe, 3=navigation, 4=cockpit light.0=3, 8.50, -4.66, -2.496, fx_navred , light.1=3, 8.50, 4.66, -2.496, fx_navgre , light.2=3, -32.45, 0.00, 8.170, fx_navwhi , light.3=1, -32.45, 0.00, 8.270, fx_beacon , light.4=2, -19.320, 0.00, -2.631, fx_beacon , light.5=2, -19.320, 0.00, -2.631, fx_navred , light.6=4, 10.0, -1.00, 0.5, fx_vclight , light.7=4, 10.0, 1.00, 0.5, fx_vclight , [SMOKESYSTEM] //?,long,lat from ref datum smoke.0=-12.00, -6.00, 6.0, fx_smoke_w smoke.1=-12.00, -6.00, -6.0, fx_smoke_w smoke.2=-12.00, -6.00, 12.0, fx_smoke_w smoke.3=-12.00, -6.00, -12.0, fx_smoke_w smoke.4=-12.00, -6.00, 19.0, fx_smoke_w smoke.5=-12.00, -6.00, -19.0, fx_smoke_w [EFFECTS] wake=fx_wake water=fx_spray dirt=fx_tchdrt concrete=fx_sparks [Exits] Number_of_exits=2 Exit_rate.0=.5 ;Percent per second Exit_rate.1=1.5 ;Percent per second [fuel] Center1=0.0, 0.0, 0.0, 50.0, 0.0 //Longitudinal (feet), Lateral (feet), Vertical (feet), Usable(gallons), Unusable (gallons) fuel_type=2 //Fuel type: 1 = Avgas, 2 = JetA number_of_tank_selectors=1 electric_pump=1 [GeneralEngineData] engine_type=1 //0=Piston, 1=Jet, 2=None, 3=Helo-Turbine, 4=Rocket, 5=Turboprop Engine.0=8.3, 0.0, 0.4 //(feet) longitudinal, lateral, vertical distance from reference datum fuel_flow_scalar=1.0 //Fuel flow scalar min_throttle_limit=0.0; //Minimum percent throttle. Generally negative for turbine reverser [Reference Speeds] flaps_up_stall_speed=0.0 //Knots True (KTAS) full_flaps_stall_speed=0.0 //Knots True (KTAS) cruise_speed=149.0 //Knots True (KTAS) max_indicated_speed=190 //Red line (KIAS) [autopilot] autopilot_available=0 flight_director_available=0 [yaw_string] yaw_string_available=1