[fltsim.0] title=shj_kumano sim=shj_kumano model= panel= sound= texture= [flight_deck_section] ; this section defines the control points the ; AI (and LSO) use to steer towards the flight deck width=20 length=30 takeoff_start=-8.46,14.900,-47 takeoff_stop=-8.46,14.900,-10 landing_start=0,0,0 landing_touch_down=0,0,0 landing_stop=0,0,0 [platform.0] ; platforms are the actual surface that the planes ; land on. You can define as many platforms as you ; want by adding subsequent sections with increasing ; numbers. e.g. [platform.1], [platform.2] etc. ; ; vertices should be defined in model coordinates, ; and counter-clockwise order when viewed from above. : REMEMBER, positive z is out the TAIL of the ship ; the shape may be concave or convex ; there may be from 3 to 20 vertices (limitation ; may go away later) and they must all be on the same ; plane. vertex.0=-2.450,11.150,01.90 vertex.1=-2.450,11.150,-55.80 vertex.2=-13.450,11.150,-55.80 vertex.3=-13.450,11.150,01.90 [Dynamics] pitch_wave_moment_scale = 1 bank_wave_moment_scale = 1 pitch_damp_moment_scale = 1 bank_damp_moment_scale = 1