[fltsim.0]
title=Mitsubishi A6M2N Rufe_WBL
sim=A6M2N
model=
panel=
sound=
texture=
checklists=

[WEIGHT_AND_BALANCE]
empty_weight = 3004				// (pounds)

reference_datum_position     =  0.0, 0, 0	// (feet) distance from FlightSim Reference position: (1/4 chord, centerline, waterline)
empty_weight_CG_position     =  0.8, 0, 0.0       // (feet) longitudinal, lateral, vertical distance from specified datum

max_number_of_stations = 50

station_load.0 = 160,  -3.0, 0.0, 3.0		//Pilot           Weight (lbs), longitudinal, lateral, vertical positions from datum (feet)

;Moments of Inertia
empty_weight_pitch_MOI = 3473.15
empty_weight_roll_MOI  = 2788.86
empty_weight_yaw_MOI   = 5226.17

[flight_tuning]
cruise_lift_scalar     = 1.0
parasite_drag_scalar   = 1.0
induced_drag_scalar    = 1.0
elevator_effectiveness = 1.0
aileron_effectiveness  = 1.0
rudder_effectiveness   = 1.0
pitch_stability        = 1.0
roll_stability         = 1.0
yaw_stability          = 1.0
elevator_trim_effectiveness = 1.0
aileron_trim_effectiveness  = 1.0
rudder_trim_effectiveness   = 1.0

[piston_engine]
power_scalar = 1.0

[propeller]
thrust_scalar = 1.0

[exits]
number_of_exits = 1
exit_rate.0 = 0.4  				;Percent per second

[electrical]
max_battery_voltage = 24.0
generator_alternator_voltage = 28.0
max_generator_alternator_amps = 60.0

[contact_points]
	//0  Class
	//1  Longitudinal Position        (feet)
	//2  Lateral Position             (feet)
	//3  Vertical Position            (feet)
	//4  Impact Damage Threshold      (Feet Per Minute)
	//5  Brake Map 		         (0=None, 1=Left, 2=Right)
	//6  Wheel Radius	         (feet)
	//7  Steer Angle		         (degrees)
	//8  Static Compression           (feet)  (0 if rigid)
	//9  Max/Static Compression Ratio
	//10 Damping Ratio	         (0=Undamped, 1=Critically Damped)
	//11 Extension Time	         (seconds)
	//12 Retraction Time	         (seconds)
	//13 Sound Type

point.0=4, -0.417, -10.83, -4.75, 2574.8032, 0, 0, 0, 0.896361, 2.5,0.9809,0,0,2,0,0 //port float
point.1=4, -0.417, 10.83, -4.75, 2574.8032, 0, 0, 0, 0.896361, 2.5,0.9809,0,0,3,0,0 //starboard float 
point.2=4, -13.917, 0.1, -6.05, 2574.8032, 0, 0, 0, 0.896361, 2.5,0.8809,0,0,4,0,0 //tail of float
point.3=4, 12.833, 0.1, -5.85, 2574.8032, 0, 0, 0, 0.896361, 2.5,0.8809,0,0,4,0,0 //float base
point.4=2,   0.00,-20.00, -1.25, 1200, 0, 0.00,  0.0, 0.00, 0.0, 0.00, 0.0,  0.0, 5
point.5=2,   0.00, 20.00, -1.25, 1200, 0, 0.00,  0.0, 0.00, 0.0, 0.00, 0.0,  0.0, 6
point.6=2, -20.25,  0.00,  1.00, 2400, 0, 0.00,  0.0, 0.00, 0.0, 0.00, 0.0,  0.0, 9
point.7=2,   2.41,  0.00, -2.083, 1200, 0, 0.00,  0.0, 0.00, 0.0, 0.00, 0.0,  0.0, 0

static_cg_height=5.974//altitude of CoG when loaded on ground
static_pitch=0.00

[flaps.0]
type=1								// 1 - tail, 2 - lead
span-outboard=0.125					// 0.0 .. 1.0
extending-time=5					// seconds
flaps-position.0=0					// degrees, KIAS
flaps-position.1=14					// degrees, KIAS
flaps-position.2=28					// degrees, KIAS
flaps-position.3=42					// degrees, KIAS
flaps-position.4=55					// degrees, KIAS
damaging-speed=172					// KIAS
blowout-speed=260					// KIAS

[Views]
eyepoint=-1.5,0.0000,3.25

[LIGHTS]
panel=0.00, 1.80, -0.70, fx_vclight,