******************************************************************
FS98 DC-6 Panel Version 1

Panel by Dave Haskell 11/99 e-mail:- dave@haskell.demon.co.uk

Representing a DC-4/6/6B/7 panel of the 1950's and 1960's


For 1024X768 resolution or higher.
******************************************************************
Panel by Dave Haskell
Based on a photograph taken by Barry Read
PropKT*.gau gauges by Kevin Trinkle, bitmaps by Tom Gibson.
prop2ERK*.gau and Propliner*.gau gauges by Ernie Kennedy, bitmaps by Tom Gibson.
Propliner.mapN.kk.gau gauges by Ken Krueger, repainted by Tom Gibson and
Brian Horsey.
Signsprop.gau by Christian Koegler,
http://www.fortunecity.com/underworld/pandemonium/535, bitmaps by Tom Gibson.
Geartalkprop.gau by Chuck Dome, repainted by Tom Gibson.
GBJY*.gau by Jay Crawford
Carp707*.gau by Richard Stubbs
B2*.gau, B-57*.gau, Typhoon*.gau and FSD*.gau by the FSD group
***********************************************************************
This panel is made to work well with any Dc-4/6/7 but for a real experience
try the series of moving parts DC-6B's by Harry Follas and Tom Gibson with FDE
by Brian Horsey, and a modified propliner adventure by Tom Gibson.
These are available at Tom Gibson's Classic Airliner WEB site:
http://members.aol.com/TGFltsim/
**************************************************************************

TEXT FILE CONTENTS

Introduction
Details
How to Use the New Gauges
How to Use Gauges Back from DC-6 Panel v2
How to Use the Subpanels
Files
Installation
Troubleshooting
Legal Text


INTRODUCTION

Thank you for downloading this panel

New to this panel includes the excellent gauges of Kevin Trinkle, including
ully operational Start, Magnetos, Cowlflaps. Also included are the Manifold Pressure
gauges by Ken Krueger, and the talking gear handle by Chuck Dome.

DETAILS


I used Jay Crawfords fuel gauges, and his Fuel Selector. They will
indicate the percentage of fuel remaining in the left/right main and auxillary tanks

I would like to thank all the other gauge programmers and repainters
listed at the top of this file; they are really doing the FS community a
service by providing these great gauges. Please honor the legal
restrictions at the bottom of this file. I would also like to thank
Benjamin Chen for the Gauge Browser program used to repaint the gauges
(available at www.SurClaro), and Alex Bashkatov and Phoenix Software
(http://www.pss-ltd.com) for his Gauge Extract program (used to package
the gauges). Finally, I would like to thank Microsoft for the wonderful
FS98 plane/panel system, and their support of third-party add-on
developers - great job!

HOW TO USE THE KEVIN TRINKLES GAUGES

START, MAGNETOS, and BOOST PUMPS: These new gauges by Kevin Trinkle
simulate the actual start sequence used on the old propliners and are
found on the overhead panel. If you follow the proper procedure, you
will have a very realistic piston startup, complete with sound!

For the proper visual appearance, you MUST have Magnetos active in FS98.
In FS98 go to Aircraft/Aircraft Settings/Engines and check the Magnetos
box. You will need to change to the default Cessna and then switch back
to get Prop control back - this is an FS bug. Save a Flight at this point
and when the Flight is loaded (or make it your default Flight) things will
be set up properly.

To start the engines, first you MUST turn on the Boost Pumps (these are
booster fuel pumps) - the engines won't start without them! Second, use
the Engine Selector knob to select the desired engine to start (the
typical sequence was 3-4-2-1). Now press the START switch - the PRIME,
(ignition) BOOST, and SAFETY switches will automatically throw at the same
time. If you have an Aircraft Animator moving parts plane, you will see
the prop begin to turn slowly. Allow at least 6 prop blades to pass
before throwing the proper MAGNETO knob to BOTH (3 clicks on +); the
engine will then come to life and you will hear the engine start up. If
you have a non-animated aircraft the sequence is the same, but the props
won't slowly turn, and no external change will be visible before you start
engine #1. The START switch must be in the OFF position before selecting
another engine; it will turn off automatically or you may turn it off yourself.

If you don't want to flip all the switches, just throw the magnetos to
BOTH (or press M+++) and the engines will start right up. If you later
try to use the proper start sequence, the switches won't all be in their
proper positions, but the start sequence will still work fine.

COWL FLAPS: This new gauge by Kevin Trinkle simulates the control for the
nacelle cowl flaps, which are used to cool the engines when needed.
Basically, there are 4 positions for these knobs - CLOSED, 1.5 and 4
degrees, and OPEN. Use OPEN for taxiing, 4 degrees for takeoff and
landing, and CLOSED and 1.5 degrees for cruising. These actually modify
the cylinder head temperature (CHT) - Kevin's new CHT gauges are found
underneath the manifold pressure (MAP) gauges. The flyDC6.txt file has
details on how this gauge is used in real life. Short course - open them
after you start the engines, and keep them in the green!

If you don't have Patch Set 1 installed, the needles of the CHT gauges may
spin around. They will settle down by themselves in a bit, but to avoid it
altogether just remember to not open the cowl flaps until after you have
started the engines (i.e. wait a while after FS98 is loaded before opening
the cowl flaps). This is not proper technique according to the DC-6B manuals,
but I happen to know that some pilots used this technique to speed up the
warmup of the engines, especially on cold days!

FUEL SELECTOR PANEL: This gauge by Jay Crawford on the Throttle
panel will allow you to select which tank the fuel is being drawn from,
including ALL, Aux and NONE.

WATER INJECTION PUMPS: These switches control the water injection of the
Anti-Detonation system (the ADI). In DC-6's and DC-6B's, they are used
to increase power at takeoff. They are turned off after going to METO power.

SUCTION GAUGE: You can check the vacuum system with the small gauge on
the lower left. Author unknown.

OUTSIDE AIR TEMPERATURE: This gauge by Richard Stubbs, displays
the outside air temperature in degrees C., important for IAS/TAS
conversions, etc.

LIGHT SWITCHES: I have used the great generic light and heater switches made by the guys at
FSD, thanks for some great gauges.


HOW TO USE THE SUBPANELS

Shift-2 will open the Radio panel which gives access to the trandsponder, DME and Autopilot
gauges

Shift-3 will open the Throttle panel which includes the Throttle Quadrant, Fuel Gauges and selector,
and some warning gauges designed by the FSD group.

Shift-4 will open the Gear Panel which includes the Talking Gear gauge by Chuck Dome and Tom Gibson,
as well as a flap selector and Weather radar.

Shift-5 will open the Starter panel which includes Kevin Trinkles Water Pump, Magneto, and
Start gauges.


FILES

(step by step instructions below in INSTALLATION)

This archive consists of 3 parts: the panel files in DC6Pnl.zip
and the gauges in gauges.zip within DC6Pnl.zip and the sounds in sounds.zip

In DC6Pnl.zip: goes into:

*.bmp Panel Images FS98\Aircraft\DC6Pnl folder
panel.cfg Config File FS98\Aircraft\DC6Pnl folder
DC6Pnl.txt This file
sound.zip Sound Archive Unzip into FS98\SOUND folder
gauges.zip Gauges archive Unzip into FS98\GAUGES folder

You can also download FS98 DC-6B's by Harry Follas and Tom Gibson ready to
fly with this panel, complete with moving parts and FDEby Brian Horsey.
Get them at the Classic Airliner page:
http://members.aol.com/TGFltsim/dc6b.htm

The new propliner adventure gives you a copilot in the cockpit, giving
checklists, cabin announcements, and other help. It is also available at the
Classic Airliner page: http://members.aol.com/TGFltsim/

I also recommend the DC-4 Sounds package, by Bernd Drefahl. It can be
downloaded from: http://members.aol.com/TGFltsim/sound.htm
You will need to change the plane's sound.cfg file - edit it in
Notepad; instructions are in the FS98 DC-6B sound.cfg file, or on
the Classic Airliner Sounds page,
http://members.aol.com/TGFltsim/sound.htm.

INSTALLATION

THIS PANEL IS FOR FS98/CFS/FS2000 ONLY! IT WILL NOT WORK IN FS4, FS5, OR
FS95. YOU MUST HAVE THE FS98 CONVERTER INSTALLED TO USE THIS PANEL IN
FS98.

I like to make a separate directory in the AIRCRAFT directory for this
panel, instead of putting it into many different planes' directory. (I do
this to avoid making multiple installations of the panel for different
planes- saves disk space.)

1. Unzip the file archive DC6Pnl.zip into a temporary folder with a
program that preserves long file names, like WinZip or Norton
Navigator. Only the latest version of PKUNZIP will work!! Get them
at places like www.shareware.com. Make sure to check the "Use Stored
Folders" option!!

2. Unzip the file archive gauges.zip with a program that preserves long
file names into a different temporary folder. Check the filenames -
they should be long filenames like Propliner.rpm1.gau. If so, copy
all the files within this temporary folder into your FS98 GAUGES
folder. Let them overwrite the old versions; they have all been
improved.

3. Unzip the sound.zip file archive into the FS98 SOUND folder. If
it asks to overwrite say no.

If you end up with a DC6Pnl folder then:

4. Move or copy the actual DC6Pnl folder (and all it's contents except
the gauges.zip and sound.zip files) into your FS98 AIRCRAFT folder. Go to
step 6.

If you end up with a big bunch of files but no folders, then:

3a. If you don't see filenames ending with a 3 letter extension like
xxx.gau or xxx.bmp, then in My Computer you need to go to the
View/Options/View tab and unclick the "Hide MS-DOS file
extensions..." box.
4a. Create a new DC6Pnl folder within your FS98 AIRCRAFT folder
(i.e. FS98\AIRCRAFT\DC6Pnl).
5a. Copy the files in DC6Pnl.zip (as downloaded) into your
new DC6Pnl folder. Do not copy gauges.zip or sound.zip here.

FOR EACH PLANE THAT SHOULD USE THESE PANELS:

IF YOU DON'T USE JAB98: (if you do then go to step 11)

6. Each plane has a separate folder in the FS98 AIRCRAFT folder.
7. Go into the PANEL subfolder of the desired plane, and open the
PANEL.CFG file in Notepad. The file will look like:

[fltsim]
alias=FSFSConv\panel.Recip.rg.4

If it doesn't look like the above, check the folder's location.
If you are installing the DC-6 panel into a plane that has a
folder name of L749WAL, for example, you should be looking at:
FS98\AIRCRAFT\L749WAL\PANEL\panel.cfg. If this is correct, then
you've already installed another panel. If you want the DC-6
panel, keep going!

8. Change this file to look like:

[fltsim]
alias=FsFSconv\DC6pnl

9. Save the file.
10. Done!

IF YOU HAVE JAB98 INSTALLED:

11a. Start JAB98 and select File/Inventory from the menus (this will
add the DC-6 panel to the panel list).
11b. Press the Panel tab at the top of the screen.
11c. Click on the plane you want to use the DC-6 panel in the box
in the lower left.
11d. Click on the DC6Pnl choice in the box on the right.
11e. Click the Associate button.
11f. Done!

TROUBLESHOOTING

1. THE ENGINES WON'T START!: If you use the Start gauge to start the
the engines, you MUST turn on the boost pumps first.

2. THE MAGNETO KNOBS ARE MOVING TO BOTH BY THEMSELVES: If you use the
keyboard to turn off the engines, the knob positions will no longer
always be correct. This will also happen if you let the start switch
time out (15 seconds) without starting the engine with the magnetos.
The start sequence will still work fine; just click on the + side of
the magneto and the engine will start (if everything else is correct).

3. WHEN I MOVE THE ENGINE SELECT KNOB THE ENGINES DIE: If you move the
engine selector knob before the start switch has gone back to OFF you
will kill the engine(s). The start switch will automatically go back to
OFF after ~15 seconds, or you can turn it off yourself.

4. I CAN'T GET MY PROPS TO TURN SLOWLY AFTER I PRESS THE START SWITCH:
You must have Mixture control activated in FS98. If not, the engines
will start as soon as you press the Start switch. If you aren't
using a plane animated with Aircraft Animator, you will not see the
slowly moving props. In fact, you won't see anything happen (outside
the cockpit) until you start engine #1 with the magnetos.

6. THE PLANE THAT I HAVE ASSIGNED THIS PANEL DOES NOT SHOW UP IN
THE SELECT PLANE MENU: you have installed this panel or modified
the plane's panel.cfg file incorrectly! Go through and double check
that you have done each step correctly. This is almost always the
problem. Also see #7.

7. THE PANEL APPEARS BUT THERE ARE ALMOST NO GAUGES: did you unzip the
embedded gauges.zip file and then copy all the *.gau files into your
FS98 GAUGES folder? All of the *.gau files need to be within the
main FS98 GAUGES folder.

The other problem might be that your unzipping program can't
handle long Win95 filenames; check your unzipped gauges and
check if they have names like Prop2ERKadf.gau (differences
in uppercase/lowercase is not important). If not, you need to
download a new unzipper. I suggest either WinZip or the
*latest* version of PKUNZIP - it must mention that it will work
with long filenames in the text file. You can get these from
places like www.jumbo.com and www.shareware.com.

8. THE RPM OF ENGINE 1 IS LOWER THAN ALL THE REST: try pressing Shift-4,
and then Shift-4 again. If this doesn't work, go to the World/Time &
Season menu, and click on the Set Actual Time button. Set the time
for 2200 (10 pm). Click OK. Now go there again and set the time
back to what you want. Engine 1 RPM should now be OK. This is an
FS98 bug.

9. THE ENTIRE PANEL APPEARS DISORTED, OR THE SUBPANELS ARE SMALL SQUARES
IN THE UPPER LEFT CORNER, OR THEY ARE NOT IN THEIR PROPER LOCATIONS:
you have probably used this panel in a Flight that originally used a
different panel. Just select a plane that uses a different panel (like
the Cessna), and then select your original plane again. If you want to,
you can then resave the Flight and the panel will appear correctly after
loading that Flight.

10. If you have problems that cannot be corrected by the steps above,
feel free to email me. However, I will expect that if you have
one of the problems listed above that you will tell me that you
tried the fix and it didn't work - otherwise I will just guide you
to this section!! If you don't have any of the problems above,
make sure that you READ EACH STEP in the instructions again and
double check that it was performed correctly. I will expect you in
your email to tell me you have done this. My email address is:
dave@haskell.demon.co.uk


Now the legal stuff:

FILE ARCHIVE COPYRIGHT 1999 BY Dave Haskell, ALL RIGHTS RESERVED.

PropKT*.GAU's COPYRIGHT 1999 BY KEVIN TRINKLE, AND SIGNSPROP.GAU
COPYRIGHT 1998 BY CHRISTIAN KOEGLER. THESE MAY BE FREELY DISTRIBUTED AS LONG
AS THEY ARE USED IN FREEWARE PANELS. PLEASE GIVE PROPER CREDIT TO THE AUTHORS.
BITMAPS BY TOM GIBSON; THESE BITMAPS MAY NOT BE REPAINTED WITHOUT PERMISSION.

OAPVERT.GAU BITMAPS COPYRIGHT 1998 BY JON SHEPHARD AND JL STUBBS.

PORTIONS OF THIS PANEL UTILIZE DEFAULT GAUGES THAT ARE COPYRIGHT 1997
BY MICROSOFT CORPORATION. THE DEFAULT PORTIONS OF THE REPAINTED
GAUGES ARE COPYRIGHT 1997 BY MICROSOFT CORPORATION, MODIFICATIONS ARE
COPYRIGHT 1998 AND 1999 BY TOM GIBSON, ALL RIGHTS RESERVED.

THESE FILES ARE THE PROPERTY OF THE AUTHOR, AND CANNOT BE
RE-SOLD OR PACKAGED WITH ANY PRODUCT FOR SALE, WITHOUT THE
EXPRESS WRITTEN PERMISSION OF THE AUTHORS. THIS IS FREEWARE!!

YOU MAY NOT CHANGE ANYTHING IN THIS ARCHIVE. YOU MAY NOT
MODIFY THIS PANEL OR THE BMP FILES IN ANY WAY.

THE GAUGES IN THIS ARCHIVE WHICH BEGIN WITH THE WORD "PROPLINER" MAY
NOT BE USED IN OTHER PANELS (WHETHER USED AS IS OR MODIFIED) WITHOUT
CREDIT TO THE ORIGINAL AUTHOR/MODIFIER (Tom Gibson), AND THIS MESSAGE
MUST ACCOMPANY THE GAUGES: "Some gauges in this panel were used
originally in the DC-6 IFR panel by Tom Gibson; this panel is available
at Tom's Classic Airliner Page, http://members.aol.com/TGFltsim/".

SEVERAL OF THE OTHER INCLUDED GAUGES MAY BE AVAILABLE ELSEWHERE ON THE
INTERNET FOR SEPARATE DOWNLOAD.

YOU MAY UPLOAD THIS INTACT FILE ARCHIVE TO ANY OTHER SERVER THAT HAS
A FREE DISTRIBUTION POLICY. IF THESE FILES ARE UPLOADED TO RESTRICTED
SERVERS (I.E. COMPUSERVE FSFORUM)(NOT THE AUTHOR'S INTENTION),
THEY MAY BE DOWNLOADED AND UPLOADED TO OTHER SERVERS. THIS
NOTICE CONSTITUTES THE AUTHOR'S PERMISSION AND REQUIREMENT TO ALLOW
THIS. THIS FILE ARCHIVE MAY NOT BE UPLOADED TO ANY SERVER THAT SPECIFIES
THAT THE SERVER OWNERS HOLD A COPYRIGHT (OF ANY SORT) ON THIS FILE ARCHIVE
WHEN STORED ON THAT SERVER.

THIS FILE ARCHIVE MAY NOT BE UPLOADED TO SERVERS THAT HAVE A SPECIFIC
CHARGE TO DOWNLOAD THIS ARCHIVE. THIS FILE ARCHIVE MAY BE UPLOADED TO
SERVERS THAT HAVE A CHARGE FOR THEIR GENERAL USE (OR A FEE FOR IMPROVED
ACCESS); HOWEVER, IF THIS TEXT FILE IS OMITTED OR MODIFIED IN ANY WAY
LEGAL ACTION WILL RESULT.

THIS ENTIRE TEXT FILE MUST BE INCLUDED IN ANY DISTRIBUTION. DO NOT
CHANGE THIS FILE ARCHIVE WITHOUT PERMISSION!

THE AUTHORS ARE NOT LIABLE FOR ANY DAMAGE THAT YOU MIGHT
INCUR AS A RESULT OF USING THESE PRODUCTS. YOU ASSUME THE RISK
OF USE.

What a Mare :)