*****Although this scenery has been thoroughly tested, I cannot be held responsible for any problems arising from your decision to install it.*****

Tested with FSX-SP2

NOTE: This scenery contains many custom & library objects which may cause a drop in performance within FS, depending on your own setup. If problems are experienced, suggest turning off aircraft & scenery shadows as a first step. Some AI aircraft may also hamper performance (especially within FSX), particularly those which have not been compiled as proper AI aircraft from the outset.

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INSTALLATION:

1) Copy & paste the following folders into FSX>Addon Scenery folder (removing any earlier versions of the same scenery):

CYNS_CUSTOM_OBJECTS_FSX
CYNS_NORTHSTAR_FSX_CONFIG_01
CYNS_NORTHSTAR_FSX_CONFIG_02
CYNS_NORTHSTAR_FSX_CONFIG_03
LANDCLASS

Add these folders via Settings>Addon Scenery in FS and ensure that "CYNS_CUSTOM_OBJECTS_FSX" and "LANDCLASS" are always checked. Of the remaining folders ("CYNS_NORTHSTAR_FSX_CONFIG_01" though "CYNS_NORTHSTAR_FSX_CONFIG_03"), only one folder is to be checked at a time, as each represents a different configuration of the same scenery.

2) Open the folder "ADD_TO_EFFECTS" then copy & paste the enclosed files into FS2004>Effects folder, along with the single texture file.

3) Open the folder "REQUIRED_LIBRARY_DOWNLOAD", following installation instructions contained within.

4) Import "North Star.vcpmod" into EditVoicepack by Bevelstone, in order to enable proper airport naming with ATC. With Edit Voicepack main window open, the file should be added to "Custom Modifications>Airports>Agent Names", the changes then being saved.

5) If interested in using the AI traffic, follow the instructions contained within the folder named "AI".

ISSUES/BUGS: The following have been experienced thus far, being due to the way FS displays scenery:

- When inside open hangars or the control tower, precipitation will fall inside the buildings.
- Aircraft lights shine through building/hangar walls (e.g., when starting up an aircraft parked in a hangar at night).
- Large aircraft parked in hangars will, upon pushback, turn and clip the walls (this has been dealt with by restricting the size that AI aircraft are allowed to park inside hangars). A 747 will fit inside, however watching it on pushback clearly demonstrates this phenomenon.
- FSX refuelling vehicles do in some cases share the same taxiways as aircraft. They also may come very close to those using smaller radius combat parking spots (e.g., at hardened shelters). For aircraft parked at the main aprons (N,S,E,W) it has proven to be easier to manage the behaviour of refuelling vehicles by virtue of having more room to work with, so any aircraft parked here will not exhibit such issues.