WORD WRAP ON...

Installing:

Easy, just drop EnterpriseII folder into your main Aircraft folder.

Drop the entire Unreal folder into your main Gauges folder. The aircraft will not behave perfectly without these extra gauges.

Drop the effects into your Effects folder.

Flying:

Important. Cycle through the cockpit views at least once to activate the gauges.

Start your engines with CTRL E.

Select full flap to vector the propeller ducts (they may do this automatically) and firewall the throttle. The ducts will move to the horizontal position automatically as you gain height.

Best cruise is 50kts. Rate of climb is very good but for realism you would stay below 4000 feet and normal operational height would be 1000-2500 depending upon the barometric pressure, gas temperature and whether you are fully loaded.

She will cruise all day at 50kts or you can slow right down to 5-7kts (with flap) and hover in a light breeze. Try landing on top of a building (M$ ones are hardened for this - crash-detection must be switched on), it's fun.

Auto-rudder /ON is fine if you don't want to make rudder-only turns. The ailerons are there, this being FS you can't remove 'em, but they are not effective at turning the airship at all s'there.

In turbulence, she will pitch and roll and generally gets chucked about. Just like the real thing. :-)

On cross-countries, it helps if the wind is going your way.

To land just close the throttle for a gentle descent. You can push the stick forward to steepen the decent and the airship will hardly gain speed.

As you get within 50 feet of the ground the propeller ducts will automatically vector to the slow flying position. On engine shutdown they will return to the horizontal position again.

Note: As always, I have included an autopilot so that the aircraft will follow FSNavigator tracks as I like to sit in the tower and watch her drifting around above my head etc.

If the aircraft seems to have a mind of its own, check that you haven't left the AP on from a previous aircraft. Press Z to toggle the AP. The same applies to Autothrottle. If the engines won't respond press CTRL SHIFT R to toggle the AT.

If you hate the AP then edit the Aircraft.cfg file to remove it. Same applies to the automatic propeller ducts, just comment out the entry in the Panel.cfg file.

I don't have FSX so won't model for it but if anyone would like to make the necessary modifications, please feel free to do so (or tell me how to do it). I do know my airships fly well in FSX.


The Ad banners:

These can be easily repainted if you have a nice tool like Martin Wright's DXTBMP. Remember to do both sides; LBanner_t.bmp, LBanner_l.bmp and RBanner_t.bmp, RBanner_l.bmp. The main envelope can be repainted too, of course. All textures are simple planer maps.

Included are:

BAMAC Developments/Unreal Aviation
Blowing my own trumpet.

Heliguy Forums
The best R/C Helicopter Forum out there. I'm in there as unrealaviation. Pop in and say hello if you are interested in radio controlled helicopters.

Infowars/Prison Planet
Alex Jones' sites. Check 'em out if you care about your freedom.

ThinkFree.ca
The World Freeman Society and more...

N02ID
The campaign against the national ID card and the Database State. If you don't want to spend the rest of your life asking permission to live whilst being charged for the privalege then please visit www.no2id.net

Burnelli
The lifting fuselage is returning... Flightsim versions coming soon.

Weathered
The stock envelope, dirtied a little.

That's it. Enjoy.
Oh, Joerg Hammes, next time you feel like using my airship flight dynamics (AS4 Sentinel) please have the decency to mention the fact rather than claim the work as your own... ;-) Nice Zeppelin NT BTW.



Kevin Bryan
Unreal Aviation
kevin.bryan@bootstrap.org.uk